| Index: gpu/demos/gles2_book/demo_texture_wrap.cc
|
| diff --git a/gpu/demos/gles2_book/demo_texture_wrap.cc b/gpu/demos/gles2_book/demo_texture_wrap.cc
|
| deleted file mode 100644
|
| index a3fb3ba6294a03d908122d708503328e60cc89c8..0000000000000000000000000000000000000000
|
| --- a/gpu/demos/gles2_book/demo_texture_wrap.cc
|
| +++ /dev/null
|
| @@ -1,33 +0,0 @@
|
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This is an example that demonstrates the three texture
|
| -// wrap modes available on 2D textures.
|
| -
|
| -#include "gpu/demos/framework/demo_factory.h"
|
| -#include "gpu/demos/gles2_book/example.h"
|
| -#include "third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h"
|
| -
|
| -namespace gpu {
|
| -namespace demos {
|
| -
|
| -namespace gles2_book {
|
| -class TextureWrap : public Example<TWUserData> {
|
| - public:
|
| - TextureWrap() {
|
| - RegisterCallbacks(twInit, NULL, twDraw, twShutDown);
|
| - }
|
| -
|
| - const wchar_t* Title() const {
|
| - return L"Texture Wrap";
|
| - }
|
| -};
|
| -} // namespace gles2_book
|
| -
|
| -Demo* CreateDemo() {
|
| - return new gles2_book::TextureWrap();
|
| -}
|
| -
|
| -} // namespace demos
|
| -} // namespace gpu
|
|
|