| Index: Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp
|
| diff --git a/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp b/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp
|
| index 02076eaf9522a8b0537bc7b380c735760e803321..35aa68e770e8543c0bac2a23053f3af13dd88ac6 100644
|
| --- a/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp
|
| +++ b/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp
|
| @@ -133,7 +133,7 @@ static bool validateSymbols(const Vector<ANGLEShaderSymbol>& symbols, CustomFilt
|
|
|
| String CustomFilterValidatedProgram::defaultVertexShaderString()
|
| {
|
| - DEFINE_STATIC_LOCAL(String, vertexShaderString, (ASCIILiteral(SHADER(
|
| + DEFINE_STATIC_LOCAL(String, vertexShaderString, (SHADER(
|
| attribute mediump vec4 a_position;
|
| uniform mediump mat4 u_projectionMatrix;
|
|
|
| @@ -141,17 +141,17 @@ String CustomFilterValidatedProgram::defaultVertexShaderString()
|
| {
|
| gl_Position = u_projectionMatrix * a_position;
|
| }
|
| - ))));
|
| + )));
|
| return vertexShaderString;
|
| }
|
|
|
| String CustomFilterValidatedProgram::defaultFragmentShaderString()
|
| {
|
| - DEFINE_STATIC_LOCAL(String, fragmentShaderString, (ASCIILiteral(SHADER(
|
| + DEFINE_STATIC_LOCAL(String, fragmentShaderString, (SHADER(
|
| void main()
|
| {
|
| }
|
| - ))));
|
| + )));
|
| return fragmentShaderString;
|
| }
|
|
|
|
|