| Index: gpu/demos/occlusion_query/occlusion_query.cc
|
| diff --git a/gpu/demos/occlusion_query/occlusion_query.cc b/gpu/demos/occlusion_query/occlusion_query.cc
|
| deleted file mode 100644
|
| index 4cab2e823eecc8c8f415cb14a27938b39f1eb456..0000000000000000000000000000000000000000
|
| --- a/gpu/demos/occlusion_query/occlusion_query.cc
|
| +++ /dev/null
|
| @@ -1,312 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -#include <GLES2/gl2.h>
|
| -#include <GLES2/gl2ext.h>
|
| -#include <math.h>
|
| -#include <stdio.h>
|
| -#include <string>
|
| -
|
| -// Some tests for occlusion queries.
|
| -#include "gpu/demos/framework/demo_factory.h"
|
| -#include "gpu/demos/gles2_book/example.h"
|
| -
|
| -namespace gpu {
|
| -namespace demos {
|
| -
|
| -namespace {
|
| -
|
| -class OcclusionQueryTest;
|
| -
|
| -struct STUserData {
|
| - OcclusionQueryTest* demo;
|
| -};
|
| -
|
| -class OcclusionQueryTest : public gles2_book::Example<STUserData> {
|
| - public:
|
| - OcclusionQueryTest()
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| - : elasped_sec_(0),
|
| - program_(0),
|
| - matrix_loc_(0),
|
| - color_loc_(0),
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| - vbo_(0),
|
| - query_(0),
|
| - clock_(0),
|
| - last_query_status_(0) {
|
| - test_ = this;
|
| - RegisterCallbacks(stInit, stUpdate, stDraw, stShutDown);
|
| - }
|
| -
|
| - const wchar_t* Title() const {
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| - return L"Occlusion Query Test";
|
| - }
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| -
|
| - bool IsAnimated() {
|
| - return true;
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| - }
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| -
|
| - private:
|
| - int Init(ESContext* esContext);
|
| - void Update(ESContext* esContext, float elapsed_sec);
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| - void Draw(ESContext* esContext);
|
| - void ShutDown(ESContext* esContext);
|
| -
|
| - void InitShaders();
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| - void DrawRect(float x, float z, float scale, float* color);
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| -
|
| - static int stInit(ESContext* esContext) {
|
| - static_cast<STUserData*>(esContext->userData)->demo = test_;
|
| - test_ = NULL;
|
| - return static_cast<STUserData*>(esContext->userData)->demo->Init(esContext);
|
| - }
|
| -
|
| - static void stUpdate (ESContext* esContext, float elapsed_sec) {
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| - static_cast<STUserData*>(esContext->userData)->demo->Update(
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| - esContext, elapsed_sec);
|
| - }
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| -
|
| - static void stShutDown (ESContext* esContext) {
|
| - static_cast<STUserData*>(esContext->userData)->demo->ShutDown(
|
| - esContext);
|
| - }
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| -
|
| - static void stDraw (ESContext* esContext) {
|
| - static_cast<STUserData*>(esContext->userData)->demo->Draw(
|
| - esContext);
|
| - }
|
| -
|
| - // This is the test being created. Because the GLES2 book's framework
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| - // has no way to pass anything into the init funciton this is a hacky
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| - // workaround.
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| - static OcclusionQueryTest* test_;
|
| -
|
| - float elasped_sec_;
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| - GLuint program_;
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| - GLint matrix_loc_;
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| - GLint color_loc_;
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| - GLuint vbo_;
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| - GLuint query_;
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| - float clock_;
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| - GLuint last_query_status_;
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| -
|
| - static float red_[4];
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| - static float green_[4];
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| - static float blue_[4];
|
| -};
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| -
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| -OcclusionQueryTest* OcclusionQueryTest::test_;
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| -float OcclusionQueryTest::red_[4] = { 1, 0, 0, 1, };
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| -float OcclusionQueryTest::green_[4] = { 0, 1, 0, 1, };
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| -float OcclusionQueryTest::blue_[4] = { 0, 0, 1, 1, };
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| -
|
| -void CheckGLError(const char* func_name, int line_no) {
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| -#ifndef NDEBUG
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| - GLenum error = GL_NO_ERROR;
|
| - while ((error = glGetError()) != GL_NO_ERROR) {
|
| - fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n",
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| - func_name, line_no, error);
|
| - }
|
| -#endif
|
| -}
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| -
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| -GLuint LoadShader(GLenum type, const char* shaderSrc) {
|
| - CheckGLError("LoadShader", __LINE__);
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| - GLuint shader = glCreateShader(type);
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| - if (shader == 0) {
|
| - return 0;
|
| - }
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| - // Load the shader source
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| - glShaderSource(shader, 1, &shaderSrc, NULL);
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| - // Compile the shader
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| - glCompileShader(shader);
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| - // Check the compile status
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| - GLint value = 0;
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| - glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
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| - if (value == 0) {
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| - char buffer[1024];
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| - GLsizei length = 0;
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| - glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
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| - std::string log(buffer, length);
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| - fprintf(stderr, "Error compiling shader: %s\n", log.c_str());
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| - glDeleteShader(shader);
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| - return 0;
|
| - }
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| - return shader;
|
| -}
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| -
|
| -void OcclusionQueryTest::InitShaders() {
|
| - static const char* v_shader_str =
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| - "uniform mat4 worldMatrix;\n"
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| - "attribute vec3 g_Position;\n"
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| - "void main()\n"
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| - "{\n"
