OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/at_exit.h" | 5 #include "base/at_exit.h" |
6 #include "base/bind.h" | 6 #include "base/bind.h" |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/i18n/icu_util.h" | 8 #include "base/i18n/icu_util.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/message_loop/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
11 #include "base/strings/string_split.h" | 11 #include "base/strings/string_split.h" |
12 #include "base/time/time.h" | 12 #include "base/time/time.h" |
| 13 #include "cc/output/context_provider.h" |
13 #include "third_party/khronos/GLES2/gl2.h" | 14 #include "third_party/khronos/GLES2/gl2.h" |
14 #include "third_party/skia/include/core/SkXfermode.h" | 15 #include "third_party/skia/include/core/SkXfermode.h" |
15 #include "ui/aura/client/default_capture_client.h" | 16 #include "ui/aura/client/default_capture_client.h" |
16 #include "ui/aura/env.h" | 17 #include "ui/aura/env.h" |
17 #include "ui/aura/focus_manager.h" | 18 #include "ui/aura/focus_manager.h" |
18 #include "ui/aura/root_window.h" | 19 #include "ui/aura/root_window.h" |
19 #include "ui/aura/test/test_screen.h" | 20 #include "ui/aura/test/test_screen.h" |
20 #include "ui/aura/window.h" | 21 #include "ui/aura/window.h" |
21 #include "ui/base/hit_test.h" | 22 #include "ui/base/hit_test.h" |
22 #include "ui/base/resource/resource_bundle.h" | 23 #include "ui/base/resource/resource_bundle.h" |
(...skipping 151 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
174 }; | 175 }; |
175 | 176 |
176 // A benchmark that adds a texture layer that is updated every frame. | 177 // A benchmark that adds a texture layer that is updated every frame. |
177 class WebGLBench : public BenchCompositorObserver { | 178 class WebGLBench : public BenchCompositorObserver { |
178 public: | 179 public: |
179 WebGLBench(Layer* parent, Compositor* compositor, int max_frames) | 180 WebGLBench(Layer* parent, Compositor* compositor, int max_frames) |
180 : BenchCompositorObserver(max_frames), | 181 : BenchCompositorObserver(max_frames), |
181 parent_(parent), | 182 parent_(parent), |
182 webgl_(ui::LAYER_TEXTURED), | 183 webgl_(ui::LAYER_TEXTURED), |
183 compositor_(compositor), | 184 compositor_(compositor), |
184 context_(), | 185 context_provider_(), |
185 texture_(), | 186 texture_(), |
186 fbo_(0), | 187 fbo_(0), |
187 do_draw_(true) { | 188 do_draw_(true) { |
188 CommandLine* command_line = CommandLine::ForCurrentProcess(); | 189 CommandLine* command_line = CommandLine::ForCurrentProcess(); |
189 do_draw_ = !command_line->HasSwitch("disable-draw"); | 190 do_draw_ = !command_line->HasSwitch("disable-draw"); |
190 | 191 |
191 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size"); | 192 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size"); |
192 int width = 0; | 193 int width = 0; |
193 int height = 0; | 194 int height = 0; |
194 if (!webgl_size.empty()) { | 195 if (!webgl_size.empty()) { |
195 std::vector<std::string> split_size; | 196 std::vector<std::string> split_size; |
196 base::SplitString(webgl_size, 'x', &split_size); | 197 base::SplitString(webgl_size, 'x', &split_size); |
197 if (split_size.size() == 2) { | 198 if (split_size.size() == 2) { |
198 width = atoi(split_size[0].c_str()); | 199 width = atoi(split_size[0].c_str()); |
199 height = atoi(split_size[1].c_str()); | 200 height = atoi(split_size[1].c_str()); |
200 } | 201 } |
201 } | 202 } |
202 if (!width || !height) { | 203 if (!width || !height) { |
203 width = 800; | 204 width = 800; |
204 height = 600; | 205 height = 600; |
205 } | 206 } |
206 gfx::Rect bounds(width, height); | 207 gfx::Rect bounds(width, height); |
207 webgl_.SetBounds(bounds); | 208 webgl_.SetBounds(bounds); |
208 parent_->Add(&webgl_); | 209 parent_->Add(&webgl_); |
209 | 210 |
210 context_ = ui::ContextFactory::GetInstance()->CreateOffscreenContext(); | 211 context_provider_ = ui::ContextFactory::GetInstance() |
211 context_->makeContextCurrent(); | 212 ->OffscreenContextProviderForMainThread(); |
