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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkRefCnt.h" | 9 #include "SkRefCnt.h" |
10 | 10 |
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27 | 27 |
28 bool eightBitPaletteSupport() const { return f8BitPaletteSupport; } | 28 bool eightBitPaletteSupport() const { return f8BitPaletteSupport; } |
29 bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } | 29 bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } |
30 bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } | 30 bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } |
31 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } | 31 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } |
32 bool hwAALineSupport() const { return fHWAALineSupport; } | 32 bool hwAALineSupport() const { return fHWAALineSupport; } |
33 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } | 33 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
34 bool geometryShaderSupport() const { return fGeometryShaderSupport; } | 34 bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
35 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} | 35 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} |
36 bool bufferLockSupport() const { return fBufferLockSupport; } | 36 bool bufferLockSupport() const { return fBufferLockSupport; } |
37 bool pathStencilingSupport() const { return fPathStencilingSupport; } | 37 bool pathRenderingSupport() const { return fPathRenderingSupport; } |
38 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } | 38 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
39 bool reuseScratchTextures() const { return fReuseScratchTextures; } | 39 bool reuseScratchTextures() const { return fReuseScratchTextures; } |
40 | 40 |
41 int maxRenderTargetSize() const { return fMaxRenderTargetSize; } | 41 int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
42 int maxTextureSize() const { return fMaxTextureSize; } | 42 int maxTextureSize() const { return fMaxTextureSize; } |
43 // Will be 0 if MSAA is not supported | 43 // Will be 0 if MSAA is not supported |
44 int maxSampleCount() const { return fMaxSampleCount; } | 44 int maxSampleCount() const { return fMaxSampleCount; } |
45 | 45 |
46 protected: | 46 protected: |
47 bool f8BitPaletteSupport : 1; | 47 bool f8BitPaletteSupport : 1; |
48 bool fNPOTTextureTileSupport : 1; | 48 bool fNPOTTextureTileSupport : 1; |
49 bool fTwoSidedStencilSupport : 1; | 49 bool fTwoSidedStencilSupport : 1; |
50 bool fStencilWrapOpsSupport : 1; | 50 bool fStencilWrapOpsSupport : 1; |
51 bool fHWAALineSupport : 1; | 51 bool fHWAALineSupport : 1; |
52 bool fShaderDerivativeSupport : 1; | 52 bool fShaderDerivativeSupport : 1; |
53 bool fGeometryShaderSupport : 1; | 53 bool fGeometryShaderSupport : 1; |
54 bool fDualSourceBlendingSupport : 1; | 54 bool fDualSourceBlendingSupport : 1; |
55 bool fBufferLockSupport : 1; | 55 bool fBufferLockSupport : 1; |
56 bool fPathStencilingSupport : 1; | 56 bool fPathRenderingSupport : 1; |
57 bool fDstReadInShaderSupport : 1; | 57 bool fDstReadInShaderSupport : 1; |
58 bool fReuseScratchTextures : 1; | 58 bool fReuseScratchTextures : 1; |
59 | 59 |
60 int fMaxRenderTargetSize; | 60 int fMaxRenderTargetSize; |
61 int fMaxTextureSize; | 61 int fMaxTextureSize; |
62 int fMaxSampleCount; | 62 int fMaxSampleCount; |
63 | 63 |
64 typedef SkRefCnt INHERITED; | 64 typedef SkRefCnt INHERITED; |
65 }; | 65 }; |
66 | 66 |
67 #endif | 67 #endif |
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