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Side by Side Diff: src/gpu/GrStencilAndCoverPathRenderer.cpp

Issue 22686002: Implement path cover with nv_path_rendering (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebased to issue 23537028 Created 7 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrStencilAndCoverPathRenderer.h" 10 #include "GrStencilAndCoverPathRenderer.h"
(...skipping 22 matching lines...) Expand all
33 GrStencilAndCoverPathRenderer::~GrStencilAndCoverPathRenderer() { 33 GrStencilAndCoverPathRenderer::~GrStencilAndCoverPathRenderer() {
34 fGpu->unref(); 34 fGpu->unref();
35 } 35 }
36 36
37 bool GrStencilAndCoverPathRenderer::canDrawPath(const SkPath& path, 37 bool GrStencilAndCoverPathRenderer::canDrawPath(const SkPath& path,
38 const SkStrokeRec& stroke, 38 const SkStrokeRec& stroke,
39 const GrDrawTarget* target, 39 const GrDrawTarget* target,
40 bool antiAlias) const { 40 bool antiAlias) const {
41 return stroke.isFillStyle() && 41 return stroke.isFillStyle() &&
42 !antiAlias && // doesn't do per-path AA, relies on the target having MSAA 42 !antiAlias && // doesn't do per-path AA, relies on the target having MSAA
43 !target->getDrawState().willEffectReadDstColor() && // not supported yet
Chris Dalton 2013/09/13 19:49:58 I don't think we need this constraint anymore. Wit
bsalomon 2013/09/13 20:25:28 Really? I think onDrawPath will have to handle thi
Kimmo Kinnunen 2013/09/18 07:52:38 I don't think there's code for this yet.. Left as
43 target->getDrawState().getStencil().isDisabled(); 44 target->getDrawState().getStencil().isDisabled();
44 } 45 }
45 46
46 GrPathRenderer::StencilSupport GrStencilAndCoverPathRenderer::onGetStencilSuppor t( 47 GrPathRenderer::StencilSupport GrStencilAndCoverPathRenderer::onGetStencilSuppor t(
47 const SkPath&, 48 const SkPath&,
48 const SkStrokeRec& , 49 const SkStrokeRec& ,
49 const GrDrawTarget*) con st { 50 const GrDrawTarget*) con st {
50 return GrPathRenderer::kStencilOnly_StencilSupport; 51 return GrPathRenderer::kStencilOnly_StencilSupport;
51 } 52 }
52 53
(...skipping 10 matching lines...) Expand all
63 GrDrawTarget* target, 64 GrDrawTarget* target,
64 bool antiAlias) { 65 bool antiAlias) {
65 SkASSERT(!antiAlias); 66 SkASSERT(!antiAlias);
66 SkASSERT(!stroke.isHairlineStyle()); 67 SkASSERT(!stroke.isHairlineStyle());
67 68
68 GrDrawState* drawState = target->drawState(); 69 GrDrawState* drawState = target->drawState();
69 SkASSERT(drawState->getStencil().isDisabled()); 70 SkASSERT(drawState->getStencil().isDisabled());
70 71
71 SkAutoTUnref<GrPath> p(fGpu->createPath(path)); 72 SkAutoTUnref<GrPath> p(fGpu->createPath(path));
72 73
73 SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(path. getFillType()); 74 if (!path.isInverseFillType()) {
74 target->stencilPath(p, stroke, nonInvertedFill); 75 GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
76 kZero_StencilOp,
77 kZero_StencilOp,
78 kNotEqual_StencilFunc,
79 0xffff,
80 0x0000,
81 0xffff);
75 82
76 // TODO: Use built in cover operation rather than a rect draw. This will req uire making our 83 *drawState->stencil() = kStencilPass;
77 // fragment shaders be able to eat varyings generated by a matrix.
78 84
79 // fill the path, zero out the stencil 85 target->drawPath(p, stroke, path.getFillType());
80 SkRect bounds = p->getBounds(); 86 } else {
81 SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf; 87 SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(p ath.getFillType());
82 GrDrawState::AutoViewMatrixRestore avmr; 88 target->stencilPath(p, stroke, nonInvertedFill);
83 89
84 if (nonInvertedFill == path.getFillType()) { 90 GrDrawState::AutoViewMatrixRestore avmr;
85 GR_STATIC_CONST_SAME_STENCIL(kStencilPass, 91
86 kZero_StencilOp,
87 kZero_StencilOp,
88 kNotEqual_StencilFunc,
89 0xffff,
90 0x0000,
91 0xffff);
92 *drawState->stencil() = kStencilPass;
93 } else {
94 GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, 92 GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
95 kZero_StencilOp, 93 kZero_StencilOp,
96 kZero_StencilOp, 94 kZero_StencilOp,
97 // We know our rect will hit pixels outside the clip and the user bi ts will be 0 95 // We know our rect will hit pixels outside the clip and the user bi ts will be 0
98 // outside the clip. So we can't just fill where the user bits are 0 . We also need to 96 // outside the clip. So we can't just fill where the user bits are 0 . We also need to
99 // check that the clip bit is set. 97 // check that the clip bit is set.
100 kEqualIfInClip_StencilFunc, 98 kEqualIfInClip_StencilFunc,
101 0xffff, 99 0xffff,
102 0x0000, 100 0x0000,
103 0xffff); 101 0xffff);
102
103
104 SkMatrix vmi; 104 SkMatrix vmi;
105 bounds.setLTRB(0, 0, 105 SkRect bounds = SkRect::MakeLTRB(0, 0,
106 SkIntToScalar(drawState->getRenderTarget()->width()), 106 SkIntToScalar(drawState->getRenderTarge t()->width()),
107 SkIntToScalar(drawState->getRenderTarget()->height())); 107 SkIntToScalar(drawState->getRenderTarge t()->height()));
108 // mapRect through persp matrix may not be correct 108 // mapRect through persp matrix may not be correct
109 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) { 109 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) {
110 vmi.mapRect(&bounds); 110 vmi.mapRect(&bounds);
111 // theoretically could set bloat = 0, instead leave it because of ma trix inversion 111 // theoretically could set bloat = 0, instead leave it because of ma trix inversion
112 // precision. 112 // precision.
113 SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_Sca larHalf;
114 bounds.outset(bloat, bloat);
113 } else { 115 } else {
114 avmr.setIdentity(drawState); 116 avmr.setIdentity(drawState);
115 bloat = 0;
116 } 117 }
117 *drawState->stencil() = kInvertedStencilPass; 118 *drawState->stencil() = kInvertedStencilPass;
119 target->drawSimpleRect(bounds, NULL);
118 } 120 }
119 bounds.outset(bloat, bloat);
120 target->drawSimpleRect(bounds, NULL);
121 target->drawState()->stencil()->setDisabled(); 121 target->drawState()->stencil()->setDisabled();
122 return true; 122 return true;
123 } 123 }
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