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Issue 22667003: Reland "216874 - Use overview mode for alt-tab cycling." (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix use after free in event handling. Created 7 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_selector.h" 5 #include "ash/wm/window_selector.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "ash/screen_ash.h" 9 #include "ash/screen_ash.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/shell_window_ids.h" 11 #include "ash/shell_window_ids.h"
12 #include "ash/wm/window_selector_delegate.h" 12 #include "ash/wm/window_selector_delegate.h"
13 #include "ash/wm/window_util.h" 13 #include "ash/wm/window_util.h"
14 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
15 #include "third_party/skia/include/core/SkColor.h"
15 #include "ui/aura/client/aura_constants.h" 16 #include "ui/aura/client/aura_constants.h"
17 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/root_window.h" 18 #include "ui/aura/root_window.h"
17 #include "ui/aura/window.h" 19 #include "ui/aura/window.h"
18 #include "ui/base/events/event.h" 20 #include "ui/base/events/event.h"
21 #include "ui/compositor/layer_animation_observer.h"
19 #include "ui/compositor/scoped_layer_animation_settings.h" 22 #include "ui/compositor/scoped_layer_animation_settings.h"
23 #include "ui/gfx/display.h"
20 #include "ui/gfx/interpolated_transform.h" 24 #include "ui/gfx/interpolated_transform.h"
21 #include "ui/gfx/transform_util.h" 25 #include "ui/gfx/transform_util.h"
26 #include "ui/views/corewm/shadow_types.h"
22 #include "ui/views/corewm/window_animations.h" 27 #include "ui/views/corewm/window_animations.h"
28 #include "ui/views/corewm/window_util.h"
29 #include "ui/views/widget/widget.h"
23 30
24 namespace ash { 31 namespace ash {
25 32
26 namespace { 33 namespace {
27 34
28 const float kCardAspectRatio = 4.0f / 3.0f; 35 const float kCardAspectRatio = 4.0f / 3.0f;
29 const int kWindowMargin = 20; 36 const int kWindowMargin = 30;
30 const int kMinCardsMajor = 3; 37 const int kMinCardsMajor = 3;
31 const int kOverviewTransitionMilliseconds = 100; 38 const int kOverviewTransitionMilliseconds = 100;
32 39 const SkColor kWindowSelectorSelectionColor = SK_ColorBLACK;
33 // Applies a transform to |window| to fit within |target_bounds| while 40 const float kWindowSelectorSelectionOpacity = 0.5f;
34 // maintaining its aspect ratio. 41 const int kWindowSelectorSelectionPadding = 15;
35 void TransformWindowToFitBounds(aura::Window* window, 42
36 const gfx::Rect& target_bounds) { 43 // Creates a copy of |window| with |recreated_layer| in the |target_root|.
37 const gfx::Rect bounds = window->bounds(); 44 views::Widget* CreateCopyOfWindow(aura::RootWindow* target_root,
45 aura::Window* src_window,
46 ui::Layer* recreated_layer) {
47 views::Widget* widget = new views::Widget;
48 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
49 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
50 params.parent = src_window->parent();
51 params.can_activate = false;
52 params.keep_on_top = true;
53 widget->set_focus_on_creation(false);
54 widget->Init(params);
55 widget->SetVisibilityChangedAnimationsEnabled(false);
56 std::string name = src_window->name() + " (Copy)";
57 widget->GetNativeWindow()->SetName(name);
58 views::corewm::SetShadowType(widget->GetNativeWindow(),
59 views::corewm::SHADOW_TYPE_RECTANGULAR);
60
61 // Set the bounds in the target root window.
62 gfx::Display target_display =
63 Shell::GetScreen()->GetDisplayNearestWindow(target_root);
64 aura::client::ScreenPositionClient* screen_position_client =
65 aura::client::GetScreenPositionClient(src_window->GetRootWindow());
66 if (screen_position_client && target_display.is_valid()) {
67 screen_position_client->SetBounds(widget->GetNativeWindow(),
68 src_window->GetBoundsInScreen(), target_display);
69 } else {
70 widget->SetBounds(src_window->GetBoundsInScreen());
71 }
72 widget->StackAbove(src_window);
73
74 // Move the |recreated_layer| to the newly created window.
