| Index: gpu/demos/occlusion_query/occlusion_query.cc
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| diff --git a/gpu/demos/occlusion_query/occlusion_query.cc b/gpu/demos/occlusion_query/occlusion_query.cc
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| deleted file mode 100644
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| index 4cab2e823eecc8c8f415cb14a27938b39f1eb456..0000000000000000000000000000000000000000
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| --- a/gpu/demos/occlusion_query/occlusion_query.cc
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| +++ /dev/null
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| @@ -1,312 +0,0 @@
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| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -#include <GLES2/gl2.h>
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| -#include <GLES2/gl2ext.h>
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| -#include <math.h>
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| -#include <stdio.h>
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| -#include <string>
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| -
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| -// Some tests for occlusion queries.
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| -#include "gpu/demos/framework/demo_factory.h"
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| -#include "gpu/demos/gles2_book/example.h"
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| -
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| -namespace gpu {
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| -namespace demos {
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| -
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| -namespace {
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| -
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| -class OcclusionQueryTest;
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| -
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| -struct STUserData {
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| -  OcclusionQueryTest* demo;
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| -};
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| -
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| -class OcclusionQueryTest : public gles2_book::Example<STUserData> {
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| - public:
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| -  OcclusionQueryTest()
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| -      : elasped_sec_(0),
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| -        program_(0),
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| -        matrix_loc_(0),
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| -        color_loc_(0),
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| -        vbo_(0),
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| -        query_(0),
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| -        clock_(0),
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| -        last_query_status_(0) {
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| -    test_ = this;
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| -    RegisterCallbacks(stInit, stUpdate, stDraw, stShutDown);
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| -  }
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| -
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| -  const wchar_t* Title() const {
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| -    return L"Occlusion Query Test";
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| -  }
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| -
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| -  bool IsAnimated() {
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| -    return true;
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| -  }
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| -
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| - private:
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| -  int Init(ESContext* esContext);
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| -  void Update(ESContext* esContext, float elapsed_sec);
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| -  void Draw(ESContext* esContext);
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| -  void ShutDown(ESContext* esContext);
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| -
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| -  void InitShaders();
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| -  void DrawRect(float x, float z, float scale, float* color);
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| -
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| -  static int stInit(ESContext* esContext) {
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| -    static_cast<STUserData*>(esContext->userData)->demo = test_;
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| -    test_ = NULL;
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| -    return static_cast<STUserData*>(esContext->userData)->demo->Init(esContext);
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| -  }
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| -
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| -  static void stUpdate (ESContext* esContext, float elapsed_sec) {
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| -    static_cast<STUserData*>(esContext->userData)->demo->Update(
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| -       esContext, elapsed_sec);
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| -  }
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| -
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| -  static void stShutDown (ESContext* esContext) {
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| -    static_cast<STUserData*>(esContext->userData)->demo->ShutDown(
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| -       esContext);
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| -  }
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| -
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| -  static void stDraw (ESContext* esContext) {
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| -    static_cast<STUserData*>(esContext->userData)->demo->Draw(
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| -       esContext);
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| -  }
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| -
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| -  // This is the test being created. Because the GLES2 book's framework
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| -  // has no way to pass anything into the init funciton this is a hacky
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| -  // workaround.
