DescriptionFix a crash on stroking empty paths with nv_path_rendering enabled
Fix the crash by defining that GrPathRenderer::drawPath and
GrPathRenderer::stencilPath are called only with non-empty paths.
Adds a new test "GpuDrawPath" and tests the condition.
BUG=skia:1477
Committed: http://code.google.com/p/skia/source/detail?r=10528
Patch Set 1 #
Messages
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