75 recreated_layer->set_delegate(src_window->layer()->delegate());
76 gfx::Rect layer_bounds = recreated_layer->bounds();
77 layer_bounds.set_origin(gfx::Point(0, 0));
78 recreated_layer->SetBounds(layer_bounds);
79 recreated_layer->SetVisible(false);
80 recreated_layer->parent()->Remove(recreated_layer);
81
82 aura::Window* window = widget->GetNativeWindow();
83 recreated_layer->SetVisible(true);
84 window->layer()->Add(recreated_layer);
85 window->layer()->StackAtTop(recreated_layer);
86 window->layer()->SetOpacity(1);
87 window->Show();
88 return widget;
89 }
90
91 // An observer which closes the widget and deletes the layer after an
92 // animation finishes.
93 class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
94 public:
95 CleanupWidgetAfterAnimationObserver(views::Widget* widget, ui::Layer* layer);
96
97 virtual void OnLayerAnimationEnded(
98 ui::LayerAnimationSequence* sequence) OVERRIDE;
99 virtual void OnLayerAnimationAborted(
100 ui::LayerAnimationSequence* sequence) OVERRIDE;
101 virtual void OnLayerAnimationScheduled(
102 ui::LayerAnimationSequence* sequence) OVERRIDE;
103
104 protected:
105 virtual ~CleanupWidgetAfterAnimationObserver();
106
107 private:
108 views::Widget* widget_;
109 ui::Layer* layer_;
110
111 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
112 };
113
114 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
115 views::Widget* widget,
116 ui::Layer* layer)
117 : widget_(widget),
118 layer_(layer) {
119 widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
120 }
121
122 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
123 ui::LayerAnimationSequence* sequence) {
124 delete this;
125 }
126
127 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
128 ui::LayerAnimationSequence* sequence) {
129 delete this;
130 }
131
132 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
133 ui::LayerAnimationSequence* sequence) {
134 }
135
136 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
137 widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
138 widget_->Close();
139 widget_ = NULL;
140 if (layer_) {
141 views::corewm::DeepDeleteLayers(layer_);
142 layer_ = NULL;
143 }
144 }
145
146 // The animation settings used for window selector animations.
147 class WindowSelectorAnimationSettings
148 : public ui::ScopedLayerAnimationSettings {
149 public:
150 WindowSelectorAnimationSettings(aura::Window* window) :
151 ui::ScopedLayerAnimationSettings(window->layer()->GetAnimator()) {
152 SetPreemptionStrategy(
153 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
154 SetTransitionDuration(
155 base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
156 }
157
158 virtual ~WindowSelectorAnimationSettings() {
159 }
160 };
161
162 } // namespace
163
164 // TODO(flackr): Split up into separate file under subdirectory in ash/wm.
165 class WindowSelectorWindow {
166 public:
167 explicit WindowSelectorWindow(aura::Window* window);
168 virtual ~WindowSelectorWindow();
169
170 aura::Window* window() { return window_; }
171 const aura::Window* window() const { return window_; }
172
173 // Returns true if this window selector window contains the |target|. This is
174 // used to determine if an event targetted this window.
175 bool Contains(const aura::Window* target) const;
176
177 // Restores this window on exit rather than returning it to a minimized state
178 // if it was minimized on entering overview mode.
179 void RestoreWindowOnExit();
180
181 // Informs the WindowSelectorWindow that the window being watched was
182 // destroyed. This resets the internal window pointer to avoid calling
183 // anything on the window at destruction time.
184 void OnWindowDestroyed();
185
186 // Applies a transform to the window to fit within |target_bounds| while
187 // maintaining its aspect ratio.
188 void TransformToFitBounds(aura::RootWindow* root_window,
189 const gfx::Rect& target_bounds);
190
191 gfx::Rect bounds() { return fit_bounds_; }
192
193 private:
194 // A weak pointer to the real window in the overview.
195 aura::Window* window_;
196
197 // A copy of the window used to transition the window to another root.
198 views::Widget* window_copy_;
199
200 // A weak pointer to a deep copy of the window's layers.