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| -  static OcclusionQueryTest* test_;
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| -
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| -  float elasped_sec_;
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| -  GLuint program_;
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| -  GLint matrix_loc_;
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| -  GLint color_loc_;
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| -  GLuint vbo_;
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| -  GLuint query_;
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| -  float clock_;
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| -  GLuint last_query_status_;
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| -
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| -  static float red_[4];
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| -  static float green_[4];
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| -  static float blue_[4];
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| -};
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| -
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| -OcclusionQueryTest* OcclusionQueryTest::test_;
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| -float OcclusionQueryTest::red_[4] = { 1, 0, 0, 1, };
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| -float OcclusionQueryTest::green_[4] = { 0, 1, 0, 1, };
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| -float OcclusionQueryTest::blue_[4] = { 0, 0, 1, 1, };
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| -
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| -void CheckGLError(const char* func_name, int line_no) {
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| -#ifndef NDEBUG
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| -  GLenum error = GL_NO_ERROR;
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| -  while ((error = glGetError()) != GL_NO_ERROR) {
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| -    fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n",
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| -            func_name, line_no, error);
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| -  }
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| -#endif
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| -}
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| -
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| -GLuint LoadShader(GLenum type, const char* shaderSrc) {
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| -  CheckGLError("LoadShader", __LINE__);
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| -  GLuint shader = glCreateShader(type);
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| -  if (shader == 0) {
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| -    return 0;
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| -  }
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| -  // Load the shader source
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| -  glShaderSource(shader, 1, &shaderSrc, NULL);
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| -  // Compile the shader
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| -  glCompileShader(shader);
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| -  // Check the compile status
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| -  GLint value = 0;
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| -  glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
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| -  if (value == 0) {
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| -    char buffer[1024];
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| -    GLsizei length = 0;
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| -    glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
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| -    std::string log(buffer, length);
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| -    fprintf(stderr, "Error compiling shader: %s\n", log.c_str());
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| -    glDeleteShader(shader);
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| -    return 0;
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| -  }
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| -  return shader;
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| -}
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| -
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| -void OcclusionQueryTest::InitShaders() {
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| -  static const char* v_shader_str =
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| -    "uniform mat4 worldMatrix;\n"
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| -    "attribute vec3 g_Position;\n"
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| -    "void main()\n"
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| -    "{\n"
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| -    "   gl_Position = worldMatrix *\n"
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| -    "                 vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n"
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| -    "}\n";
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| -  static const char* f_shader_str =
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| -    "precision mediump float;"
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| -    "uniform vec4 color;\n"
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| -    "void main()\n"
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| -    "{\n"
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| -    "  gl_FragColor = color;\n"
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| -    "}\n";
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| -
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| -  CheckGLError("InitShaders", __LINE__);
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| -  GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, v_shader_str);
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| -  GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, f_shader_str);
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| -  // Create the program object
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| -  GLuint program = glCreateProgram();
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| -  if (program == 0) {
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| -    fprintf(stderr, "Creating program failed\n");
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| -    return;
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| -  }
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| -  glAttachShader(program, vertex_shader);
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| -  glAttachShader(program, fragment_shader);
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| -  // Bind g_Position to attribute 0
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| -  glBindAttribLocation(program, 0, "g_Position");
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| -  // Link the program
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| -  glLinkProgram(program);
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| -  // Check the link status
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| -  GLint linked = 0;
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| -  glGetProgramiv(program, GL_LINK_STATUS, &linked);
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| -  if (linked == 0) {
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| -    char buffer[1024];
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| -    GLsizei length = 0;
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| -    glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
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| -    std::string log(buffer, length);
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| -    fprintf(stderr, "Error linking program: %s\n", log.c_str());
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| -    glDeleteProgram(program);
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| -    return;
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| -  }
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| -  program_ = program;
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| -  matrix_loc_ = glGetUniformLocation(program_, "worldMatrix");
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| -  color_loc_ = glGetUniformLocation(program_, "color");
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| -  glGenBuffers(1, &vbo_);
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| -  glBindBuffer(GL_ARRAY_BUFFER, vbo_);
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| -  static float vertices[] = {
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| -      1,  1, 0.0,
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| -     -1,  1, 0.0,
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| -     -1, -1, 0.0,
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| -      1,  1, 0.0,
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| -     -1, -1, 0.0,
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| -      1, -1, 0.0,
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| -  };
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| -  glBufferData(GL_ARRAY_BUFFER,
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| -               sizeof(vertices),
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| -               NULL,
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| -               GL_STATIC_DRAW);
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| -  glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
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| -  CheckGLError("InitShaders", __LINE__);
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| -
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| -  glGenQueriesEXT(1, &query_);
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| -  glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_);
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| -  glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
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| -  CheckGLError("InitShaders", __LINE__);
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| -}
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| -
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| -}  // anonymous namespace.
