Chromium Code Reviews| Index: src/gpu/GrStencilAndCoverPathRenderer.cpp |
| diff --git a/src/gpu/GrStencilAndCoverPathRenderer.cpp b/src/gpu/GrStencilAndCoverPathRenderer.cpp |
| index f7330a81f649246530ff3fa56162d83ecf3f854f..e745a2212c7ee3cb43ae1e1f26d0c68ce9c6ae26 100644 |
| --- a/src/gpu/GrStencilAndCoverPathRenderer.cpp |
| +++ b/src/gpu/GrStencilAndCoverPathRenderer.cpp |
| @@ -17,7 +17,7 @@ |
| GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrContext* context) { |
| SkASSERT(NULL != context); |
| SkASSERT(NULL != context->getGpu()); |
| - if (context->getGpu()->caps()->pathStencilingSupport()) { |
| + if (context->getGpu()->caps()->pathRenderingSupport()) { |
| return SkNEW_ARGS(GrStencilAndCoverPathRenderer, (context->getGpu())); |
| } else { |
| return NULL; |
| @@ -25,7 +25,7 @@ GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrContext* context) { |
| } |
| GrStencilAndCoverPathRenderer::GrStencilAndCoverPathRenderer(GrGpu* gpu) { |
| - SkASSERT(gpu->caps()->pathStencilingSupport()); |
| + SkASSERT(gpu->caps()->pathRenderingSupport()); |
| fGpu = gpu; |
| gpu->ref(); |
| } |
| @@ -40,6 +40,8 @@ bool GrStencilAndCoverPathRenderer::canDrawPath(const SkPath& path, |
| bool antiAlias) const { |
| return stroke.isFillStyle() && |
| !antiAlias && // doesn't do per-path AA, relies on the target having MSAA |
| + !target->getDrawState().willEffectReadDstColor() && // not supported yet |
|
Chris Dalton
2013/10/07 22:22:45
I'm trying to understand why reading the dst color
Kimmo Kinnunen
2013/10/08 12:14:09
True, should've mentioned in commit msg that it is
bsalomon
2013/10/08 14:05:08
Do you mean there are cases where requiring the ds
|
| + NULL != target->getDrawState().getRenderTarget()->getStencilBuffer() && |
| target->getDrawState().getStencil().isDisabled(); |
| } |
| @@ -70,27 +72,7 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path, |
| SkAutoTUnref<GrPath> p(fGpu->createPath(path)); |
| - SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(path.getFillType()); |
| - target->stencilPath(p, stroke, nonInvertedFill); |
| - |
| - // TODO: Use built in cover operation rather than a rect draw. This will require making our |
| - // fragment shaders be able to eat varyings generated by a matrix. |
| - |
| - // fill the path, zero out the stencil |
| - SkRect bounds = p->getBounds(); |
| - SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf; |
| - GrDrawState::AutoViewMatrixRestore avmr; |
| - |
| - if (nonInvertedFill == path.getFillType()) { |
| - GR_STATIC_CONST_SAME_STENCIL(kStencilPass, |
| - kZero_StencilOp, |
| - kZero_StencilOp, |
| - kNotEqual_StencilFunc, |
| - 0xffff, |
| - 0x0000, |
| - 0xffff); |
| - *drawState->stencil() = kStencilPass; |
| - } else { |
| + if (path.isInverseFillType()) { |
| GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, |
| kZero_StencilOp, |
| kZero_StencilOp, |
| @@ -101,23 +83,22 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path, |
| 0xffff, |
| 0x0000, |
| 0xffff); |
| - SkMatrix vmi; |
| - bounds.setLTRB(0, 0, |
| - SkIntToScalar(drawState->getRenderTarget()->width()), |
| - SkIntToScalar(drawState->getRenderTarget()->height())); |
| - // mapRect through persp matrix may not be correct |
| - if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) { |
| - vmi.mapRect(&bounds); |
| - // theoretically could set bloat = 0, instead leave it because of matrix inversion |
| - // precision. |
| - } else { |
| - avmr.setIdentity(drawState); |
| - bloat = 0; |
| - } |
| + |
| *drawState->stencil() = kInvertedStencilPass; |
| + } else { |
| + GR_STATIC_CONST_SAME_STENCIL(kStencilPass, |
| + kZero_StencilOp, |
| + kZero_StencilOp, |
| + kNotEqual_StencilFunc, |
| + 0xffff, |
| + 0x0000, |
| + 0xffff); |
| + |
| + *drawState->stencil() = kStencilPass; |
| } |
| - bounds.outset(bloat, bloat); |
| - target->drawSimpleRect(bounds, NULL); |
| + |
| + target->fillPath(p, stroke, path.getFillType()); |
| + |
| target->drawState()->stencil()->setDisabled(); |
| return true; |
| } |