201 ui::Layer* layer_;
202
203 // If true, the window was minimized and should be restored if the window
204 // was not selected.
205 bool minimized_;
206
207 // The original transform of the window before entering overview mode.
208 gfx::Transform original_transform_;
209
210 // The bounds this window is fit to.
211 gfx::Rect fit_bounds_;
212
213 DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow);
214 };
215
216 WindowSelectorWindow::WindowSelectorWindow(aura::Window* window)
217 : window_(window),
218 window_copy_(NULL),
219 layer_(NULL),
220 minimized_(window->GetProperty(aura::client::kShowStateKey) ==
221 ui::SHOW_STATE_MINIMIZED),
222 original_transform_(window->layer()->transform()) {
223 if (minimized_)
224 window_->Show();
225 }
226
227 WindowSelectorWindow::~WindowSelectorWindow() {
228 if (window_) {
229 WindowSelectorAnimationSettings animation_settings(window_);
230 gfx::Transform transform;
231 window_->SetTransform(original_transform_);
232 if (minimized_) {
233 // Setting opacity 0 and visible false ensures that the property change
234 // to SHOW_STATE_MINIMIZED will not animate the window from its original
235 // bounds to the minimized position.
236 window_->layer()->SetOpacity(0);
237 window_->layer()->SetVisible(false);
238 window_->SetProperty(aura::client::kShowStateKey,
239 ui::SHOW_STATE_MINIMIZED);
240 }
241 }
242 // If a copy of the window was created, clean it up.
243 if (window_copy_) {
244 if (window_) {
245 // If the initial window wasn't destroyed, the copy needs to be animated
246 // out. CleanupWidgetAfterAnimationObserver will destroy the widget and
247 // layer after the animation is complete.
248 new CleanupWidgetAfterAnimationObserver(window_copy_, layer_);
249 WindowSelectorAnimationSettings animation_settings(
250 window_copy_->GetNativeWindow());
251 window_copy_->GetNativeWindow()->SetTransform(original_transform_);
252 } else {
253 window_copy_->Close();
254 if (layer_)
255 views::corewm::DeepDeleteLayers(layer_);
256 }
257 window_copy_ = NULL;
258 layer_ = NULL;
259 }
260 }
261
262 bool WindowSelectorWindow::Contains(const aura::Window* window) const {
263 if (window_copy_ && window_copy_->GetNativeWindow()->Contains(window))
264 return true;
265 return window_->Contains(window);
266 }
267
268 void WindowSelectorWindow::RestoreWindowOnExit() {
269 minimized_ = false;
270 original_transform_ = gfx::Transform();
271 }
272
273 void WindowSelectorWindow::OnWindowDestroyed() {
274 window_ = NULL;
275 }
276
277 void WindowSelectorWindow::TransformToFitBounds(
278 aura::RootWindow* root_window,
279 const gfx::Rect& target_bounds) {
280 fit_bounds_ = target_bounds;
281 const gfx::Rect bounds = window_->GetBoundsInScreen();
38 float scale = std::min(1.0f, 282 float scale = std::min(1.0f,
39 std::min(static_cast<float>(target_bounds.width()) / bounds.width(), 283 std::min(static_cast<float>(target_bounds.width()) / bounds.width(),
40 static_cast<float>(target_bounds.height()) / bounds.height())); 284 static_cast<float>(target_bounds.height()) / bounds.height()));
41 gfx::Transform transform; 285 gfx::Transform transform;
42 gfx::Vector2d offset( 286 gfx::Vector2d offset(
43 0.5 * (target_bounds.width() - scale * bounds.width()), 287 0.5 * (target_bounds.width() - scale * bounds.width()),
44 0.5 * (target_bounds.height() - scale * bounds.height())); 288 0.5 * (target_bounds.height() - scale * bounds.height()));
45 transform.Translate(target_bounds.x() - bounds.x() + offset.x(), 289 transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
46 target_bounds.y() - bounds.y() + offset.y()); 290 target_bounds.y() - bounds.y() + offset.y());
47 transform.Scale(scale, scale); 291 transform.Scale(scale, scale);
48 // TODO(flackr): The window bounds or transform could change during overview 292 if (root_window != window_->GetRootWindow()) {
49 // mode. WindowSelector should create a copy of the window so that the 293 if (!window_copy_) {
50 // displayed windows are not affected by changes happening in the background. 294 DCHECK(!layer_);
51 // This will be necessary for alt-tab cycling as well, as some windows will 295 layer_ = views::corewm::RecreateWindowLayers(window_, true);
52 // be coming from other displays: http://crbug.com/263481. 296 window_copy_ = CreateCopyOfWindow(root_window, window_, layer_);
53 window->SetTransform(transform); 297 }
298 WindowSelectorAnimationSettings animation_settings(
299 window_copy_->GetNativeWindow());
300 window_copy_->GetNativeWindow()->SetTransform(transform);
301 }
302 WindowSelectorAnimationSettings animation_settings(window_);
303 window_->SetTransform(transform);
54 } 304 }
55 305
56 } // namespace 306 // A comparator for locating a given target window.
