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Side by Side Diff: src/gpu/GrClipMaskManager.cpp

Issue 22686002: Implement path cover with nv_path_rendering (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Omission with non-inverted path bounds fixed Created 7 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrClipMaskManager.h" 9 #include "GrClipMaskManager.h"
10 #include "GrAAConvexPathRenderer.h" 10 #include "GrAAConvexPathRenderer.h"
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802 SkASSERT(!drawState.isStateFlagEnabled( 802 SkASSERT(!drawState.isStateFlagEnabled(
803 GrGpu::kModifyStencilClip_StateBit)); 803 GrGpu::kModifyStencilClip_StateBit));
804 } else if (drawState.isStateFlagEnabled( 804 } else if (drawState.isStateFlagEnabled(
805 GrGpu::kModifyStencilClip_StateBit)) { 805 GrGpu::kModifyStencilClip_StateBit)) {
806 clipMode = GrClipMaskManager::kModifyClip_StencilClipMode; 806 clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
807 } else { 807 } else {
808 clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode; 808 clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
809 } 809 }
810 810
811 GrStencilSettings settings; 811 GrStencilSettings settings;
812
813 // TODO: dynamically attach a stencil buffer
814 int stencilBits = 0;
815 GrStencilBuffer* stencilBuffer =
816 drawState.getRenderTarget()->getStencilBuffer();
817 if (NULL != stencilBuffer) {
818 stencilBits = stencilBuffer->bits();
819 if (fGpu->caps()->pathRenderingSupport()) {
820 settings = fGpu->getPathStencilSettingsForFillType(drawState.getPath StencilFillType());
821 this->adjustStencilParams(&settings, clipMode, stencilBits);
822 fGpu->setPathStencilSettings(settings);
823 }
824 }
825
812 // The GrGpu client may not be using the stencil buffer but we may need to 826 // The GrGpu client may not be using the stencil buffer but we may need to
813 // enable it in order to respect a stencil clip. 827 // enable it in order to respect a stencil clip.
814 if (drawState.getStencil().isDisabled()) { 828 if (drawState.getStencil().isDisabled()) {
815 if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) { 829 if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) {
816 settings = basic_apply_stencil_clip_settings(); 830 settings = basic_apply_stencil_clip_settings();
817 } else { 831 } else {
818 fGpu->disableStencil(); 832 fGpu->disableStencil();
819 return; 833 return;
820 } 834 }
821 } else { 835 } else {
822 settings = drawState.getStencil(); 836 settings = drawState.getStencil();
823 } 837 }
824 838
825 // TODO: dynamically attach a stencil buffer
826 int stencilBits = 0;
827 GrStencilBuffer* stencilBuffer =
828 drawState.getRenderTarget()->getStencilBuffer();
829 if (NULL != stencilBuffer) {
830 stencilBits = stencilBuffer->bits();
831 }
832
833 SkASSERT(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp()); 839 SkASSERT(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
834 SkASSERT(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided()); 840 SkASSERT(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
835 this->adjustStencilParams(&settings, clipMode, stencilBits); 841 this->adjustStencilParams(&settings, clipMode, stencilBits);
836 fGpu->setStencilSettings(settings); 842 fGpu->setStencilSettings(settings);
837 } 843 }
838 844
839 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings, 845 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
840 StencilClipMode mode, 846 StencilClipMode mode,
841 int stencilBitCnt) { 847 int stencilBitCnt) {
842 SkASSERT(stencilBitCnt > 0); 848 SkASSERT(stencilBitCnt > 0);
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1005 1011
1006 //////////////////////////////////////////////////////////////////////////////// 1012 ////////////////////////////////////////////////////////////////////////////////
1007 void GrClipMaskManager::releaseResources() { 1013 void GrClipMaskManager::releaseResources() {
1008 fAACache.releaseResources(); 1014 fAACache.releaseResources();
1009 } 1015 }
1010 1016
1011 void GrClipMaskManager::setGpu(GrGpu* gpu) { 1017 void GrClipMaskManager::setGpu(GrGpu* gpu) {
1012 fGpu = gpu; 1018 fGpu = gpu;
1013 fAACache.setContext(gpu->getContext()); 1019 fAACache.setContext(gpu->getContext());
1014 } 1020 }
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