|
| - " gl_Position = worldMatrix *\n"
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| - " vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n"
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| - "}\n";
|
| - static const char* f_shader_str =
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| - "precision mediump float;"
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| - "uniform vec4 color;\n"
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| - "void main()\n"
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| - "{\n"
|
| - " gl_FragColor = color;\n"
|
| - "}\n";
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| -
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| - CheckGLError("InitShaders", __LINE__);
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| - GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, v_shader_str);
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| - GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, f_shader_str);
|
| - // Create the program object
|
| - GLuint program = glCreateProgram();
|
| - if (program == 0) {
|
| - fprintf(stderr, "Creating program failed\n");
|
| - return;
|
| - }
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| - glAttachShader(program, vertex_shader);
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| - glAttachShader(program, fragment_shader);
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| - // Bind g_Position to attribute 0
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| - glBindAttribLocation(program, 0, "g_Position");
|
| - // Link the program
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| - glLinkProgram(program);
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| - // Check the link status
|
| - GLint linked = 0;
|
| - glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
| - if (linked == 0) {
|
| - char buffer[1024];
|
| - GLsizei length = 0;
|
| - glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
|
| - std::string log(buffer, length);
|
| - fprintf(stderr, "Error linking program: %s\n", log.c_str());
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| - glDeleteProgram(program);
|
| - return;
|
| - }
|
| - program_ = program;
|
| - matrix_loc_ = glGetUniformLocation(program_, "worldMatrix");
|
| - color_loc_ = glGetUniformLocation(program_, "color");
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| - glGenBuffers(1, &vbo_);
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| - glBindBuffer(GL_ARRAY_BUFFER, vbo_);
|
| - static float vertices[] = {
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| - 1, 1, 0.0,
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| - -1, 1, 0.0,
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| - -1, -1, 0.0,
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| - 1, 1, 0.0,
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| - -1, -1, 0.0,
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| - 1, -1, 0.0,
|
| - };
|
| - glBufferData(GL_ARRAY_BUFFER,
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| - sizeof(vertices),
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| - NULL,
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| - GL_STATIC_DRAW);
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| - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
|
| - CheckGLError("InitShaders", __LINE__);
|
| -
|
| - glGenQueriesEXT(1, &query_);
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| - glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_);
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| - glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
|
| - CheckGLError("InitShaders", __LINE__);
|
| -}
|
| -
|
| -} // anonymous namespace.
|
| -
|
| -int OcclusionQueryTest::Init(ESContext* esContext) {
|
| - CheckGLError("GLFromCPPInit", __LINE__);
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| - glClearColor(0.0f, 0.1f, 0.2f, 1.0f);
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| - InitShaders();
|
| - CheckGLError("GLFromCPPInit", __LINE__);
|
| - return 1;
|
| -}
|
| -
|
| -void OcclusionQueryTest::Update(ESContext* esContext, float elapsed_sec) {
|
| - elasped_sec_ = elapsed_sec;
|
| -}
|
| -
|
| -static void SetMatrix(float x, float z, float scale, float* matrix) {
|
| - matrix[0] = scale;
|
| - matrix[1] = 0.0f;
|
| - matrix[2] = 0.0f;
|
| - matrix[3] = 0.0f;
|
| -
|
| - matrix[4] = 0.0f;
|
| - matrix[5] = scale;
|
| - matrix[6] = 0.0f;
|
| - matrix[7] = 0.0f;
|
| -
|
| - matrix[8] = 0.0f;
|
| - matrix[9] = 0.0f;
|
| - matrix[10] = scale;
|
| - matrix[11] = 0.0f;
|
| -
|
| - matrix[12] = x;
|
| - matrix[13] = 0.0f;
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| - matrix[14] = z;
|
| - matrix[15] = 1.0f;
|
| -}
|
| -
|
| -void OcclusionQueryTest::DrawRect(float x, float z, float scale, float* color) {
|
| - GLfloat matrix[16];
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| -
|
| - SetMatrix(x, z, scale, matrix);
|
| -
|
| - // Set up the model matrix
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| - glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix);
|
| -
|
| - glUniform4fv(color_loc_, 1, color);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| -
|
| - glDrawArrays(GL_TRIANGLES, 0, 6);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| -}
|
| -
|
| -void OcclusionQueryTest::Draw(ESContext* esContext) {
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - clock_ += elasped_sec_;
|
| -
|
| - // Note: the viewport is automatically set up to cover the entire Canvas.
|
| - // Clear the color buffer
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| - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| - glEnable(GL_DEPTH_TEST);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
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| - // Use the program object
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| - glUseProgram(program_);
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| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| -
|
| - // Load the vertex data
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| - glBindBuffer(GL_ARRAY_BUFFER, vbo_);
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| - glEnableVertexAttribArray(0);
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| - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| -
|
| - DrawRect(sinf(clock_), 0.0f, 0.50f,
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| - last_query_status_ ? green_ : red_);
|
| -
|
| - bool started_query = false;
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| - GLuint result = 0;
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| - glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_AVAILABLE_EXT, &result);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - if (result) {
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| - glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_EXT, &last_query_status_);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - started_query = true;
|
| - }
|
| -
|
| - DrawRect(-0.125f, 0.1f, 0.25f, blue_);
|
| -
|
| - if (started_query) {
|
| - glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - }
|
| -
|
| - glFlush();
|
| -}
|
| -
|
| -void OcclusionQueryTest::ShutDown(ESContext* esContext) {
|
| -}
|
| -
|
| -Demo* CreateDemo() {
|
| - return new OcclusionQueryTest();
|
| -}
|
| -
|
| -} // namespace demos
|
| -} // namespace gpu
|
| -
|
| -
|
|
|