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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TREES_TRANSFORM_NODE_H_ | 5 #ifndef CC_TREES_TRANSFORM_NODE_H_ |
| 6 #define CC_TREES_TRANSFORM_NODE_H_ | 6 #define CC_TREES_TRANSFORM_NODE_H_ |
| 7 | 7 |
| 8 #include "cc/base/cc_export.h" | 8 #include "cc/base/cc_export.h" |
| 9 #include "ui/gfx/geometry/point_f.h" | 9 #include "ui/gfx/geometry/point_f.h" |
| 10 #include "ui/gfx/geometry/scroll_offset.h" | 10 #include "ui/gfx/geometry/scroll_offset.h" |
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| 111 | 111 |
| 112 // We need to track changes to to_screen transform to compute the damage rect. | 112 // We need to track changes to to_screen transform to compute the damage rect. |
| 113 bool transform_changed : 1; | 113 bool transform_changed : 1; |
| 114 | 114 |
| 115 // TODO(vollick): will be moved when accelerated effects are implemented. | 115 // TODO(vollick): will be moved when accelerated effects are implemented. |
| 116 float post_local_scale_factor; | 116 float post_local_scale_factor; |
| 117 | 117 |
| 118 gfx::Vector2dF surface_contents_scale; | 118 gfx::Vector2dF surface_contents_scale; |
| 119 | 119 |
| 120 // TODO(vollick): will be moved when accelerated effects are implemented. | 120 // TODO(vollick): will be moved when accelerated effects are implemented. |
| 121 gfx::ScrollOffset scroll_offset; | 121 gfx::ScrollOffset scroll_offset_with_overscroll; |
| 122 | 122 |
| 123 // We scroll snap where possible, but this means fixed-pos elements must be | 123 // We scroll snap where possible, but this means fixed-pos elements must be |
| 124 // adjusted. This value stores the snapped amount for this purpose. | 124 // adjusted. This value stores the snapped amount for this purpose. |
| 125 gfx::Vector2dF scroll_snap; | 125 gfx::Vector2dF scroll_snap; |
| 126 | 126 |
| 127 // TODO(vollick): will be moved when accelerated effects are implemented. | 127 // TODO(vollick): will be moved when accelerated effects are implemented. |
| 128 gfx::Vector2dF source_offset; | 128 gfx::Vector2dF source_offset; |
| 129 gfx::Vector2dF source_to_parent; | 129 gfx::Vector2dF source_to_parent; |
| 130 | 130 |
| 131 bool operator==(const TransformNode& other) const; | 131 bool operator==(const TransformNode& other) const; |
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| 163 | 163 |
| 164 bool operator==(const TransformCachedNodeData& other) const; | 164 bool operator==(const TransformCachedNodeData& other) const; |
| 165 | 165 |
| 166 void ToProtobuf(proto::TransformCachedNodeData* proto) const; | 166 void ToProtobuf(proto::TransformCachedNodeData* proto) const; |
| 167 void FromProtobuf(const proto::TransformCachedNodeData& proto); | 167 void FromProtobuf(const proto::TransformCachedNodeData& proto); |
| 168 }; | 168 }; |
| 169 | 169 |
| 170 } // namespace cc | 170 } // namespace cc |
| 171 | 171 |
| 172 #endif // CC_TREES_TRANSFORM_NODE_H_ | 172 #endif // CC_TREES_TRANSFORM_NODE_H_ |
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