Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(324)

Side by Side Diff: src/gpu/gl/GrGLUniformManager.h

Issue 22340010: Refactor GrGLUniformManager::UniformHandle to initialize itself by default (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: description Created 7 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « src/gpu/gl/GrGLUniformHandle.h ('k') | src/gpu/gl/GrGLUniformManager.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLUniformManager_DEFINED 8 #ifndef GrGLUniformManager_DEFINED
9 #define GrGLUniformManager_DEFINED 9 #define GrGLUniformManager_DEFINED
10 10
11 #include "gl/GrGLShaderVar.h" 11 #include "gl/GrGLShaderVar.h"
12 #include "gl/GrGLSL.h" 12 #include "gl/GrGLSL.h"
13 #include "GrAllocator.h" 13 #include "GrAllocator.h"
14 14
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 class GrGLContext; 17 class GrGLContext;
18 class SkMatrix; 18 class SkMatrix;
19 19
20 /** Manages a program's uniforms. 20 /** Manages a program's uniforms.
21 */ 21 */
22 class GrGLUniformManager { 22 class GrGLUniformManager {
23 public: 23 public:
24 // Opaque handle to a uniform 24 // Opaque handle to a uniform
25 typedef int UniformHandle; 25 class UniformHandle {
26 static const UniformHandle kInvalidUniformHandle = 0; 26 public:
27 static UniformHandle CreateFromUniformIndex(int i);
28
29 bool isValid() const { return 0 != fValue; }
30
31 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; }
32
33 UniformHandle()
34 : fValue(0) {
35 }
36
37 private:
38 UniformHandle(int value)
39 : fValue(~value) {
40 GrAssert(isValid());
41 }
42
43 int toUniformIndex() const { GrAssert(isValid()); return ~fValue; }
44
45 int fValue;
46 friend class GrGLUniformManager; // For accessing toUniformIndex().
47 };
27 48
28 GrGLUniformManager(const GrGLContext& context) : fContext(context) {} 49 GrGLUniformManager(const GrGLContext& context) : fContext(context) {}
29 50
30 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k NonArray); 51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k NonArray);
31 52
32 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 53 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
33 * array of uniforms. offset + arrayCount must be <= the array count of the uniform. 54 * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
34 */ 55 */
35 void setSampler(UniformHandle, GrGLint texUnit) const; 56 void setSampler(UniformHandle, GrGLint texUnit) const;
36 void set1f(UniformHandle, GrGLfloat v0) const; 57 void set1f(UniformHandle, GrGLfloat v0) const;
(...skipping 21 matching lines...) Expand all
58 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory 79 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory
59 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their 80 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
60 // name strings. Otherwise, we'd have to hand out copies. 81 // name strings. Otherwise, we'd have to hand out copies.
61 typedef GrTAllocator<BuilderUniform> BuilderUniformArray; 82 typedef GrTAllocator<BuilderUniform> BuilderUniformArray;
62 83
63 /** 84 /**
64 * Called by the GrGLShaderBuilder to get GL locations for all uniforms. 85 * Called by the GrGLShaderBuilder to get GL locations for all uniforms.
65 */ 86 */
66 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& unif orms); 87 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& unif orms);
67 88
89 /**
90 * Called by the GrGLShaderBuilder to access the array by the handle (index) .
91 */
92 const BuilderUniform& getBuilderUniform(const BuilderUniformArray&, GrGLUnif ormManager::UniformHandle) const;
93
68 private: 94 private:
69 enum { 95 enum {
70 kUnusedUniform = -1, 96 kUnusedUniform = -1,
71 }; 97 };
72 98
73 struct Uniform { 99 struct Uniform {
74 GrGLint fVSLocation; 100 GrGLint fVSLocation;
75 GrGLint fFSLocation; 101 GrGLint fFSLocation;
76 GrSLType fType; 102 GrSLType fType;
77 int fArrayCount; 103 int fArrayCount;
78 }; 104 };
79 105
80 SkTArray<Uniform, true> fUniforms; 106 SkTArray<Uniform, true> fUniforms;
81 const GrGLContext& fContext; 107 const GrGLContext& fContext;
82 }; 108 };
83 109
84 #endif 110 #endif
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLUniformHandle.h ('k') | src/gpu/gl/GrGLUniformManager.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698