307 struct WindowSelectorWindowComparator
308 : public std::unary_function<WindowSelectorWindow*, bool> {
309 explicit WindowSelectorWindowComparator(const aura::Window* target_window)
310 : target(target_window) {
311 }
312
313 bool operator()(const WindowSelectorWindow* window) const {
314 return target == window->window();
315 }
316
317 const aura::Window* target;
318 };
57 319
58 WindowSelector::WindowSelector(const WindowList& windows, 320 WindowSelector::WindowSelector(const WindowList& windows,
321 WindowSelector::Mode mode,
59 WindowSelectorDelegate* delegate) 322 WindowSelectorDelegate* delegate)
60 : delegate_(delegate) { 323 : mode_(mode),
324 delegate_(delegate),
325 selected_window_(0),
326 selection_root_(NULL) {
61 DCHECK(delegate_); 327 DCHECK(delegate_);
62 for (size_t i = 0; i < windows.size(); ++i) { 328 for (size_t i = 0; i < windows.size(); ++i) {
63 windows[i]->AddObserver(this); 329 windows[i]->AddObserver(this);
64 WindowDetails details; 330 windows_.push_back(new WindowSelectorWindow(windows[i]));
65 details.window = windows[i];
66 details.minimized = windows[i]->GetProperty(aura::client::kShowStateKey) ==
67 ui::SHOW_STATE_MINIMIZED;
68 details.original_transform = windows[i]->layer()->transform();
69 if (details.minimized) {
70 windows[i]->Show();
71 }
72 windows_.push_back(details);
73 } 331 }
332 if (mode == WindowSelector::CYCLE)
333 selection_root_ = ash::Shell::GetActiveRootWindow();
74 PositionWindows(); 334 PositionWindows();
75 ash::Shell::GetInstance()->AddPreTargetHandler(this); 335 ash::Shell::GetInstance()->AddPreTargetHandler(this);
76 } 336 }
77 337
78 WindowSelector::~WindowSelector() { 338 WindowSelector::~WindowSelector() {
79 for (size_t i = 0; i < windows_.size(); i++) { 339 for (size_t i = 0; i < windows_.size(); i++) {
80 ui::ScopedLayerAnimationSettings animation_settings( 340 windows_[i]->window()->RemoveObserver(this);
81 windows_[i].window->layer()->GetAnimator());
82 animation_settings.SetPreemptionStrategy(
83 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
84 animation_settings.SetTransitionDuration(
85 base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
86 windows_[i].window->RemoveObserver(this);
87 gfx::Transform transform;
88 windows_[i].window->SetTransform(windows_[i].original_transform);
89 if (windows_[i].minimized) {
90 // Setting opacity 0 and visible false ensures that the property change
91 // to SHOW_STATE_MINIMIZED will not animate the window from its original
92 // bounds to the minimized position.
