| Index: cc/trees/layer_tree_host_impl_unittest.cc
|
| diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc
|
| index 1e73b313a501209e3efaa76edcbe985baaa0dbfd..7ae7c41af1d12e06e9ccd81c949d4e46427ed586 100644
|
| --- a/cc/trees/layer_tree_host_impl_unittest.cc
|
| +++ b/cc/trees/layer_tree_host_impl_unittest.cc
|
| @@ -1509,6 +1509,7 @@ class MissingTextureAnimatingLayer : public DidDrawCheckLayer {
|
| ResourceProvider::ResourceId resource =
|
| resource_provider->CreateResource(gfx::Size(1, 1),
|
| GL_RGBA,
|
| + GL_CLAMP_TO_EDGE,
|
| ResourceProvider::TextureUsageAny);
|
| resource_provider->AllocateForTesting(resource);
|
| PushTileProperties(0, 0, resource, gfx::Rect(), false);
|
| @@ -2600,6 +2601,7 @@ class BlendStateCheckLayer : public LayerImpl {
|
| resource_id_(resource_provider->CreateResource(
|
| gfx::Size(1, 1),
|
| GL_RGBA,
|
| + GL_CLAMP_TO_EDGE,
|
| ResourceProvider::TextureUsageAny)) {
|
| resource_provider->AllocateForTesting(resource_id_);
|
| SetAnchorPoint(gfx::PointF());
|
| @@ -3054,7 +3056,10 @@ TEST_F(LayerTreeHostImplViewportCoveredTest, ViewportCoveredOverhangBitmap) {
|
|
|
| // Specify an overhang bitmap to use.
|
| scoped_refptr<UIResourceBitmap> ui_resource_bitmap(UIResourceBitmap::Create(
|
| - new uint8_t[4], UIResourceBitmap::RGBA8, gfx::Size(1, 1)));
|
| + new uint8_t[4],
|
| + UIResourceBitmap::RGBA8,
|
| + UIResourceBitmap::REPEAT,
|
| + gfx::Size(1, 1)));
|
| UIResourceId ui_resource_id = 12345;
|
| host_impl_->CreateUIResource(ui_resource_id, ui_resource_bitmap);
|
| host_impl_->SetOverhangUIResource(ui_resource_id, gfx::Size(32, 32));
|
| @@ -6439,7 +6444,10 @@ TEST_F(LayerTreeHostImplTest, UIResourceManagement) {
|
|
|
| UIResourceId ui_resource_id = 1;
|
| scoped_refptr<UIResourceBitmap> bitmap = UIResourceBitmap::Create(
|
| - new uint8_t[1], UIResourceBitmap::RGBA8, gfx::Size(1, 1));
|
| + new uint8_t[1],
|
| + UIResourceBitmap::RGBA8,
|
| + UIResourceBitmap::CLAMP_TO_EDGE,
|
| + gfx::Size(1, 1));
|
| host_impl_->CreateUIResource(ui_resource_id, bitmap);
|
| EXPECT_EQ(1u, context3d->NumTextures());
|
| ResourceProvider::ResourceId id1 =
|
|
|