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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host.h" | 5 #include "cc/trees/layer_tree_host.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <stack> | 8 #include <stack> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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31 #include "cc/resources/prioritized_resource_manager.h" | 31 #include "cc/resources/prioritized_resource_manager.h" |
32 #include "cc/resources/ui_resource_client.h" | 32 #include "cc/resources/ui_resource_client.h" |
33 #include "cc/trees/layer_tree_host_client.h" | 33 #include "cc/trees/layer_tree_host_client.h" |
34 #include "cc/trees/layer_tree_host_common.h" | 34 #include "cc/trees/layer_tree_host_common.h" |
35 #include "cc/trees/layer_tree_host_impl.h" | 35 #include "cc/trees/layer_tree_host_impl.h" |
36 #include "cc/trees/layer_tree_impl.h" | 36 #include "cc/trees/layer_tree_impl.h" |
37 #include "cc/trees/occlusion_tracker.h" | 37 #include "cc/trees/occlusion_tracker.h" |
38 #include "cc/trees/single_thread_proxy.h" | 38 #include "cc/trees/single_thread_proxy.h" |
39 #include "cc/trees/thread_proxy.h" | 39 #include "cc/trees/thread_proxy.h" |
40 #include "cc/trees/tree_synchronizer.h" | 40 #include "cc/trees/tree_synchronizer.h" |
| 41 #include "ui/base/resource/resource_bundle.h" |
41 #include "ui/gfx/size_conversions.h" | 42 #include "ui/gfx/size_conversions.h" |
42 | 43 |
43 namespace { | 44 namespace { |
44 static int s_num_layer_tree_instances; | 45 static int s_num_layer_tree_instances; |
45 } | 46 } |
46 | 47 |
47 namespace cc { | 48 namespace cc { |
48 | 49 |
49 RendererCapabilities::RendererCapabilities() | 50 RendererCapabilities::RendererCapabilities() |
50 : best_texture_format(0), | 51 : best_texture_format(0), |
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189 settings_.max_partial_texture_updates = max_partial_texture_updates; | 190 settings_.max_partial_texture_updates = max_partial_texture_updates; |
190 | 191 |
191 if (!contents_texture_manager_ && | 192 if (!contents_texture_manager_ && |
192 (!settings_.impl_side_painting || !settings_.solid_color_scrollbars)) { | 193 (!settings_.impl_side_painting || !settings_.solid_color_scrollbars)) { |
193 contents_texture_manager_ = | 194 contents_texture_manager_ = |
194 PrioritizedResourceManager::Create(proxy_.get()); | 195 PrioritizedResourceManager::Create(proxy_.get()); |
195 surface_memory_placeholder_ = | 196 surface_memory_placeholder_ = |
196 contents_texture_manager_->CreateTexture(gfx::Size(), GL_RGBA); | 197 contents_texture_manager_->CreateTexture(gfx::Size(), GL_RGBA); |
197 } | 198 } |
198 | 199 |
| 200 // Okay, this should be done in a more principled way... |
| 201 if (1) { |
| 202 // So this is supposed to come from a header file (but only on platforms |
| 203 // that have an overhang...). |
| 204 int IDR_IDR_OVERHANG_PATTERN = 4740; |
| 205 // And this can't be called in unit tests... |
| 206 const gfx::Image& overhang_image = |
| 207 ui::ResourceBundle::GetSharedInstance().GetImageNamed( |
| 208 IDR_IDR_OVERHANG_PATTERN); |
| 209 overhang_bitmap_ = UIResourceBitmap::Create( |
| 210 new uint8_t[overhang_image.Size().width() * |
| 211 overhang_image.Size().height() * 4], |
| 212 UIResourceBitmap::RGBA8, |
| 213 UIResourceBitmap::Repeat, |
| 214 overhang_image.Size()); |
| 215 overhang_image.CopySkBitmap()->copyPixelsTo( |
| 216 overhang_bitmap_->GetPixels(), |
