Index: src/gpu/gl/GrGLProgram.cpp |
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp |
index 8a24d60c14d409fa104ae27c0c184c5f31703940..300e7a7722b0eb9bc0c9f4be064e5fdd13ca1e5e 100644 |
--- a/src/gpu/gl/GrGLProgram.cpp |
+++ b/src/gpu/gl/GrGLProgram.cpp |
@@ -753,7 +753,7 @@ bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil |
void GrGLProgram::initSamplerUniforms() { |
GL_CALL(UseProgram(fProgramID)); |
GrGLint texUnitIdx = 0; |
- if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopySamplerUni) { |
+ if (fUniformHandles.fDstCopySamplerUni.isValid()) { |
fUniformManager.setSampler(fUniformHandles.fDstCopySamplerUni, texUnitIdx); |
fDstCopyTexUnit = texUnitIdx++; |
} |
@@ -772,7 +772,7 @@ void GrGLProgram::initEffectSamplerUniforms(EffectAndSamplers* effect, int* texU |
effect->fTextureUnits.reset(numSamplers); |
for (int s = 0; s < numSamplers; ++s) { |
UniformHandle handle = effect->fSamplerUnis[s]; |
- if (GrGLUniformManager::kInvalidUniformHandle != handle) { |
+ if (handle.isValid()) { |
fUniformManager.setSampler(handle, *texUnitIdx); |
effect->fTextureUnits[s] = (*texUnitIdx)++; |
} |
@@ -795,7 +795,7 @@ void GrGLProgram::setEffectData(GrGpuGL* gpu, |
GrAssert((*stage.getEffect())->numTextures() == numSamplers); |
for (int s = 0; s < numSamplers; ++s) { |
UniformHandle handle = effect.fSamplerUnis[s]; |
- if (GrGLUniformManager::kInvalidUniformHandle != handle) { |
+ if (handle.isValid()) { |
const GrTextureAccess& access = (*stage.getEffect())->textureAccess(s); |
GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()); |
int unit = effect.fTextureUnits[s]; |
@@ -830,7 +830,7 @@ void GrGLProgram::setData(GrGpuGL* gpu, |
this->setMatrixAndRenderTargetHeight(drawState); |
// Setup the SkXfermode::Mode-based colorfilter uniform if necessary |
- if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fColorFilterUni && |
+ if (fUniformHandles.fColorFilterUni.isValid() && |
fColorFilterColor != drawState.getColorFilterColor()) { |
GrGLfloat c[4]; |
GrColorToRGBAFloat(drawState.getColorFilterColor(), c); |
@@ -839,10 +839,7 @@ void GrGLProgram::setData(GrGpuGL* gpu, |
} |
if (NULL != dstCopy) { |
- if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopyTopLeftUni) { |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopyScaleUni); |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle != |
- fUniformHandles.fDstCopySamplerUni); |
+ if (fUniformHandles.fDstCopyTopLeftUni.isValid()) { |
fUniformManager.set2f(fUniformHandles.fDstCopyTopLeftUni, |
static_cast<GrGLfloat>(dstCopy->offset().fX), |
static_cast<GrGLfloat>(dstCopy->offset().fY)); |
@@ -853,15 +850,13 @@ void GrGLProgram::setData(GrGpuGL* gpu, |
static GrTextureParams kParams; // the default is clamp, nearest filtering. |
gpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
} else { |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle == |
- fUniformHandles.fDstCopyScaleUni); |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle == |
- fUniformHandles.fDstCopySamplerUni); |
+ GrAssert(!fUniformHandles.fDstCopyScaleUni.isValid()); |
+ GrAssert(!fUniformHandles.fDstCopySamplerUni.isValid()); |
} |
} else { |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle == fUniformHandles.fDstCopyTopLeftUni); |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle == fUniformHandles.fDstCopyScaleUni); |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle == fUniformHandles.fDstCopySamplerUni); |
+ GrAssert(!fUniformHandles.fDstCopyTopLeftUni.isValid()); |
+ GrAssert(!fUniformHandles.fDstCopyScaleUni.isValid()); |
+ GrAssert(!fUniformHandles.fDstCopySamplerUni.isValid()); |
} |
for (int e = 0; e < fColorEffects.count(); ++e) { |
@@ -902,8 +897,6 @@ void GrGLProgram::setColor(const GrDrawState& drawState, |
// OpenGL ES doesn't support unsigned byte varieties of glUniform |
GrGLfloat c[4]; |
GrColorToRGBAFloat(color, c); |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle != |
- fUniformHandles.fColorUni); |
fUniformManager.set4fv(fUniformHandles.fColorUni, 0, 1, c); |
fColor = color; |
} |
@@ -943,8 +936,6 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState, |
// OpenGL ES doesn't support unsigned byte varieties of glUniform |
GrGLfloat c[4]; |
GrColorToRGBAFloat(coverage, c); |
- GrAssert(GrGLUniformManager::kInvalidUniformHandle != |
- fUniformHandles.fCoverageUni); |
fUniformManager.set4fv(fUniformHandles.fCoverageUni, 0, 1, c); |
fCoverage = coverage; |
} |
@@ -968,7 +959,7 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { |
size.set(rt->width(), rt->height()); |
// Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
- if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fRTHeightUni && |
+ if (fUniformHandles.fRTHeightUni.isValid() && |
fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { |
fUniformManager.set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight)); |
} |