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Unified Diff: src/gpu/GrDrawTarget.h

Issue 22686002: Implement path cover with nv_path_rendering (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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Index: src/gpu/GrDrawTarget.h
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
index 47460ac527b56ac85d3efdccde2dc5f999e3ee11..33ebb401af29cacc63ce1279103d797f2da1cf03 100644
--- a/src/gpu/GrDrawTarget.h
+++ b/src/gpu/GrDrawTarget.h
@@ -329,6 +329,12 @@ public:
void stencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill);
/**
+ * Fills a path. Fill must not be a hairline. It will respect the HW
+ * antialias flag on the draw state (if possible in the 3D API).
+ */
+ void fillPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill);
+
+ /**
* Helper function for drawing rects. It performs a geometry src push and pop
* and thus will finalize any reserved geometry.
*
@@ -834,6 +840,7 @@ private:
const SkRect* localRect,
const SkMatrix* localMatrix);
virtual void onStencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill) = 0;
+ virtual void onFillPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill) = 0;
// helpers for reserving vertex and index space.
bool reserveVertexSpace(size_t vertexSize,

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