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Unified Diff: gpu/demos/occlusion_query/occlusion_query.cc

Issue 22299002: Reland a portion of r215672. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 4 months ago
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Index: gpu/demos/occlusion_query/occlusion_query.cc
diff --git a/gpu/demos/occlusion_query/occlusion_query.cc b/gpu/demos/occlusion_query/occlusion_query.cc
deleted file mode 100644
index 4cab2e823eecc8c8f415cb14a27938b39f1eb456..0000000000000000000000000000000000000000
--- a/gpu/demos/occlusion_query/occlusion_query.cc
+++ /dev/null
@@ -1,312 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <math.h>
-#include <stdio.h>
-#include <string>
-
-// Some tests for occlusion queries.
-#include "gpu/demos/framework/demo_factory.h"
-#include "gpu/demos/gles2_book/example.h"
-
-namespace gpu {
-namespace demos {
-
-namespace {
-
-class OcclusionQueryTest;
-
-struct STUserData {
- OcclusionQueryTest* demo;
-};
-
-class OcclusionQueryTest : public gles2_book::Example<STUserData> {
- public:
- OcclusionQueryTest()
- : elasped_sec_(0),
- program_(0),
- matrix_loc_(0),
- color_loc_(0),
- vbo_(0),
- query_(0),
- clock_(0),
- last_query_status_(0) {
- test_ = this;
- RegisterCallbacks(stInit, stUpdate, stDraw, stShutDown);
- }
-
- const wchar_t* Title() const {
- return L"Occlusion Query Test";
- }
-
- bool IsAnimated() {
- return true;
- }
-
- private:
- int Init(ESContext* esContext);
- void Update(ESContext* esContext, float elapsed_sec);
- void Draw(ESContext* esContext);
- void ShutDown(ESContext* esContext);
-
- void InitShaders();
- void DrawRect(float x, float z, float scale, float* color);
-
- static int stInit(ESContext* esContext) {
- static_cast<STUserData*>(esContext->userData)->demo = test_;
- test_ = NULL;
- return static_cast<STUserData*>(esContext->userData)->demo->Init(esContext);
- }
-
- static void stUpdate (ESContext* esContext, float elapsed_sec) {
- static_cast<STUserData*>(esContext->userData)->demo->Update(
- esContext, elapsed_sec);
- }
-
- static void stShutDown (ESContext* esContext) {
- static_cast<STUserData*>(esContext->userData)->demo->ShutDown(
- esContext);
- }
-
- static void stDraw (ESContext* esContext) {
- static_cast<STUserData*>(esContext->userData)->demo->Draw(
- esContext);
- }
-
- // This is the test being created. Because the GLES2 book's framework
- // has no way to pass anything into the init funciton this is a hacky
- // workaround.
- static OcclusionQueryTest* test_;
-
- float elasped_sec_;
- GLuint program_;
- GLint matrix_loc_;
- GLint color_loc_;
- GLuint vbo_;
- GLuint query_;
- float clock_;
- GLuint last_query_status_;
-
- static float red_[4];
- static float green_[4];
- static float blue_[4];
-};
-
-OcclusionQueryTest* OcclusionQueryTest::test_;
-float OcclusionQueryTest::red_[4] = { 1, 0, 0, 1, };
-float OcclusionQueryTest::green_[4] = { 0, 1, 0, 1, };
-float OcclusionQueryTest::blue_[4] = { 0, 0, 1, 1, };
-
-void CheckGLError(const char* func_name, int line_no) {
-#ifndef NDEBUG
- GLenum error = GL_NO_ERROR;
- while ((error = glGetError()) != GL_NO_ERROR) {
- fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n",
- func_name, line_no, error);
- }
-#endif
-}
-
-GLuint LoadShader(GLenum type, const char* shaderSrc) {
- CheckGLError("LoadShader", __LINE__);
- GLuint shader = glCreateShader(type);
- if (shader == 0) {
- return 0;
- }
- // Load the shader source
- glShaderSource(shader, 1, &shaderSrc, NULL);
- // Compile the shader
- glCompileShader(shader);
- // Check the compile status
- GLint value = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
- if (value == 0) {
- char buffer[1024];
- GLsizei length = 0;
- glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
- std::string log(buffer, length);
- fprintf(stderr, "Error compiling shader: %s\n", log.c_str());
- glDeleteShader(shader);
- return 0;
- }
- return shader;
-}
-
-void OcclusionQueryTest::InitShaders() {
- static const char* v_shader_str =
- "uniform mat4 worldMatrix;\n"
- "attribute vec3 g_Position;\n"
- "void main()\n"
- "{\n"
- " gl_Position = worldMatrix *\n"
- " vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n"
- "}\n";
- static const char* f_shader_str =
- "precision mediump float;"
- "uniform vec4 color;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = color;\n"
