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Side by Side Diff: Source/core/rendering/RenderMultiColumnSet.cpp

Issue 22576002: Paint region based columns correctly in non-default writing-modes. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Simplify comment, address code review minor issue raised with lgtm. Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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422 // Now get the overflow rect that corresponds to the column. 422 // Now get the overflow rect that corresponds to the column.
423 LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flo wThreadPortion, i, colCount, colGap); 423 LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flo wThreadPortion, i, colCount, colGap);
424 424
425 // Do a repaint for this specific column. 425 // Do a repaint for this specific column.
426 repaintFlowThreadContentRectangle(repaintRect, flowThreadPortion, flowTh readOverflowPortion, colRect.location()); 426 repaintFlowThreadContentRectangle(repaintRect, flowThreadPortion, flowTh readOverflowPortion, colRect.location());
427 } 427 }
428 } 428 }
429 429
430 void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons t LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) 430 void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons t LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
431 { 431 {
432 // Put the layer bounds into flow thread-local coordinates by flipping it fi rst. 432 // The two rectangles passed to this method are physical, except that we pre tend that there's
433 // only one long column (that's how a flow thread works).
434 //
435 // Then there's the output from this method - the stuff we put into the list of fragments. The
436 // fragment.paginationOffset point is the actual physical translation requir ed to get from a
437 // location in the flow thread to a location in a given column. The fragment .paginationClip
438 // rectangle, on the other hand, is in the same coordinate system as the two rectangles passed
439 // to this method (flow thread coordinates).
440 //
441 // All other rectangles in this method are sized physically, and the inline direction coordinate
442 // is physical too, but the block direction coordinate is "logical top". Thi s is the same as
443 // e.g. RenderBox::frameRect(). These rectangles also pretend that there's o nly one long column,
444 // i.e. they are for the flow thread.
445
446 // Put the layer bounds into flow thread-local coordinates by flipping it fi rst. Since we're in
447 // a renderer, most rectangles are represented this way.
433 LayoutRect layerBoundsInFlowThread(layerBoundingBox); 448 LayoutRect layerBoundsInFlowThread(layerBoundingBox);
434 flowThread()->flipForWritingMode(layerBoundsInFlowThread); 449 flowThread()->flipForWritingMode(layerBoundsInFlowThread);
435 450
436 // Do the same for the dirty rect.
437 LayoutRect dirtyRectInFlowThread(dirtyRect);
438 flowThread()->flipForWritingMode(dirtyRectInFlowThread);
439
440 // Now we can compare with the flow thread portions owned by each column. Fi rst let's 451 // Now we can compare with the flow thread portions owned by each column. Fi rst let's
441 // see if the rect intersects our flow thread portion at all. 452 // see if the rect intersects our flow thread portion at all.
442 LayoutRect clippedRect(layerBoundsInFlowThread); 453 LayoutRect clippedRect(layerBoundsInFlowThread);
443 clippedRect.intersect(RenderRegion::flowThreadPortionOverflowRect()); 454 clippedRect.intersect(RenderRegion::flowThreadPortionOverflowRect());
444 if (clippedRect.isEmpty()) 455 if (clippedRect.isEmpty())
445 return; 456 return;
446 457
447 // Now we know we intersect at least one column. Let's figure out the logica l top and logical 458 // Now we know we intersect at least one column. Let's figure out the logica l top and logical
448 // bottom of the area we're checking. 459 // bottom of the area we're checking.
449 LayoutUnit layerLogicalTop = isHorizontalWritingMode() ? layerBoundsInFlowTh read.y() : layerBoundsInFlowThread.x(); 460 LayoutUnit layerLogicalTop = isHorizontalWritingMode() ? layerBoundsInFlowTh read.y() : layerBoundsInFlowThread.x();
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481 LayoutUnit blockOffset = isHorizontalWritingMode() ? -flowThreadPortion. y() : -flowThreadPortion.x(); 492 LayoutUnit blockOffset = isHorizontalWritingMode() ? -flowThreadPortion. y() : -flowThreadPortion.x();
482 if (isFlippedBlocksWritingMode(style()->writingMode())) 493 if (isFlippedBlocksWritingMode(style()->writingMode()))
483 blockOffset = -blockOffset; 494 blockOffset = -blockOffset;
484 translationOffset.setY(blockOffset); 495 translationOffset.setY(blockOffset);
485 if (!isHorizontalWritingMode()) 496 if (!isHorizontalWritingMode())
486 translationOffset = translationOffset.transposedPoint(); 497 translationOffset = translationOffset.transposedPoint();
487 // FIXME: The translation needs to include the multicolumn set's content offset within the 498 // FIXME: The translation needs to include the multicolumn set's content offset within the
488 // multicolumn block as well. This won't be an issue until we start crea ting multiple multicolumn sets. 499 // multicolumn block as well. This won't be an issue until we start crea ting multiple multicolumn sets.
489 500
490 // Shift the dirty rect to be in flow thread coordinates with this trans lation applied. 501 // Shift the dirty rect to be in flow thread coordinates with this trans lation applied.
491 LayoutRect translatedDirtyRect(dirtyRectInFlowThread); 502 LayoutRect translatedDirtyRect(dirtyRect);
492 translatedDirtyRect.moveBy(-translationOffset); 503 translatedDirtyRect.moveBy(-translationOffset);
493 504
494 // See if we intersect the dirty rect. 505 // See if we intersect the dirty rect.
495 clippedRect = layerBoundsInFlowThread; 506 clippedRect = layerBoundingBox;
496 clippedRect.intersect(translatedDirtyRect); 507 clippedRect.intersect(translatedDirtyRect);
497 if (clippedRect.isEmpty()) 508 if (clippedRect.isEmpty())
498 continue; 509 continue;
499 510
500 // Something does need to paint in this column. Make a fragment now and supply the physical translation 511 // Something does need to paint in this column. Make a fragment now and supply the physical translation
501 // offset and the clip rect for the column with that offset applied. 512 // offset and the clip rect for the column with that offset applied.
502 LayerFragment fragment; 513 LayerFragment fragment;
503 fragment.paginationOffset = translationOffset; 514 fragment.paginationOffset = translationOffset;
504 515
505 LayoutRect flippedFlowThreadOverflowPortion(flowThreadOverflowPortion); 516 LayoutRect flippedFlowThreadOverflowPortion(flowThreadOverflowPortion);
506 flipForWritingMode(flippedFlowThreadOverflowPortion); 517 // Flip it into more a physical (RenderLayer-style) rectangle.
518 flowThread()->flipForWritingMode(flippedFlowThreadOverflowPortion);
507 fragment.paginationClip = flippedFlowThreadOverflowPortion; 519 fragment.paginationClip = flippedFlowThreadOverflowPortion;
508 fragments.append(fragment); 520 fragments.append(fragment);
509 } 521 }
510 } 522 }
511 523
512 const char* RenderMultiColumnSet::renderName() const 524 const char* RenderMultiColumnSet::renderName() const
513 { 525 {
514 return "RenderMultiColumnSet"; 526 return "RenderMultiColumnSet";
515 } 527 }
516 528
517 } 529 }
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