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Side by Side Diff: ash/shelf/shelf_layout_manager.cc

Issue 21966005: Removes workspace_animations.(h,cc) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_layout_manager.h" 5 #include "ash/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <cstring> 9 #include <cstring>
10 #include <string> 10 #include <string>
11 #include <vector> 11 #include <vector>
12 12
13 #include "ash/ash_switches.h" 13 #include "ash/ash_switches.h"
14 #include "ash/launcher/launcher.h" 14 #include "ash/launcher/launcher.h"
15 #include "ash/launcher/launcher_types.h" 15 #include "ash/launcher/launcher_types.h"
16 #include "ash/root_window_controller.h" 16 #include "ash/root_window_controller.h"
17 #include "ash/screen_ash.h" 17 #include "ash/screen_ash.h"
18 #include "ash/session_state_delegate.h" 18 #include "ash/session_state_delegate.h"
19 #include "ash/shelf/shelf_bezel_event_filter.h" 19 #include "ash/shelf/shelf_bezel_event_filter.h"
20 #include "ash/shelf/shelf_layout_manager_observer.h" 20 #include "ash/shelf/shelf_layout_manager_observer.h"
21 #include "ash/shelf/shelf_widget.h" 21 #include "ash/shelf/shelf_widget.h"
22 #include "ash/shell.h" 22 #include "ash/shell.h"
23 #include "ash/shell_window_ids.h" 23 #include "ash/shell_window_ids.h"
24 #include "ash/system/status_area_widget.h" 24 #include "ash/system/status_area_widget.h"
25 #include "ash/wm/gestures/shelf_gesture_handler.h" 25 #include "ash/wm/gestures/shelf_gesture_handler.h"
26 #include "ash/wm/mru_window_tracker.h" 26 #include "ash/wm/mru_window_tracker.h"
27 #include "ash/wm/property_util.h" 27 #include "ash/wm/property_util.h"
28 #include "ash/wm/window_animations.h"
28 #include "ash/wm/window_properties.h" 29 #include "ash/wm/window_properties.h"
29 #include "ash/wm/window_util.h" 30 #include "ash/wm/window_util.h"
30 #include "ash/wm/workspace/workspace_animations.h"
31 #include "ash/wm/workspace_controller.h" 31 #include "ash/wm/workspace_controller.h"
32 #include "base/auto_reset.h" 32 #include "base/auto_reset.h"
33 #include "base/command_line.h" 33 #include "base/command_line.h"
34 #include "base/command_line.h" 34 #include "base/command_line.h"
35 #include "base/i18n/rtl.h" 35 #include "base/i18n/rtl.h"
36 #include "base/strings/string_number_conversions.h" 36 #include "base/strings/string_number_conversions.h"
37 #include "base/strings/string_util.h" 37 #include "base/strings/string_util.h"
38 #include "ui/aura/client/activation_client.h" 38 #include "ui/aura/client/activation_client.h"
39 #include "ui/aura/root_window.h" 39 #include "ui/aura/root_window.h"
40 #include "ui/base/events/event.h" 40 #include "ui/base/events/event.h"
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592 BackgroundAnimator::CHANGE_IMMEDIATE : BackgroundAnimator::CHANGE_ANIMATE; 592 BackgroundAnimator::CHANGE_IMMEDIATE : BackgroundAnimator::CHANGE_ANIMATE;
593 593
594 State old_state = state_; 594 State old_state = state_;
595 state_ = state; 595 state_ = state;
596 TargetBounds target_bounds; 596 TargetBounds target_bounds;
597 CalculateTargetBounds(state_, &target_bounds); 597 CalculateTargetBounds(state_, &target_bounds);
598 598
599 ui::ScopedLayerAnimationSettings launcher_animation_setter( 599 ui::ScopedLayerAnimationSettings launcher_animation_setter(
600 GetLayer(shelf_)->GetAnimator()); 600 GetLayer(shelf_)->GetAnimator());
601 launcher_animation_setter.SetTransitionDuration( 601 launcher_animation_setter.SetTransitionDuration(
602 base::TimeDelta::FromMilliseconds(kWorkspaceSwitchTimeMS)); 602 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
603 launcher_animation_setter.SetTweenType(ui::Tween::EASE_OUT); 603 launcher_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
604 launcher_animation_setter.SetPreemptionStrategy( 604 launcher_animation_setter.SetPreemptionStrategy(
605 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 605 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
606 GetLayer(shelf_)->SetBounds( 606 GetLayer(shelf_)->SetBounds(
607 target_bounds.shelf_bounds_in_root); 607 target_bounds.shelf_bounds_in_root);
608 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); 608 GetLayer(shelf_)->SetOpacity(target_bounds.opacity);
609 ui::ScopedLayerAnimationSettings status_animation_setter( 609 ui::ScopedLayerAnimationSettings status_animation_setter(
610 GetLayer(shelf_->status_area_widget())->GetAnimator()); 610 GetLayer(shelf_->status_area_widget())->GetAnimator());
611 status_animation_setter.SetTransitionDuration( 611 status_animation_setter.SetTransitionDuration(
612 base::TimeDelta::FromMilliseconds(kWorkspaceSwitchTimeMS)); 612 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
613 status_animation_setter.SetTweenType(ui::Tween::EASE_OUT); 613 status_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
614 status_animation_setter.SetPreemptionStrategy( 614 status_animation_setter.SetPreemptionStrategy(
615 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 615 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
616 616
617 // Delay updating the background when going from SHELF_AUTO_HIDE_SHOWN to 617 // Delay updating the background when going from SHELF_AUTO_HIDE_SHOWN to
618 // SHELF_AUTO_HIDE_HIDDEN until the shelf animates out. Otherwise during the 618 // SHELF_AUTO_HIDE_HIDDEN until the shelf animates out. Otherwise during the
619 // animation you see the background change. 619 // animation you see the background change.
620 // Also delay the animation when the shelf was hidden, and has just been made 620 // Also delay the animation when the shelf was hidden, and has just been made
621 // visible (e.g. using a gesture-drag). 621 // visible (e.g. using a gesture-drag).
622 // But do not delay if the transition happens when a window is maximized. 622 // But do not delay if the transition happens when a window is maximized.
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1020 return gfx::Insets(0, distance, 0, 0); 1020 return gfx::Insets(0, distance, 0, 0);
1021 case SHELF_ALIGNMENT_TOP: 1021 case SHELF_ALIGNMENT_TOP:
1022 return gfx::Insets(0, 0, distance, 0); 1022 return gfx::Insets(0, 0, distance, 0);
1023 } 1023 }
1024 NOTREACHED(); 1024 NOTREACHED();
1025 return gfx::Insets(); 1025 return gfx::Insets();
1026 } 1026 }
1027 1027
1028 } // namespace internal 1028 } // namespace internal
1029 } // namespace ash 1029 } // namespace ash
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