- "}\n";
-
- CheckGLError("InitShaders", __LINE__);
- GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, v_shader_str);
- GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, f_shader_str);
- // Create the program object
- GLuint program = glCreateProgram();
- if (program == 0) {
- fprintf(stderr, "Creating program failed\n");
- return;
- }
- glAttachShader(program, vertex_shader);
- glAttachShader(program, fragment_shader);
- // Bind g_Position to attribute 0
- glBindAttribLocation(program, 0, "g_Position");
- // Link the program
- glLinkProgram(program);
- // Check the link status
- GLint linked = 0;
- glGetProgramiv(program, GL_LINK_STATUS, &linked);
- if (linked == 0) {
- char buffer[1024];
- GLsizei length = 0;
- glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
- std::string log(buffer, length);
- fprintf(stderr, "Error linking program: %s\n", log.c_str());
- glDeleteProgram(program);
- return;
- }
- program_ = program;
- matrix_loc_ = glGetUniformLocation(program_, "worldMatrix");
- color_loc_ = glGetUniformLocation(program_, "color");
- glGenBuffers(1, &vbo_);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_);
- static float vertices[] = {
- 1, 1, 0.0,
- -1, 1, 0.0,
- -1, -1, 0.0,
- 1, 1, 0.0,
- -1, -1, 0.0,
- 1, -1, 0.0,
- };
- glBufferData(GL_ARRAY_BUFFER,
- sizeof(vertices),
- NULL,
- GL_STATIC_DRAW);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
- CheckGLError("InitShaders", __LINE__);
-
- glGenQueriesEXT(1, &query_);
- glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_);
- glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
- CheckGLError("InitShaders", __LINE__);
-}
-
-} // anonymous namespace.
-
-int OcclusionQueryTest::Init(ESContext* esContext) {
- CheckGLError("GLFromCPPInit", __LINE__);
- glClearColor(0.0f, 0.1f, 0.2f, 1.0f);
- InitShaders();
- CheckGLError("GLFromCPPInit", __LINE__);
- return 1;
-}
-
-void OcclusionQueryTest::Update(ESContext* esContext, float elapsed_sec) {
- elasped_sec_ = elapsed_sec;
-}
-
-static void SetMatrix(float x, float z, float scale, float* matrix) {
- matrix[0] = scale;
- matrix[1] = 0.0f;
- matrix[2] = 0.0f;
- matrix[3] = 0.0f;
-
- matrix[4] = 0.0f;
- matrix[5] = scale;
- matrix[6] = 0.0f;
- matrix[7] = 0.0f;
-
- matrix[8] = 0.0f;
- matrix[9] = 0.0f;
- matrix[10] = scale;
- matrix[11] = 0.0f;
-
- matrix[12] = x;
- matrix[13] = 0.0f;
- matrix[14] = z;
- matrix[15] = 1.0f;
-}
-
-void OcclusionQueryTest::DrawRect(float x, float z, float scale, float* color) {
- GLfloat matrix[16];
-
- SetMatrix(x, z, scale, matrix);
-
- // Set up the model matrix
- glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix);
-
- glUniform4fv(color_loc_, 1, color);
- CheckGLError("GLFromCPPDraw", __LINE__);
-
- glDrawArrays(GL_TRIANGLES, 0, 6);
- CheckGLError("GLFromCPPDraw", __LINE__);
-}
-
-void OcclusionQueryTest::Draw(ESContext* esContext) {
- CheckGLError("GLFromCPPDraw", __LINE__);
- clock_ += elasped_sec_;
-
- // Note: the viewport is automatically set up to cover the entire Canvas.
- // Clear the color buffer
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
- CheckGLError("GLFromCPPDraw", __LINE__);
- // Use the program object
- glUseProgram(program_);
- CheckGLError("GLFromCPPDraw", __LINE__);
-
- // Load the vertex data
- glBindBuffer(GL_ARRAY_BUFFER, vbo_);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
- CheckGLError("GLFromCPPDraw", __LINE__);
-
- DrawRect(sinf(clock_), 0.0f, 0.50f,
- last_query_status_ ? green_ : red_);
-
- bool started_query = false;
- GLuint result = 0;
- glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_AVAILABLE_EXT, &result);
- CheckGLError("GLFromCPPDraw", __LINE__);
- if (result) {
- glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_EXT, &last_query_status_);
- CheckGLError("GLFromCPPDraw", __LINE__);
- glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_);
- CheckGLError("GLFromCPPDraw", __LINE__);
- started_query = true;
- }
-
- DrawRect(-0.125f, 0.1f, 0.25f, blue_);
-
- if (started_query) {
- glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
- CheckGLError("GLFromCPPDraw", __LINE__);
- }
-
- glFlush();
-}
-
-void OcclusionQueryTest::ShutDown(ESContext* esContext) {
-}
-
-Demo* CreateDemo() {
- return new OcclusionQueryTest();
-}
-
-} // namespace demos
-} // namespace gpu
-
-
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