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Side by Side Diff: debugger/QT/SkDebuggerGUI.cpp

Issue 21752002: Support MSAA in the picture debugger (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDebuggerGUI.h" 8 #include "SkDebuggerGUI.h"
9 #include "SkForceLinking.h" 9 #include "SkForceLinking.h"
10 #include "SkGraphics.h" 10 #include "SkGraphics.h"
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
85 connect(&fActionInspector, SIGNAL(triggered()), this, SLOT(actionInspector() )); 85 connect(&fActionInspector, SIGNAL(triggered()), this, SLOT(actionInspector() ));
86 connect(&fActionSettings, SIGNAL(triggered()), this, SLOT(actionSettings())) ; 86 connect(&fActionSettings, SIGNAL(triggered()), this, SLOT(actionSettings())) ;
87 connect(&fFilter, SIGNAL(activated(QString)), this, SLOT(toggleFilter(QStrin g))); 87 connect(&fFilter, SIGNAL(activated(QString)), this, SLOT(toggleFilter(QStrin g)));
88 connect(&fActionProfile, SIGNAL(triggered()), this, SLOT(actionProfile())); 88 connect(&fActionProfile, SIGNAL(triggered()), this, SLOT(actionProfile()));
89 connect(&fActionCancel, SIGNAL(triggered()), this, SLOT(actionCancel())); 89 connect(&fActionCancel, SIGNAL(triggered()), this, SLOT(actionCancel()));
90 connect(&fActionClearBreakpoints, SIGNAL(triggered()), this, SLOT(actionClea rBreakpoints())); 90 connect(&fActionClearBreakpoints, SIGNAL(triggered()), this, SLOT(actionClea rBreakpoints()));
91 connect(&fActionClearDeletes, SIGNAL(triggered()), this, SLOT(actionClearDel etes())); 91 connect(&fActionClearDeletes, SIGNAL(triggered()), this, SLOT(actionClearDel etes()));
92 connect(&fActionClose, SIGNAL(triggered()), this, SLOT(actionClose())); 92 connect(&fActionClose, SIGNAL(triggered()), this, SLOT(actionClose()));
93 connect(fSettingsWidget.getVisibilityButton(), SIGNAL(toggled(bool)), this, SLOT(actionCommandFilter())); 93 connect(fSettingsWidget.getVisibilityButton(), SIGNAL(toggled(bool)), this, SLOT(actionCommandFilter()));
94 #if SK_SUPPORT_GPU 94 #if SK_SUPPORT_GPU
95 connect(fSettingsWidget.getGLCheckBox(), SIGNAL(toggled(bool)), this, SLOT(a ctionGLWidget(bool))); 95 connect(&fSettingsWidget, SIGNAL(glSettingsChanged()), this, SLOT(actionGLWi dget()));
96 #endif 96 #endif
97 connect(fSettingsWidget.getRasterCheckBox(), SIGNAL(toggled(bool)), this, SL OT(actionRasterWidget(bool))); 97 connect(fSettingsWidget.getRasterCheckBox(), SIGNAL(toggled(bool)), this, SL OT(actionRasterWidget(bool)));
98 connect(fSettingsWidget.getOverdrawVizCheckBox(), SIGNAL(toggled(bool)), thi s, SLOT(actionOverdrawVizWidget(bool))); 98 connect(fSettingsWidget.getOverdrawVizCheckBox(), SIGNAL(toggled(bool)), thi s, SLOT(actionOverdrawVizWidget(bool)));
99 connect(&fActionPause, SIGNAL(toggled(bool)), this, SLOT(pauseDrawing(bool)) ); 99 connect(&fActionPause, SIGNAL(toggled(bool)), this, SLOT(pauseDrawing(bool)) );
100 connect(&fActionCreateBreakpoint, SIGNAL(activated()), this, SLOT(toggleBrea kpoint())); 100 connect(&fActionCreateBreakpoint, SIGNAL(activated()), this, SLOT(toggleBrea kpoint()));
101 connect(&fActionShowDeletes, SIGNAL(triggered()), this, SLOT(showDeletes())) ; 101 connect(&fActionShowDeletes, SIGNAL(triggered()), this, SLOT(showDeletes())) ;
102 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(selectCommand(in t))); 102 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(selectCommand(in t)));
103 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), &fSettingsWidget, SLOT(upda teHit(int))); 103 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), &fSettingsWidget, SLOT(upda teHit(int)));
104 connect(&fCanvasWidget, SIGNAL(scaleFactorChanged(float)), this, SLOT(action Scale(float))); 104 connect(&fCanvasWidget, SIGNAL(scaleFactorChanged(float)), this, SLOT(action Scale(float)));
