| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLUniformManager_DEFINED | 8 #ifndef GrGLUniformManager_DEFINED |
| 9 #define GrGLUniformManager_DEFINED | 9 #define GrGLUniformManager_DEFINED |
| 10 | 10 |
| 11 #include "gl/GrGLShaderVar.h" | 11 #include "gl/GrGLShaderVar.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "GrAllocator.h" | 13 #include "GrAllocator.h" |
| 14 | 14 |
| 15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
| 16 | 16 |
| 17 class GrGLContext; | 17 class GrGLContext; |
| 18 class SkMatrix; | 18 class SkMatrix; |
| 19 | 19 |
| 20 /** Manages a program's uniforms. | 20 /** Manages a program's uniforms. |
| 21 */ | 21 */ |
| 22 class GrGLUniformManager { | 22 class GrGLUniformManager { |
| 23 public: | 23 public: |
| 24 // Opaque handle to a uniform | 24 // Opaque handle to a uniform |
| 25 typedef int UniformHandle; | 25 class UniformHandle { |
| 26 static const UniformHandle kInvalidUniformHandle = 0; | 26 public: |
| 27 static UniformHandle CreateFromUniformIndex(int i); |
| 28 |
| 29 bool isValid() const { return 0 != fValue; } |
| 30 |
| 31 bool operator==(const UniformHandle& other) const { return other.fValue
== fValue; } |
| 32 |
| 33 UniformHandle() |
| 34 : fValue(0) { |
| 35 } |
| 36 |
| 37 private: |
| 38 UniformHandle(int value) |
| 39 : fValue(~value) { |
| 40 GrAssert(isValid()); |
| 41 } |
| 42 |
| 43 int toUniformIndex() const { GrAssert(isValid()); return ~fValue; } |
| 44 |
| 45 int fValue; |
| 46 friend class GrGLUniformManager; // For accessing toUniformIndex(). |
| 47 }; |
| 27 | 48 |
| 28 GrGLUniformManager(const GrGLContext& context) : fContext(context) {} | 49 GrGLUniformManager(const GrGLContext& context) : fContext(context) {} |
| 29 | 50 |
| 30 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k
NonArray); | 51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k
NonArray); |
| 31 | 52 |
| 32 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | 53 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an |
| 33 * array of uniforms. offset + arrayCount must be <= the array count of the
uniform. | 54 * array of uniforms. offset + arrayCount must be <= the array count of the
uniform. |
| 34 */ | 55 */ |
| 35 void setSampler(UniformHandle, GrGLint texUnit) const; | 56 void setSampler(UniformHandle, GrGLint texUnit) const; |
| 36 void set1f(UniformHandle, GrGLfloat v0) const; | 57 void set1f(UniformHandle, GrGLfloat v0) const; |
| (...skipping 21 matching lines...) Expand all Loading... |
| 58 // This uses an allocator rather than array so that the GrGLShaderVars don't
move in memory | 79 // This uses an allocator rather than array so that the GrGLShaderVars don't
move in memory |
| 59 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their | 80 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their |
| 60 // name strings. Otherwise, we'd have to hand out copies. | 81 // name strings. Otherwise, we'd have to hand out copies. |
| 61 typedef GrTAllocator<BuilderUniform> BuilderUniformArray; | 82 typedef GrTAllocator<BuilderUniform> BuilderUniformArray; |
| 62 | 83 |
| 63 /** | 84 /** |
| 64 * Called by the GrGLShaderBuilder to get GL locations for all uniforms. | 85 * Called by the GrGLShaderBuilder to get GL locations for all uniforms. |
| 65 */ | 86 */ |
| 66 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& unif
orms); | 87 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& unif
orms); |
| 67 | 88 |
| 89 /** |
| 90 * Called by the GrGLShaderBuilder to access the array by the handle (index)
. |
| 91 */ |
| 92 const BuilderUniform& getBuilderUniform(const BuilderUniformArray&, GrGLUnif
ormManager::UniformHandle) const; |
| 93 |
| 68 private: | 94 private: |
| 69 enum { | 95 enum { |
| 70 kUnusedUniform = -1, | 96 kUnusedUniform = -1, |
| 71 }; | 97 }; |
| 72 | 98 |
| 73 struct Uniform { | 99 struct Uniform { |
| 74 GrGLint fVSLocation; | 100 GrGLint fVSLocation; |
| 75 GrGLint fFSLocation; | 101 GrGLint fFSLocation; |
| 76 GrSLType fType; | 102 GrSLType fType; |
| 77 int fArrayCount; | 103 int fArrayCount; |
| 78 }; | 104 }; |
| 79 | 105 |
| 80 SkTArray<Uniform, true> fUniforms; | 106 SkTArray<Uniform, true> fUniforms; |
| 81 const GrGLContext& fContext; | 107 const GrGLContext& fContext; |
| 82 }; | 108 }; |
| 83 | 109 |
| 84 #endif | 110 #endif |
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