| Index: include/utils/SkDeferredCanvas.h
|
| ===================================================================
|
| --- include/utils/SkDeferredCanvas.h (revision 10642)
|
| +++ include/utils/SkDeferredCanvas.h (working copy)
|
| @@ -15,11 +15,6 @@
|
| class SkImage;
|
| class SkSurface;
|
|
|
| -#if !defined(SK_DEFERRED_CANVAS_USES_FACTORIES)
|
| -// This is temporary, for rolling the API change into Chromium/Blink
|
| -#define SK_DEFERRED_CANVAS_USES_FACTORIES 0
|
| -#endif
|
| -
|
| /** \class SkDeferredCanvas
|
| Subclass of SkCanvas that encapsulates an SkPicture or SkGPipe for deferred
|
| drawing. The main difference between this class and SkPictureRecord (the
|
| @@ -38,42 +33,10 @@
|
| */
|
| static SkDeferredCanvas* Create(SkSurface* surface);
|
|
|
| -#ifdef SK_DEVELOPER
|
| - static SkDeferredCanvas* Create(SkDevice* device); // Used for testing
|
| -#endif
|
| + static SkDeferredCanvas* Create(SkDevice* device);
|
|
|
| -#if !SK_DEFERRED_CANVAS_USES_FACTORIES
|
| - /** DEPRECATED
|
| - */
|
| - SkDeferredCanvas();
|
| -
|
| - /** DEPRACATED, use create instead
|
| - Construct a canvas with the specified device to draw into.
|
| - Equivalent to calling default constructor, then setDevice.
|
| - @param device Specifies a device for the canvas to draw into.
|
| - */
|
| - explicit SkDeferredCanvas(SkDevice* device);
|
| -
|
| - /** DEPRECATED, use create instead
|
| - Construct a canvas with the specified surface to draw into.
|
| - This constructor must be used for newImageSnapshot to work.
|
| - @param surface Specifies a surface for the canvas to draw into.
|
| - */
|
| - explicit SkDeferredCanvas(SkSurface* surface);
|
| -#endif
|
| -
|
| virtual ~SkDeferredCanvas();
|
|
|
| - /** DEPRECATED
|
| - * Specify a device to be used by this canvas. Calling setDevice will
|
| - * release the previously set device, if any. Takes a reference on the
|
| - * device.
|
| - *
|
| - * @param device The device that the canvas will raw into
|
| - * @return The device argument, for convenience.
|
| - */
|
| - virtual SkDevice* setDevice(SkDevice* device);
|
| -
|
| /**
|
| * Specify the surface to be used by this canvas. Calling setSurface will
|
| * release the previously set surface or device. Takes a reference on the
|
|
|