Index: Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp |
diff --git a/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp b/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp |
index 02076eaf9522a8b0537bc7b380c735760e803321..35aa68e770e8543c0bac2a23053f3af13dd88ac6 100644 |
--- a/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp |
+++ b/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp |
@@ -133,7 +133,7 @@ static bool validateSymbols(const Vector<ANGLEShaderSymbol>& symbols, CustomFilt |
String CustomFilterValidatedProgram::defaultVertexShaderString() |
{ |
- DEFINE_STATIC_LOCAL(String, vertexShaderString, (ASCIILiteral(SHADER( |
+ DEFINE_STATIC_LOCAL(String, vertexShaderString, (SHADER( |
attribute mediump vec4 a_position; |
uniform mediump mat4 u_projectionMatrix; |
@@ -141,17 +141,17 @@ String CustomFilterValidatedProgram::defaultVertexShaderString() |
{ |
gl_Position = u_projectionMatrix * a_position; |
} |
- )))); |
+ ))); |
return vertexShaderString; |
} |
String CustomFilterValidatedProgram::defaultFragmentShaderString() |
{ |
- DEFINE_STATIC_LOCAL(String, fragmentShaderString, (ASCIILiteral(SHADER( |
+ DEFINE_STATIC_LOCAL(String, fragmentShaderString, (SHADER( |
void main() |
{ |
} |
- )))); |
+ ))); |
return fragmentShaderString; |
} |