105 connect(&fCanvasWidget, SIGNAL(commandChanged(int)), &fSettingsWidget, SLOT( updateCommand(int))); 105 connect(&fCanvasWidget, SIGNAL(commandChanged(int)), &fSettingsWidget, SLOT( updateCommand(int)));
(...skipping 247 matching lines...) Expand 10 before | Expand all | Expand 10 after
353 353
354 renderer = SkNEW(sk_tools::TiledPictureRenderer); 354 renderer = SkNEW(sk_tools::TiledPictureRenderer);
355 renderer->setTileWidth(256); 355 renderer->setTileWidth(256);
356 renderer->setTileHeight(256); 356 renderer->setTileHeight(256);
357 #else 357 #else
358 sk_tools::SimplePictureRenderer* renderer = NULL; 358 sk_tools::SimplePictureRenderer* renderer = NULL;
359 359
360 renderer = SkNEW(sk_tools::SimplePictureRenderer); 360 renderer = SkNEW(sk_tools::SimplePictureRenderer);
361 361
362 #if SK_SUPPORT_GPU 362 #if SK_SUPPORT_GPU
363 if (Qt::Checked == fSettingsWidget.getGLCheckBox()->checkState()) { 363 if (fSettingsWidget.isGLActive()) {
364 renderer->setDeviceType(sk_tools::PictureRenderer::kGPU_DeviceType); 364 renderer->setDeviceType(sk_tools::PictureRenderer::kGPU_DeviceType);
365 renderer->setSampleCount(fSettingsWidget.getGLSampleCount());
365 } 366 }
366 #endif 367 #endif
367 368
368 #endif 369 #endif
369 370
370 static const int kNumRepeats = 10; 371 static const int kNumRepeats = 10;
371 372
372 run(picture.get(), renderer, kNumRepeats); 373 run(picture.get(), renderer, kNumRepeats);
373 374
374 SkASSERT(picture->count() == fListWidget.count()); 375 SkASSERT(picture->count() == fListWidget.count());
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
452 if (fPause) { 453 if (fPause) {
453 fCanvasWidget.drawTo(fPausedRow); 454 fCanvasWidget.drawTo(fPausedRow);
454 fImageWidget.draw(); 455 fImageWidget.draw();
455 } else { 456 } else {
456 fCanvasWidget.drawTo(currentRow); 457 fCanvasWidget.drawTo(currentRow);
457 fImageWidget.draw(); 458 fImageWidget.draw();
458 } 459 }
459 } 460 }
460 461
461 #if SK_SUPPORT_GPU 462 #if SK_SUPPORT_GPU
462 void SkDebuggerGUI::actionGLWidget(bool isToggled) { 463 void SkDebuggerGUI::actionGLWidget() {
464 bool isToggled = fSettingsWidget.isGLActive();
465 if (isToggled) {
466 fCanvasWidget.setGLSampleCount(fSettingsWidget.getGLSampleCount());
467 }
463 fCanvasWidget.setWidgetVisibility(SkCanvasWidget::kGPU_WidgetType, !isToggle d); 468 fCanvasWidget.setWidgetVisibility(SkCanvasWidget::kGPU_WidgetType, !isToggle d);
464 } 469 }
465 #endif 470 #endif
466 471
467 void SkDebuggerGUI::actionInspector() { 472 void SkDebuggerGUI::actionInspector() {
468 if (fInspectorWidget.isHidden()) { 473 if (fInspectorWidget.isHidden()) {
469 fInspectorWidget.setHidden(false); 474 fInspectorWidget.setHidden(false);
470 fImageWidget.setHidden(false); 475 fImageWidget.setHidden(false);
471 } else { 476 } else {
472 fInspectorWidget.setHidden(true); 477 fInspectorWidget.setHidden(true);
(...skipping 529 matching lines...) Expand 10 before | Expand all | Expand 10 after
1002 } 1007 }
1003 1008
1004 // NOTE(chudy): Makes first item unselectable. 1009 // NOTE(chudy): Makes first item unselectable.
1005 QStandardItemModel* model = qobject_cast<QStandardItemModel*>( 1010 QStandardItemModel* model = qobject_cast<QStandardItemModel*>(
1006 fFilter.model()); 1011 fFilter.model());
1007 QModelIndex firstIndex = model->index(0, fFilter.modelColumn(), 1012 QModelIndex firstIndex = model->index(0, fFilter.modelColumn(),
1008 fFilter.rootModelIndex()); 1013 fFilter.rootModelIndex());
1009 QStandardItem* firstItem = model->itemFromIndex(firstIndex); 1014 QStandardItem* firstItem = model->itemFromIndex(firstIndex);
1010 firstItem->setSelectable(false); 1015 firstItem->setSelectable(false);
1011 } 1016 }
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