Index: gpu/demos/occlusion_query/occlusion_query.cc |
diff --git a/gpu/demos/occlusion_query/occlusion_query.cc b/gpu/demos/occlusion_query/occlusion_query.cc |
deleted file mode 100644 |
index 4cab2e823eecc8c8f415cb14a27938b39f1eb456..0000000000000000000000000000000000000000 |
--- a/gpu/demos/occlusion_query/occlusion_query.cc |
+++ /dev/null |
@@ -1,312 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
-#include <GLES2/gl2.h> |
-#include <GLES2/gl2ext.h> |
-#include <math.h> |
-#include <stdio.h> |
-#include <string> |
- |
-// Some tests for occlusion queries. |
-#include "gpu/demos/framework/demo_factory.h" |
-#include "gpu/demos/gles2_book/example.h" |
- |
-namespace gpu { |
-namespace demos { |
- |
-namespace { |
- |
-class OcclusionQueryTest; |
- |
-struct STUserData { |
- OcclusionQueryTest* demo; |
-}; |
- |
-class OcclusionQueryTest : public gles2_book::Example<STUserData> { |
- public: |
- OcclusionQueryTest() |
- : elasped_sec_(0), |
- program_(0), |
- matrix_loc_(0), |
- color_loc_(0), |
- vbo_(0), |
- query_(0), |
- clock_(0), |
- last_query_status_(0) { |
- test_ = this; |
- RegisterCallbacks(stInit, stUpdate, stDraw, stShutDown); |
- } |
- |
- const wchar_t* Title() const { |
- return L"Occlusion Query Test"; |
- } |
- |
- bool IsAnimated() { |
- return true; |
- } |
- |
- private: |
- int Init(ESContext* esContext); |
- void Update(ESContext* esContext, float elapsed_sec); |
- void Draw(ESContext* esContext); |
- void ShutDown(ESContext* esContext); |
- |
- void InitShaders(); |
- void DrawRect(float x, float z, float scale, float* color); |
- |
- static int stInit(ESContext* esContext) { |
- static_cast<STUserData*>(esContext->userData)->demo = test_; |
- test_ = NULL; |
- return static_cast<STUserData*>(esContext->userData)->demo->Init(esContext); |
- } |
- |
- static void stUpdate (ESContext* esContext, float elapsed_sec) { |
- static_cast<STUserData*>(esContext->userData)->demo->Update( |
- esContext, elapsed_sec); |
- } |
- |
- static void stShutDown (ESContext* esContext) { |
- static_cast<STUserData*>(esContext->userData)->demo->ShutDown( |
- esContext); |
- } |
- |
- static void stDraw (ESContext* esContext) { |
- static_cast<STUserData*>(esContext->userData)->demo->Draw( |
- esContext); |
- } |
- |
- // This is the test being created. Because the GLES2 book's framework |
- // has no way to pass anything into the init funciton this is a hacky |
- // workaround. |
- static OcclusionQueryTest* test_; |
- |
- float elasped_sec_; |
- GLuint program_; |
- GLint matrix_loc_; |
- GLint color_loc_; |
- GLuint vbo_; |
- GLuint query_; |
- float clock_; |
- GLuint last_query_status_; |
- |
- static float red_[4]; |
- static float green_[4]; |
- static float blue_[4]; |
-}; |
- |
-OcclusionQueryTest* OcclusionQueryTest::test_; |
-float OcclusionQueryTest::red_[4] = { 1, 0, 0, 1, }; |
-float OcclusionQueryTest::green_[4] = { 0, 1, 0, 1, }; |
-float OcclusionQueryTest::blue_[4] = { 0, 0, 1, 1, }; |
- |
-void CheckGLError(const char* func_name, int line_no) { |
-#ifndef NDEBUG |
- GLenum error = GL_NO_ERROR; |
- while ((error = glGetError()) != GL_NO_ERROR) { |
- fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n", |
- func_name, line_no, error); |
- } |
-#endif |
-} |
- |
-GLuint LoadShader(GLenum type, const char* shaderSrc) { |
- CheckGLError("LoadShader", __LINE__); |
- GLuint shader = glCreateShader(type); |
- if (shader == 0) { |
- return 0; |
- } |
- // Load the shader source |
- glShaderSource(shader, 1, &shaderSrc, NULL); |
- // Compile the shader |
- glCompileShader(shader); |
- // Check the compile status |
- GLint value = 0; |
- glGetShaderiv(shader, GL_COMPILE_STATUS, &value); |
- if (value == 0) { |
- char buffer[1024]; |
- GLsizei length = 0; |
- glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); |
- std::string log(buffer, length); |
- fprintf(stderr, "Error compiling shader: %s\n", log.c_str()); |
- glDeleteShader(shader); |
- return 0; |
- } |
- return shader; |
-} |
- |
-void OcclusionQueryTest::InitShaders() { |
- static const char* v_shader_str = |
- "uniform mat4 worldMatrix;\n" |
- "attribute vec3 g_Position;\n" |
- "void main()\n" |
- "{\n" |
- " gl_Position = worldMatrix *\n" |
- " vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n" |
- "}\n"; |
- static const char* f_shader_str = |
- "precision mediump float;" |
- "uniform vec4 color;\n" |
- "void main()\n" |
- "{\n" |
- " gl_FragColor = color;\n" |
- "}\n"; |
- |