93 windows_[i].window->layer()->SetOpacity(0);
94 windows_[i].window->layer()->SetVisible(false);
95 windows_[i].window->SetProperty(aura::client::kShowStateKey,
96 ui::SHOW_STATE_MINIMIZED);
97 }
98 } 341 }
99 ash::Shell::GetInstance()->RemovePreTargetHandler(this); 342 ash::Shell::GetInstance()->RemovePreTargetHandler(this);
100 } 343 }
101 344
345 void WindowSelector::Step(WindowSelector::Direction direction) {
346 DCHECK(windows_.size() > 0);
347 if (!selection_widget_)
348 InitializeSelectionWidget();
349 selected_window_ = (selected_window_ + windows_.size() +
350 (direction == WindowSelector::FORWARD ? 1 : -1)) % windows_.size();
351 UpdateSelectionLocation(true);
352 }
353
354 void WindowSelector::SelectWindow() {
355 delegate_->OnWindowSelected(windows_[selected_window_]->window());
356 }
357
102 void WindowSelector::OnEvent(ui::Event* event) { 358 void WindowSelector::OnEvent(ui::Event* event) {
103 // TODO(flackr): This will prevent anything else from working while overview 359 // If the event is targetted at any of the windows in the overview, then
104 // mode is active. This should only stop events from being sent to the windows 360 // prevent it from propagating.
105 // in the overview but still allow interaction with the launcher / tray and 361 aura::Window* target = static_cast<aura::Window*>(event->target());
106 // hotkeys http://crbug.com/264289. 362 for (size_t i = 0; i < windows_.size(); ++i) {
107 EventHandler::OnEvent(event); 363 if (windows_[i]->Contains(target)) {
108 event->StopPropagation(); 364 event->StopPropagation();
365 break;
366 }
367 }
368
369 // This object may not be valid after this call as a selection event can
370 // trigger deletion of the window selector.
371 ui::EventHandler::OnEvent(event);
109 } 372 }
110 373
111 void WindowSelector::OnMouseEvent(ui::MouseEvent* event) { 374 void WindowSelector::OnMouseEvent(ui::MouseEvent* event) {
112 if (event->type() != ui::ET_MOUSE_RELEASED) 375 if (event->type() != ui::ET_MOUSE_RELEASED)
113 return; 376 return;
114 aura::Window* target = static_cast<aura::Window*>(event->target()); 377 WindowSelectorWindow* target = GetEventTarget(event);
115 if (!target->HitTest(event->location())) 378 if (!target)
116 return; 379 return;
117 380
118 HandleSelectionEvent(event); 381 HandleSelectionEvent(target);
119 } 382 }
120 383
121 void WindowSelector::OnGestureEvent(ui::GestureEvent* event) { 384 void WindowSelector::OnGestureEvent(ui::GestureEvent* event) {
122 if (event->type() != ui::ET_GESTURE_TAP) 385 if (event->type() != ui::ET_GESTURE_TAP)
123 return; 386 return;
124 HandleSelectionEvent(event); 387 WindowSelectorWindow* target = GetEventTarget(event);
388 if (!target)
389 return;
390
391 HandleSelectionEvent(target);
125 } 392 }
126 393
127 void WindowSelector::OnWindowDestroyed(aura::Window* window) { 394 void WindowSelector::OnWindowDestroyed(aura::Window* window) {
128 std::vector<WindowDetails>::iterator iter = 395 ScopedVector<WindowSelectorWindow>::iterator iter =
129 std::find(windows_.begin(), windows_.end(), window); 396 std::find_if(windows_.begin(), windows_.end(),
397 WindowSelectorWindowComparator(window));
130 DCHECK(iter != windows_.end()); 398 DCHECK(iter != windows_.end());
399 size_t deleted_index = iter - windows_.begin();
400 (*iter)->OnWindowDestroyed();
131 windows_.erase(iter); 401 windows_.erase(iter);
132 if (windows_.empty()) { 402 if (windows_.empty()) {
133 delegate_->OnSelectionCanceled(); 403 delegate_->OnSelectionCanceled();
134 return; 404 return;
135 } 405 }
406 if (selected_window_ >= deleted_index) {
407 if (selected_window_ > deleted_index)
408 selected_window_--;
409 selected_window_ = selected_window_ % windows_.size();
410 UpdateSelectionLocation(true);
411 }
136 412
137 PositionWindows(); 413 PositionWindows();
138 } 414 }
139 415
140 void WindowSelector::HandleSelectionEvent(ui::Event* event) { 416 WindowSelectorWindow* WindowSelector::GetEventTarget(ui::LocatedEvent* event) {
141 aura::Window* target = static_cast<aura::Window*>(event->target()); 417 aura::Window* target = static_cast<aura::Window*>(event->target());
418 // If the target window doesn't actually contain the event location (i.e.
