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Unified Diff: src/gpu/GrDrawTargetCaps.h

Issue 22686002: Implement path cover with nv_path_rendering (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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Index: src/gpu/GrDrawTargetCaps.h
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
index 61c9fede08e3500831c7e45230237fa1bf62ece3..111b35bf74e3af72be8999fa6b6b97790dc5aadb 100644
--- a/src/gpu/GrDrawTargetCaps.h
+++ b/src/gpu/GrDrawTargetCaps.h
@@ -34,7 +34,7 @@ public:
bool geometryShaderSupport() const { return fGeometryShaderSupport; }
bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
bool bufferLockSupport() const { return fBufferLockSupport; }
- bool pathStencilingSupport() const { return fPathStencilingSupport; }
+ bool pathRenderingSupport() const { return fPathRenderingSupport; }
bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
bool reuseScratchTextures() const { return fReuseScratchTextures; }
@@ -53,7 +53,7 @@ protected:
bool fGeometryShaderSupport : 1;
bool fDualSourceBlendingSupport : 1;
bool fBufferLockSupport : 1;
- bool fPathStencilingSupport : 1;
+ bool fPathRenderingSupport : 1;
bool fDstReadInShaderSupport : 1;
bool fReuseScratchTextures : 1;

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