| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
| 9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
| 10 | 10 |
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| 144 | 144 |
| 145 virtual bool onWriteTexturePixels(GrTexture* texture, | 145 virtual bool onWriteTexturePixels(GrTexture* texture, |
| 146 int left, int top, int width, int height, | 146 int left, int top, int width, int height, |
| 147 GrPixelConfig config, const void* buffer, | 147 GrPixelConfig config, const void* buffer, |
| 148 size_t rowBytes) SK_OVERRIDE; | 148 size_t rowBytes) SK_OVERRIDE; |
| 149 | 149 |
| 150 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; | 150 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; |
| 151 | 151 |
| 152 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; | 152 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; |
| 153 | 153 |
| 154 virtual void setStencilPathSettings(const GrPath&, | |
| 155 SkPath::FillType, | |
| 156 GrStencilSettings* settings) | |
| 157 SK_OVERRIDE; | |
| 158 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | 154 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; |
| 155 virtual void onGpuFillPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; |
| 159 | 156 |
| 160 virtual void clearStencil() SK_OVERRIDE; | 157 virtual void clearStencil() SK_OVERRIDE; |
| 161 virtual void clearStencilClip(const SkIRect& rect, | 158 virtual void clearStencilClip(const SkIRect& rect, |
| 162 bool insideClip) SK_OVERRIDE; | 159 bool insideClip) SK_OVERRIDE; |
| 163 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop
y) SK_OVERRIDE; | 160 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop
y) SK_OVERRIDE; |
| 164 | 161 |
| 165 // binds texture unit in GL | 162 // binds texture unit in GL |
| 166 void setTextureUnit(int unitIdx); | 163 void setTextureUnit(int unitIdx); |
| 167 | 164 |
| 168 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt
es gives the offset | 165 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt
es gives the offset |
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| 238 | 235 |
| 239 // sets a texture unit to use for texture operations other than binding a te
xture to a program. | 236 // sets a texture unit to use for texture operations other than binding a te
xture to a program. |
| 240 // ensures that such operations don't negatively interact with tracking boun
d textures. | 237 // ensures that such operations don't negatively interact with tracking boun
d textures. |
| 241 void setScratchTextureUnit(); | 238 void setScratchTextureUnit(); |
| 242 | 239 |
| 243 // bound is region that may be modified and therefore has to be resolved. | 240 // bound is region that may be modified and therefore has to be resolved. |
| 244 // NULL means whole target. Can be an empty rect. | 241 // NULL means whole target. Can be an empty rect. |
| 245 void flushRenderTarget(const SkIRect* bound); | 242 void flushRenderTarget(const SkIRect* bound); |
| 246 void flushStencil(DrawType); | 243 void flushStencil(DrawType); |
| 247 void flushAAState(DrawType); | 244 void flushAAState(DrawType); |
| 245 void flushPathStencilSettings(SkPath::FillType fill); |
| 248 | 246 |
| 249 bool configToGLFormats(GrPixelConfig config, | 247 bool configToGLFormats(GrPixelConfig config, |
| 250 bool getSizedInternal, | 248 bool getSizedInternal, |
| 251 GrGLenum* internalFormat, | 249 GrGLenum* internalFormat, |
| 252 GrGLenum* externalFormat, | 250 GrGLenum* externalFormat, |
| 253 GrGLenum* externalType); | 251 GrGLenum* externalType); |
| 254 // helper for onCreateTexture and writeTexturePixels | 252 // helper for onCreateTexture and writeTexturePixels |
| 255 bool uploadTexData(const GrGLTexture::Desc& desc, | 253 bool uploadTexData(const GrGLTexture::Desc& desc, |
| 256 bool isNewTexture, | 254 bool isNewTexture, |
| 257 int left, int top, int width, int height, | 255 int left, int top, int width, int height, |
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| 427 fMSAAEnabled = kUnknown_TriState; | 425 fMSAAEnabled = kUnknown_TriState; |
| 428 fSmoothLineEnabled = kUnknown_TriState; | 426 fSmoothLineEnabled = kUnknown_TriState; |
| 429 } | 427 } |
| 430 } fHWAAState; | 428 } fHWAAState; |
| 431 | 429 |
| 432 | 430 |
| 433 GrGLProgram::MatrixState fHWProjectionMatrixState; | 431 GrGLProgram::MatrixState fHWProjectionMatrixState; |
| 434 | 432 |
| 435 GrStencilSettings fHWStencilSettings; | 433 GrStencilSettings fHWStencilSettings; |
| 436 TriState fHWStencilTestEnabled; | 434 TriState fHWStencilTestEnabled; |
| 435 GrStencilSettings fHWPathStencilSettings; |
| 437 | 436 |
| 438 GrDrawState::DrawFace fHWDrawFace; | 437 GrDrawState::DrawFace fHWDrawFace; |
| 439 TriState fHWWriteToColor; | 438 TriState fHWWriteToColor; |
| 440 TriState fHWDitherEnabled; | 439 TriState fHWDitherEnabled; |
| 441 GrRenderTarget* fHWBoundRenderTarget; | 440 GrRenderTarget* fHWBoundRenderTarget; |
| 442 SkTArray<GrTexture*, true> fHWBoundTextures; | 441 SkTArray<GrTexture*, true> fHWBoundTextures; |
| 443 | 442 |
| 444 struct TexGenData { | 443 struct TexGenData { |
| 445 GrGLenum fMode; | 444 GrGLenum fMode; |
| 446 GrGLint fNumComponents; | 445 GrGLint fNumComponents; |
| 447 GrGLfloat fCoefficients[3 * 3]; | 446 GrGLfloat fCoefficients[3 * 3]; |
| 448 }; | 447 }; |
| 449 int fHWActiveTexGenSets; | 448 int fHWActiveTexGenSets; |
| 450 SkTArray<TexGenData, true> fHWTexGenSettings; | 449 SkTArray<TexGenData, true> fHWTexGenSettings; |
| 451 ///@} | 450 ///@} |
| 452 | 451 |
| 453 // we record what stencil format worked last time to hopefully exit early | 452 // we record what stencil format worked last time to hopefully exit early |
| 454 // from our loop that tries stencil formats and calls check fb status. | 453 // from our loop that tries stencil formats and calls check fb status. |
| 455 int fLastSuccessfulStencilFmtIdx; | 454 int fLastSuccessfulStencilFmtIdx; |
| 456 | 455 |
| 457 typedef GrGpu INHERITED; | 456 typedef GrGpu INHERITED; |
| 458 }; | 457 }; |
| 459 | 458 |
| 460 #endif | 459 #endif |
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