419 // mouse down over the window and mouse up elsewhere) then do not select the
420 // window.
421 if (!target->HitTest(event->location()))
422 return NULL;
142 423
143 for (size_t i = 0; i < windows_.size(); i++) { 424 for (size_t i = 0; i < windows_.size(); i++) {
144 if (windows_[i].window->Contains(target)) { 425 if (windows_[i]->Contains(target))
145 // The selected window should not be minimized when window selection is 426 return windows_[i];
146 // ended. 427 }
147 windows_[i].minimized = false; 428 return NULL;
148 windows_[i].original_transform = gfx::Transform(); 429 }
149 430
150 // The delegate may delete the WindowSelector, assume the object may no 431 void WindowSelector::HandleSelectionEvent(WindowSelectorWindow* target) {
151 // longer valid after calling this. 432 // The selected window should not be minimized when window selection is
152 delegate_->OnWindowSelected(windows_[i].window); 433 // ended.
153 return; 434 target->RestoreWindowOnExit();
154 } 435 delegate_->OnWindowSelected(target->window());
436 }
437
438 void WindowSelector::PositionWindows() {
439 if (selection_root_) {
440 DCHECK_EQ(mode_, CYCLE);
441 std::vector<WindowSelectorWindow*> windows;
442 for (size_t i = 0; i < windows_.size(); ++i)
443 windows.push_back(windows_[i]);
444 PositionWindowsOnRoot(selection_root_, windows);
445 } else {
446 DCHECK_EQ(mode_, OVERVIEW);
447 Shell::RootWindowList root_window_list = Shell::GetAllRootWindows();
448 for (size_t i = 0; i < root_window_list.size(); ++i)
449 PositionWindowsFromRoot(root_window_list[i]);
155 } 450 }
156 } 451 }
157 452
158 void WindowSelector::PositionWindows() { 453 void WindowSelector::PositionWindowsFromRoot(aura::RootWindow* root_window) {
159 Shell::RootWindowList root_window_list = Shell::GetAllRootWindows(); 454 std::vector<WindowSelectorWindow*> windows;
160 for (size_t i = 0; i < root_window_list.size(); ++i) { 455 for (size_t i = 0; i < windows_.size(); ++i) {
161 PositionWindowsOnRoot(root_window_list[i]); 456 if (windows_[i]->window()->GetRootWindow() == root_window)
457 windows.push_back(windows_[i]);
162 } 458 }
459 PositionWindowsOnRoot(root_window, windows);
163 } 460 }
164 461
165 void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window) { 462 void WindowSelector::PositionWindowsOnRoot(
166 gfx::Size window_size; 463 aura::RootWindow* root_window,
167 gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent( 464 const std::vector<WindowSelectorWindow*>& windows) {
168 Shell::GetContainer(root_window,
169 internal::kShellWindowId_DefaultContainer));
170
171 std::vector<WindowDetails> windows;
172 for (size_t i = 0; i < windows_.size(); ++i) {
173 if (windows_[i].window->GetRootWindow() == root_window)
174 windows.push_back(windows_[i]);
175 }
176 if (windows.empty()) 465 if (windows.empty())
177 return; 466 return;
178 467
468 gfx::Size window_size;
469 gfx::Rect total_bounds = ScreenAsh::ConvertRectToScreen(root_window,
470 ScreenAsh::GetDisplayWorkAreaBoundsInParent(
471 Shell::GetContainer(root_window,
472 internal::kShellWindowId_DefaultContainer)));
473
179 // Find the minimum number of windows per row that will fit all of the 474 // Find the minimum number of windows per row that will fit all of the
180 // windows on screen. 475 // windows on screen.
