Index: gpu/demos/gles2_book/demo_hello_triangle.cc |
diff --git a/gpu/demos/gles2_book/demo_hello_triangle.cc b/gpu/demos/gles2_book/demo_hello_triangle.cc |
deleted file mode 100644 |
index 806a0dd2e1c26cbc2d04c1b71f0b0e84782078fe..0000000000000000000000000000000000000000 |
--- a/gpu/demos/gles2_book/demo_hello_triangle.cc |
+++ /dev/null |
@@ -1,35 +0,0 @@ |
-// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This is a simple example that draws a single triangle with |
-// a minimal vertex/fragment shader. The purpose of this |
-// example is to demonstrate the basic concepts of |
-// OpenGL ES 2.0 rendering. |
- |
-#include "gpu/demos/framework/demo_factory.h" |
-#include "gpu/demos/gles2_book/example.h" |
-#include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h" |
- |
-namespace gpu { |
-namespace demos { |
- |
-namespace gles2_book { |
-class HelloTriangle : public Example<HTUserData> { |
- public: |
- HelloTriangle() { |
- RegisterCallbacks(htInit, NULL, htDraw, htShutDown); |
- } |
- |
- const wchar_t* Title() const { |
- return L"Hello Triangle"; |
- } |
-}; |
-} // namespace gles2_book |
- |
-Demo* CreateDemo() { |
- return new gles2_book::HelloTriangle(); |
-} |
- |
-} // namespace demos |
-} // namespace gpu |