OLD | NEW |
| (Empty) |
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This is a simple example that draws a sphere with a cubemap image applied. | |
6 | |
7 #include "gpu/demos/framework/demo_factory.h" | |
8 #include "gpu/demos/gles2_book/example.h" | |
9 #include "third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureC
ubemap.h" | |
10 | |
11 namespace gpu { | |
12 namespace demos { | |
13 | |
14 namespace gles2_book { | |
15 class SimpleTextureCubemap : public Example<STCUserData> { | |
16 public: | |
17 SimpleTextureCubemap() { | |
18 RegisterCallbacks(stcInit, NULL, stcDraw, stcShutDown); | |
19 } | |
20 | |
21 const wchar_t* Title() const { | |
22 return L"Simple Texture Cubemap"; | |
23 } | |
24 }; | |
25 } // namespace gles2_book | |
26 | |
27 Demo* CreateDemo() { | |
28 return new gles2_book::SimpleTextureCubemap(); | |
29 } | |
30 | |
31 } // namespace demos | |
32 } // namespace gpu | |
OLD | NEW |