| Index: gpu/demos/gles2_book/demo_hello_triangle.cc
 | 
| diff --git a/gpu/demos/gles2_book/demo_hello_triangle.cc b/gpu/demos/gles2_book/demo_hello_triangle.cc
 | 
| deleted file mode 100644
 | 
| index 806a0dd2e1c26cbc2d04c1b71f0b0e84782078fe..0000000000000000000000000000000000000000
 | 
| --- a/gpu/demos/gles2_book/demo_hello_triangle.cc
 | 
| +++ /dev/null
 | 
| @@ -1,35 +0,0 @@
 | 
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
 | 
| -// Use of this source code is governed by a BSD-style license that can be
 | 
| -// found in the LICENSE file.
 | 
| -
 | 
| -// This is a simple example that draws a single triangle with
 | 
| -// a minimal vertex/fragment shader.  The purpose of this
 | 
| -// example is to demonstrate the basic concepts of
 | 
| -// OpenGL ES 2.0 rendering.
 | 
| -
 | 
| -#include "gpu/demos/framework/demo_factory.h"
 | 
| -#include "gpu/demos/gles2_book/example.h"
 | 
| -#include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h"
 | 
| -
 | 
| -namespace gpu {
 | 
| -namespace demos {
 | 
| -
 | 
| -namespace gles2_book {
 | 
| -class HelloTriangle : public Example<HTUserData> {
 | 
| - public:
 | 
| -  HelloTriangle() {
 | 
| -    RegisterCallbacks(htInit, NULL, htDraw, htShutDown);
 | 
| -  }
 | 
| -
 | 
| -  const wchar_t* Title() const {
 | 
| -    return L"Hello Triangle";
 | 
| -  }
 | 
| -};
 | 
| -}  // namespace gles2_book
 | 
| -
 | 
| -Demo* CreateDemo() {
 | 
| -  return new gles2_book::HelloTriangle();
 | 
| -}
 | 
| -
 | 
| -}  // namespace demos
 | 
| -}  // namespace gpu
 | 
| 
 |