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| 1 <html> | |
| 2 <head> | |
| 3 <script> | |
| 4 if (window.testRunner) | |
| 5 testRunner.dumpAsText(); | |
| 6 | |
| 7 function log(msg) | |
| 8 { | |
| 9 document.getElementById('console').appendChild(document.createTextNode(msg +
"\n")); | |
| 10 } | |
| 11 | |
| 12 function draw() | |
| 13 { | |
| 14 var canvas = document.getElementById("canvas"); | |
| 15 var ctx = canvas.getContext("2d"); | |
| 16 ctx.drawImage(document.getElementById("img"), 0, 0); | |
| 17 | |
| 18 try { | |
| 19 var data = ctx.getImageData(20, 20, 290, 75); | |
| 20 log("FAIL: getImageData succeeded. Canvas not tainted."); | |
| 21 } catch (e) { | |
| 22 log("PASS: getImageData failed. Canvas tainted."); | |
| 23 } | |
| 24 } | |
| 25 </script> | |
| 26 </head> | |
| 27 <body> | |
| 28 <p>This tests that drawing a SVG image to a canvas taints the canvas</p> | |
| 29 <pre id="console"></pre> | |
| 30 <canvas id="canvas" width="330" height="115"></canvas> | |
| 31 <img id="img" onload="draw()" src="resources/image-wrapper.svg"> | |
| 32 </body> | |
| 33 </html> | |
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