- CheckGLError("InitShaders", __LINE__); |
- GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, v_shader_str); |
- GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, f_shader_str); |
- // Create the program object |
- GLuint program = glCreateProgram(); |
- if (program == 0) { |
- fprintf(stderr, "Creating program failed\n"); |
- return; |
- } |
- glAttachShader(program, vertex_shader); |
- glAttachShader(program, fragment_shader); |
- // Bind g_Position to attribute 0 |
- glBindAttribLocation(program, 0, "g_Position"); |
- // Link the program |
- glLinkProgram(program); |
- // Check the link status |
- GLint linked = 0; |
- glGetProgramiv(program, GL_LINK_STATUS, &linked); |
- if (linked == 0) { |
- char buffer[1024]; |
- GLsizei length = 0; |
- glGetProgramInfoLog(program, sizeof(buffer), &length, buffer); |
- std::string log(buffer, length); |
- fprintf(stderr, "Error linking program: %s\n", log.c_str()); |
- glDeleteProgram(program); |
- return; |
- } |
- program_ = program; |
- matrix_loc_ = glGetUniformLocation(program_, "worldMatrix"); |
- color_loc_ = glGetUniformLocation(program_, "color"); |
- glGenBuffers(1, &vbo_); |
- glBindBuffer(GL_ARRAY_BUFFER, vbo_); |
- static float vertices[] = { |
- 1, 1, 0.0, |
- -1, 1, 0.0, |
- -1, -1, 0.0, |
- 1, 1, 0.0, |
- -1, -1, 0.0, |
- 1, -1, 0.0, |
- }; |
- glBufferData(GL_ARRAY_BUFFER, |
- sizeof(vertices), |
- NULL, |
- GL_STATIC_DRAW); |
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); |
- CheckGLError("InitShaders", __LINE__); |
- |
- glGenQueriesEXT(1, &query_); |
- glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_); |
- glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); |
- CheckGLError("InitShaders", __LINE__); |
-} |
- |
-} // anonymous namespace. |
- |
-int OcclusionQueryTest::Init(ESContext* esContext) { |
- CheckGLError("GLFromCPPInit", __LINE__); |
- glClearColor(0.0f, 0.1f, 0.2f, 1.0f); |
- InitShaders(); |
- CheckGLError("GLFromCPPInit", __LINE__); |
- return 1; |
-} |
- |
-void OcclusionQueryTest::Update(ESContext* esContext, float elapsed_sec) { |
- elasped_sec_ = elapsed_sec; |
-} |
- |
-static void SetMatrix(float x, float z, float scale, float* matrix) { |
- matrix[0] = scale; |
- matrix[1] = 0.0f; |
- matrix[2] = 0.0f; |
- matrix[3] = 0.0f; |
- |
- matrix[4] = 0.0f; |
- matrix[5] = scale; |
- matrix[6] = 0.0f; |
- matrix[7] = 0.0f; |
- |
- matrix[8] = 0.0f; |
- matrix[9] = 0.0f; |
- matrix[10] = scale; |
- matrix[11] = 0.0f; |
- |
- matrix[12] = x; |
- matrix[13] = 0.0f; |
- matrix[14] = z; |
- matrix[15] = 1.0f; |
-} |
- |
-void OcclusionQueryTest::DrawRect(float x, float z, float scale, float* color) { |
- GLfloat matrix[16]; |
- |
- SetMatrix(x, z, scale, matrix); |
- |
- // Set up the model matrix |
- glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix); |
- |
- glUniform4fv(color_loc_, 1, color); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- |
- glDrawArrays(GL_TRIANGLES, 0, 6); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
-} |
- |
-void OcclusionQueryTest::Draw(ESContext* esContext) { |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- clock_ += elasped_sec_; |
- |
- // Note: the viewport is automatically set up to cover the entire Canvas. |
- // Clear the color buffer |
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
- glEnable(GL_DEPTH_TEST); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- // Use the program object |
- glUseProgram(program_); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- |
- // Load the vertex data |
- glBindBuffer(GL_ARRAY_BUFFER, vbo_); |
- glEnableVertexAttribArray(0); |
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- |
- DrawRect(sinf(clock_), 0.0f, 0.50f, |
- last_query_status_ ? green_ : red_); |
- |
- bool started_query = false; |
- GLuint result = 0; |
- glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_AVAILABLE_EXT, &result); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- if (result) { |
- glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_EXT, &last_query_status_); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- started_query = true; |
- } |
- |
- DrawRect(-0.125f, 0.1f, 0.25f, blue_); |
- |
- if (started_query) { |
- glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- } |
- |
- glFlush(); |
-} |
- |
-void OcclusionQueryTest::ShutDown(ESContext* esContext) { |
-} |
- |
-Demo* CreateDemo() { |
- return new OcclusionQueryTest(); |
-} |
- |
-} // namespace demos |
-} // namespace gpu |
- |
- |