| 217 overhang_image.Size().width() * overhang_image.Size().height() * 4, |
| 218 overhang_image.Size().width() * 4, |
| 219 false); |
| 220 overhang_ui_resource_ = ScopedUIResource::Create(this, overhang_bitmap_); |
| 221 } |
| 222 |
199 client_->DidInitializeOutputSurface(true); | 223 client_->DidInitializeOutputSurface(true); |
200 return CreateSucceeded; | 224 return CreateSucceeded; |
201 } | 225 } |
202 | 226 |
203 // Failure path. | 227 // Failure path. |
204 | 228 |
205 client_->DidFailToInitializeOutputSurface(); | 229 client_->DidFailToInitializeOutputSurface(); |
206 | 230 |
207 // Tolerate a certain number of recreation failures to work around races | 231 // Tolerate a certain number of recreation failures to work around races |
208 // in the output-surface-lost machinery. | 232 // in the output-surface-lost machinery. |
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362 } | 386 } |
363 | 387 |
364 if (!ui_resource_request_queue_.empty()) { | 388 if (!ui_resource_request_queue_.empty()) { |
365 sync_tree->set_ui_resource_request_queue(ui_resource_request_queue_); | 389 sync_tree->set_ui_resource_request_queue(ui_resource_request_queue_); |
366 ui_resource_request_queue_.clear(); | 390 ui_resource_request_queue_.clear(); |
367 // Process any ui resource requests in the queue. For impl-side-painting, | 391 // Process any ui resource requests in the queue. For impl-side-painting, |
368 // the queue is processed in LayerTreeHostImpl::ActivatePendingTree. | 392 // the queue is processed in LayerTreeHostImpl::ActivatePendingTree. |
369 if (!settings_.impl_side_painting) | 393 if (!settings_.impl_side_painting) |
370 sync_tree->ProcessUIResourceRequestQueue(); | 394 sync_tree->ProcessUIResourceRequestQueue(); |
371 } | 395 } |
| 396 if (overhang_ui_resource_ && overhang_bitmap_) { |
| 397 host_impl->SetOverhangUIResource( |
| 398 overhang_ui_resource_->id(), overhang_bitmap_->GetSize()); |
| 399 } |
372 | 400 |
373 DCHECK(!sync_tree->ViewportSizeInvalid()); | 401 DCHECK(!sync_tree->ViewportSizeInvalid()); |
374 | 402 |
375 if (new_impl_tree_has_no_evicted_resources) { | 403 if (new_impl_tree_has_no_evicted_resources) { |
376 if (sync_tree->ContentsTexturesPurged()) | 404 if (sync_tree->ContentsTexturesPurged()) |
377 sync_tree->ResetContentsTexturesPurged(); | 405 sync_tree->ResetContentsTexturesPurged(); |
378 } | 406 } |
379 | 407 |
380 if (!settings_.impl_side_painting) { | 408 if (!settings_.impl_side_painting) { |
381 // If we're not in impl-side painting, the tree is immediately | 409 // If we're not in impl-side painting, the tree is immediately |
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1172 void LayerTreeHost::DidLoseUIResources() { | 1200 void LayerTreeHost::DidLoseUIResources() { |
1173 // When output surface is lost, we need to recreate the resource. | 1201 // When output surface is lost, we need to recreate the resource. |
1174 for (UIResourceClientMap::iterator iter = ui_resource_client_map_.begin(); | 1202 for (UIResourceClientMap::iterator iter = ui_resource_client_map_.begin(); |
1175 iter != ui_resource_client_map_.end(); | 1203 iter != ui_resource_client_map_.end(); |
1176 ++iter) { | 1204 ++iter) { |
1177 UIResourceLost(iter->first); | 1205 UIResourceLost(iter->first); |
1178 } | 1206 } |
1179 } | 1207 } |
1180 | 1208 |
1181 } // namespace cc | 1209 } // namespace cc |
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