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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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517 | 517 |
518 void GrDrawTarget::stencilPath(const GrPath* path, const SkStrokeRec& stroke, Sk
Path::FillType fill) { | 518 void GrDrawTarget::stencilPath(const GrPath* path, const SkStrokeRec& stroke, Sk
Path::FillType fill) { |
519 // TODO: extract portions of checkDraw that are relevant to path stenciling. | 519 // TODO: extract portions of checkDraw that are relevant to path stenciling. |
520 SkASSERT(NULL != path); | 520 SkASSERT(NULL != path); |
521 SkASSERT(this->caps()->pathStencilingSupport()); | 521 SkASSERT(this->caps()->pathStencilingSupport()); |
522 SkASSERT(!stroke.isHairlineStyle()); | 522 SkASSERT(!stroke.isHairlineStyle()); |
523 SkASSERT(!SkPath::IsInverseFillType(fill)); | 523 SkASSERT(!SkPath::IsInverseFillType(fill)); |
524 this->onStencilPath(path, stroke, fill); | 524 this->onStencilPath(path, stroke, fill); |
525 } | 525 } |
526 | 526 |
| 527 void GrDrawTarget::drawPath(const GrPath* path, const SkStrokeRec& stroke, SkPat
h::FillType fill) { |
| 528 // TODO: extract portions of checkDraw that are relevant to path stenciling. |
| 529 SkASSERT(NULL != path); |
| 530 SkASSERT(!SkPath::IsInverseFillType(fill)); |
| 531 SkASSERT(this->caps()->pathStencilingSupport()); |
| 532 this->onDrawPath(path, stroke, fill); |
| 533 } |
| 534 |
527 //////////////////////////////////////////////////////////////////////////////// | 535 //////////////////////////////////////////////////////////////////////////////// |
528 | 536 |
529 bool GrDrawTarget::willUseHWAALines() const { | 537 bool GrDrawTarget::willUseHWAALines() const { |
530 // There is a conflict between using smooth lines and our use of premultipli
ed alpha. Smooth | 538 // There is a conflict between using smooth lines and our use of premultipli
ed alpha. Smooth |
531 // lines tweak the incoming alpha value but not in a premul-alpha way. So we
only use them when | 539 // lines tweak the incoming alpha value but not in a premul-alpha way. So we
only use them when |
532 // our alpha is 0xff and tweaking the color for partial coverage is OK | 540 // our alpha is 0xff and tweaking the color for partial coverage is OK |
533 if (!this->caps()->hwAALineSupport() || | 541 if (!this->caps()->hwAALineSupport() || |
534 !this->getDrawState().isHWAntialiasState()) { | 542 !this->getDrawState().isHWAntialiasState()) { |
535 return false; | 543 return false; |
536 } | 544 } |
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990 GrPrintf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]); | 998 GrPrintf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]); |
991 GrPrintf("Dual Source Blending Support: %s\n", gNY[fDualSourceBlendingSuppor
t]); | 999 GrPrintf("Dual Source Blending Support: %s\n", gNY[fDualSourceBlendingSuppor
t]); |
992 GrPrintf("Buffer Lock Support : %s\n", gNY[fBufferLockSupport]); | 1000 GrPrintf("Buffer Lock Support : %s\n", gNY[fBufferLockSupport]); |
993 GrPrintf("Path Stenciling Support : %s\n", gNY[fPathStencilingSupport]); | 1001 GrPrintf("Path Stenciling Support : %s\n", gNY[fPathStencilingSupport]); |
994 GrPrintf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport])
; | 1002 GrPrintf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport])
; |
995 GrPrintf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchTextures]); | 1003 GrPrintf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchTextures]); |
996 GrPrintf("Max Texture Size : %d\n", fMaxTextureSize); | 1004 GrPrintf("Max Texture Size : %d\n", fMaxTextureSize); |
997 GrPrintf("Max Render Target Size : %d\n", fMaxRenderTargetSize); | 1005 GrPrintf("Max Render Target Size : %d\n", fMaxRenderTargetSize); |
998 GrPrintf("Max Sample Count : %d\n", fMaxSampleCount); | 1006 GrPrintf("Max Sample Count : %d\n", fMaxSampleCount); |
999 } | 1007 } |
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