| Index: gpu/demos/gles2_book/demo_hello_triangle.cc
|
| diff --git a/gpu/demos/gles2_book/demo_hello_triangle.cc b/gpu/demos/gles2_book/demo_hello_triangle.cc
|
| deleted file mode 100644
|
| index 806a0dd2e1c26cbc2d04c1b71f0b0e84782078fe..0000000000000000000000000000000000000000
|
| --- a/gpu/demos/gles2_book/demo_hello_triangle.cc
|
| +++ /dev/null
|
| @@ -1,35 +0,0 @@
|
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This is a simple example that draws a single triangle with
|
| -// a minimal vertex/fragment shader. The purpose of this
|
| -// example is to demonstrate the basic concepts of
|
| -// OpenGL ES 2.0 rendering.
|
| -
|
| -#include "gpu/demos/framework/demo_factory.h"
|
| -#include "gpu/demos/gles2_book/example.h"
|
| -#include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h"
|
| -
|
| -namespace gpu {
|
| -namespace demos {
|
| -
|
| -namespace gles2_book {
|
| -class HelloTriangle : public Example<HTUserData> {
|
| - public:
|
| - HelloTriangle() {
|
| - RegisterCallbacks(htInit, NULL, htDraw, htShutDown);
|
| - }
|
| -
|
| - const wchar_t* Title() const {
|
| - return L"Hello Triangle";
|
| - }
|
| -};
|
| -} // namespace gles2_book
|
| -
|
| -Demo* CreateDemo() {
|
| - return new gles2_book::HelloTriangle();
|
| -}
|
| -
|
| -} // namespace demos
|
| -} // namespace gpu
|
|
|