181 size_t columns = std::max( 476 size_t columns = std::max(
182 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, 477 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
183 static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() / 478 static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() /
184 (kCardAspectRatio * total_bounds.height()))))); 479 (kCardAspectRatio * total_bounds.height())))));
185 size_t rows = ((windows.size() + columns - 1) / columns); 480 size_t rows = ((windows.size() + columns - 1) / columns);
186 window_size.set_width(std::min( 481 window_size.set_width(std::min(
187 static_cast<int>(total_bounds.width() / columns), 482 static_cast<int>(total_bounds.width() / columns),
188 static_cast<int>(total_bounds.height() * kCardAspectRatio / rows))); 483 static_cast<int>(total_bounds.height() * kCardAspectRatio / rows)));
189 window_size.set_height(window_size.width() / kCardAspectRatio); 484 window_size.set_height(window_size.width() / kCardAspectRatio);
190 485
191 // Calculate the X and Y offsets necessary to center the grid. 486 // Calculate the X and Y offsets necessary to center the grid.
192 int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 : 487 int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 :
193 (columns - windows.size()) * window_size.width()) + 488 (columns - windows.size()) * window_size.width()) +
194 (total_bounds.width() - columns * window_size.width())) / 2; 489 (total_bounds.width() - columns * window_size.width())) / 2;
195 int y_offset = total_bounds.y() + (total_bounds.height() - 490 int y_offset = total_bounds.y() + (total_bounds.height() -
196 rows * window_size.height()) / 2; 491 rows * window_size.height()) / 2;
197 for (size_t i = 0; i < windows.size(); ++i) { 492 for (size_t i = 0; i < windows.size(); ++i) {
198 ui::ScopedLayerAnimationSettings animation_settings(
199 windows[i].window->layer()->GetAnimator());
200 animation_settings.SetPreemptionStrategy(
201 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
202 animation_settings.SetTransitionDuration(
203 base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
204 gfx::Transform transform; 493 gfx::Transform transform;
205 int column = i % columns; 494 int column = i % columns;
206 int row = i / columns; 495 int row = i / columns;
207 gfx::Rect target_bounds(window_size.width() * column + x_offset, 496 gfx::Rect target_bounds(window_size.width() * column + x_offset,
208 window_size.height() * row + y_offset, 497 window_size.height() * row + y_offset,
209 window_size.width(), 498 window_size.width(),
210 window_size.height()); 499 window_size.height());
211 target_bounds.Inset(kWindowMargin, kWindowMargin); 500 target_bounds.Inset(kWindowMargin, kWindowMargin);
212 TransformWindowToFitBounds(windows[i].window, target_bounds); 501 windows[i]->TransformToFitBounds(root_window, target_bounds);
213 } 502 }
214 } 503 }
215 504
505 void WindowSelector::InitializeSelectionWidget() {
506 selection_widget_.reset(new views::Widget);
507 views::Widget::InitParams params;
508 params.type = views::Widget::InitParams::TYPE_POPUP;
509 params.can_activate = false;
510 params.keep_on_top = false;
511 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
512 params.opacity = views::Widget::InitParams::OPAQUE_WINDOW;
513 params.parent = Shell::GetContainer(
514 selection_root_,
515 internal::kShellWindowId_DefaultContainer);
516 params.accept_events = false;
517 selection_widget_->set_focus_on_creation(false);
518 selection_widget_->Init(params);
519 views::View* content_view = new views::View;
520 content_view->set_background(
521 views::Background::CreateSolidBackground(kWindowSelectorSelectionColor));
522 selection_widget_->SetContentsView(content_view);
523 UpdateSelectionLocation(false);
524 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom(
525 selection_widget_->GetNativeWindow());
526 selection_widget_->Show();
527 selection_widget_->GetNativeWindow()->layer()->SetOpacity(
528 kWindowSelectorSelectionOpacity);
529 }
530
531 void WindowSelector::UpdateSelectionLocation(bool animate) {
532 if (!selection_widget_)
533 return;
534 gfx::Rect target_bounds = windows_[selected_window_]->bounds();
535 target_bounds.Inset(-kWindowSelectorSelectionPadding,
536 -kWindowSelectorSelectionPadding);
537 if (animate) {
538 WindowSelectorAnimationSettings animation_settings(
539 selection_widget_->GetNativeWindow());
540 selection_widget_->SetBounds(target_bounds);
541 } else {
542 selection_widget_->SetBounds(target_bounds);
543 }
544 }
545
216 } // namespace ash 546 } // namespace ash
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