212 texture_ = new WebGLTexture(context_.get(), bounds.size()); | 213 WebKit::WebGraphicsContext3D* context = context_provider_->Context3d(); |
213 fbo_ = context_->createFramebuffer(); | 214 context->makeContextCurrent(); |
| 215 texture_ = new WebGLTexture(context, bounds.size()); |
| 216 fbo_ = context->createFramebuffer(); |
214 compositor->AddObserver(this); | 217 compositor->AddObserver(this); |
215 webgl_.SetExternalTexture(texture_.get()); | 218 webgl_.SetExternalTexture(texture_.get()); |
216 context_->bindFramebuffer(GL_FRAMEBUFFER, fbo_); | 219 context->bindFramebuffer(GL_FRAMEBUFFER, fbo_); |
217 context_->framebufferTexture2D( | 220 context->framebufferTexture2D( |
218 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 221 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
219 GL_TEXTURE_2D, texture_->PrepareTexture(), 0); | 222 GL_TEXTURE_2D, texture_->PrepareTexture(), 0); |
220 context_->clearColor(0.f, 1.f, 0.f, 1.f); | 223 context->clearColor(0.f, 1.f, 0.f, 1.f); |
221 context_->clear(GL_COLOR_BUFFER_BIT); | 224 context->clear(GL_COLOR_BUFFER_BIT); |
222 context_->flush(); | 225 context->flush(); |
223 } | 226 } |
224 | 227 |
225 virtual ~WebGLBench() { | 228 virtual ~WebGLBench() { |
226 context_->makeContextCurrent(); | 229 context_provider_->Context3d()->makeContextCurrent(); |
227 context_->deleteFramebuffer(fbo_); | 230 context_provider_->Context3d()->deleteFramebuffer(fbo_); |
228 webgl_.SetExternalTexture(NULL); | 231 webgl_.SetExternalTexture(NULL); |
229 texture_ = NULL; | 232 texture_ = NULL; |
230 compositor_->RemoveObserver(this); | 233 compositor_->RemoveObserver(this); |
231 } | 234 } |
232 | 235 |
233 virtual void Draw() OVERRIDE { | 236 virtual void Draw() OVERRIDE { |
234 if (do_draw_) { | 237 if (do_draw_) { |
235 context_->makeContextCurrent(); | 238 WebKit::WebGraphicsContext3D* context = context_provider_->Context3d(); |
236 context_->clearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f); | 239 context->makeContextCurrent(); |
237 context_->clear(GL_COLOR_BUFFER_BIT); | 240 context->clearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f); |
238 context_->flush(); | 241 context->clear(GL_COLOR_BUFFER_BIT); |
| 242 context->flush(); |
239 } | 243 } |
240 webgl_.SetExternalTexture(texture_.get()); | 244 webgl_.SetExternalTexture(texture_.get()); |
241 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size())); | 245 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size())); |
242 compositor_->ScheduleDraw(); | 246 compositor_->ScheduleDraw(); |
243 } | 247 } |
244 | 248 |
245 private: | 249 private: |
246 Layer* parent_; | 250 Layer* parent_; |
247 Layer webgl_; | 251 Layer webgl_; |
248 Compositor* compositor_; | 252 Compositor* compositor_; |
249 scoped_ptr<WebGraphicsContext3D> context_; | 253 scoped_refptr<cc::ContextProvider> context_provider_; |
250 scoped_refptr<WebGLTexture> texture_; | 254 scoped_refptr<WebGLTexture> texture_; |
251 | 255 |
252 // The FBO that is used to render to the texture. | 256 // The FBO that is used to render to the texture. |
253 unsigned int fbo_; | 257 unsigned int fbo_; |
254 | 258 |
255 // Whether or not to draw to the texture every frame. | 259 // Whether or not to draw to the texture every frame. |
256 bool do_draw_; | 260 bool do_draw_; |
257 | 261 |
258 DISALLOW_COPY_AND_ASSIGN(WebGLBench); | 262 DISALLOW_COPY_AND_ASSIGN(WebGLBench); |
259 }; | 263 }; |
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
354 ui::PrintLayerHierarchy(root_window->layer(), gfx::Point(100, 100)); | 358 ui::PrintLayerHierarchy(root_window->layer(), gfx::Point(100, 100)); |
355 #endif | 359 #endif |
356 | 360 |
357 root_window->ShowRootWindow(); | 361 root_window->ShowRootWindow(); |
358 base::MessageLoopForUI::current()->Run(); | 362 base::MessageLoopForUI::current()->Run(); |
359 focus_client.reset(); | 363 focus_client.reset(); |
360 root_window.reset(); | 364 root_window.reset(); |
361 | 365 |
362 return 0; | 366 return 0; |
363 } | 367 } |
OLD | NEW |