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| -
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| -int OcclusionQueryTest::Init(ESContext* esContext) {
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| -  CheckGLError("GLFromCPPInit", __LINE__);
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| -  glClearColor(0.0f, 0.1f, 0.2f, 1.0f);
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| -  InitShaders();
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| -  CheckGLError("GLFromCPPInit", __LINE__);
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| -  return 1;
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| -}
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| -
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| -void OcclusionQueryTest::Update(ESContext* esContext, float elapsed_sec) {
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| -  elasped_sec_ = elapsed_sec;
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| -}
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| -
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| -static void SetMatrix(float x, float z, float scale, float* matrix) {
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| -  matrix[0] = scale;
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| -  matrix[1] = 0.0f;
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| -  matrix[2] = 0.0f;
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| -  matrix[3] = 0.0f;
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| -
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| -  matrix[4] = 0.0f;
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| -  matrix[5] = scale;
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| -  matrix[6] = 0.0f;
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| -  matrix[7] = 0.0f;
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| -
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| -  matrix[8] = 0.0f;
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| -  matrix[9] = 0.0f;
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| -  matrix[10] = scale;
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| -  matrix[11] = 0.0f;
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| -
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| -  matrix[12] = x;
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| -  matrix[13] = 0.0f;
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| -  matrix[14] = z;
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| -  matrix[15] = 1.0f;
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| -}
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| -
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| -void OcclusionQueryTest::DrawRect(float x, float z, float scale, float* color) {
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| -  GLfloat matrix[16];
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| -
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| -  SetMatrix(x, z, scale, matrix);
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| -
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| -  // Set up the model matrix
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| -  glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix);
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| -
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| -  glUniform4fv(color_loc_, 1, color);
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| -  CheckGLError("GLFromCPPDraw", __LINE__);
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| -
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| -  glDrawArrays(GL_TRIANGLES, 0, 6);
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| -  CheckGLError("GLFromCPPDraw", __LINE__);
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| -}
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| -
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| -void OcclusionQueryTest::Draw(ESContext* esContext) {
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| -  CheckGLError("GLFromCPPDraw", __LINE__);
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| -  clock_ += elasped_sec_;
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| -
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| -  // Note: the viewport is automatically set up to cover the entire Canvas.
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| -  // Clear the color buffer
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| -  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| -  glEnable(GL_DEPTH_TEST);
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| -  CheckGLError("GLFromCPPDraw", __LINE__);
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| -  // Use the program object
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| -  glUseProgram(program_);
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| -  CheckGLError("GLFromCPPDraw", __LINE__);
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| -
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| -  // Load the vertex data
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| -  glBindBuffer(GL_ARRAY_BUFFER, vbo_);
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| -  glEnableVertexAttribArray(0);
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| -  glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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| -  CheckGLError("GLFromCPPDraw", __LINE__);
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| -
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| -  DrawRect(sinf(clock_), 0.0f, 0.50f,
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| -           last_query_status_ ? green_ : red_);
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| -
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| -  bool started_query = false;
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| -  GLuint result = 0;
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| -  glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_AVAILABLE_EXT, &result);
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| -  CheckGLError("GLFromCPPDraw", __LINE__);
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| -  if (result) {
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| -    glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_EXT, &last_query_status_);
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| -    CheckGLError("GLFromCPPDraw", __LINE__);
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| -    glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_);
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| -    CheckGLError("GLFromCPPDraw", __LINE__);
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| -    started_query = true;
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| -  }
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| -
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| -  DrawRect(-0.125f, 0.1f, 0.25f, blue_);
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| -
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| -  if (started_query) {
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| -    glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
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| -    CheckGLError("GLFromCPPDraw", __LINE__);
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| -  }
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| -
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| -  glFlush();
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| -}
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| -
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| -void OcclusionQueryTest::ShutDown(ESContext* esContext) {
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| -}
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| -
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| -Demo* CreateDemo() {
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| -  return new OcclusionQueryTest();
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| -}
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| -
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| -}  // namespace demos
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| -}  // namespace gpu
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| -
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| -
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| 
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