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Issue 21026005: aura: Remove CreateOffscreenContext from ui::ContextFactory. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: offscreencontext: clang-format Created 7 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/test/fake_context_provider.h" 5 #include "cc/debug/fake_context_provider.h"
6 6
7 #include "cc/test/test_web_graphics_context_3d.h" 7 #include "base/logging.h"
8 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
8 9
9 namespace cc { 10 namespace cc {
10 11
11 FakeContextProvider::FakeContextProvider() 12 FakeContextProvider::FakeContextProvider()
12 : bound_(false), 13 : bound_(false),
13 destroyed_(false) { 14 destroyed_(false) {
14 DCHECK(main_thread_checker_.CalledOnValidThread()); 15 DCHECK(main_thread_checker_.CalledOnValidThread());
15 context_thread_checker_.DetachFromThread(); 16 context_thread_checker_.DetachFromThread();
16 } 17 }
17 18
18 FakeContextProvider::~FakeContextProvider() { 19 FakeContextProvider::~FakeContextProvider() {
19 DCHECK(main_thread_checker_.CalledOnValidThread() || 20 DCHECK(main_thread_checker_.CalledOnValidThread() ||
20 context_thread_checker_.CalledOnValidThread()); 21 context_thread_checker_.CalledOnValidThread());
21 } 22 }
22 23
23 bool FakeContextProvider::InitializeOnMainThread( 24 bool FakeContextProvider::InitializeOnMainThread(
24 const CreateCallback& create_callback) { 25 const CreateCallback& create_callback) {
25 DCHECK(main_thread_checker_.CalledOnValidThread()); 26 DCHECK(main_thread_checker_.CalledOnValidThread());
26 27
27 DCHECK(!context3d_); 28 DCHECK(!context3d_);
28 if (create_callback.is_null()) 29 DCHECK(!create_callback.is_null());
29 context3d_ = TestWebGraphicsContext3D::Create().Pass(); 30 context3d_ = create_callback.Run();
30 else
31 context3d_ = create_callback.Run();
32 return context3d_; 31 return context3d_;
33 } 32 }
34 33
35 bool FakeContextProvider::BindToCurrentThread() { 34 bool FakeContextProvider::BindToCurrentThread() {
36 DCHECK(context3d_); 35 DCHECK(context3d_);
37 36
38 // This is called on the thread the context will be used. 37 // This is called on the thread the context will be used.
39 DCHECK(context_thread_checker_.CalledOnValidThread()); 38 DCHECK(context_thread_checker_.CalledOnValidThread());
40 39
41 if (bound_) 40 if (bound_)
42 return true; 41 return true;
43 42
44 bound_ = true; 43 bound_ = true;
45 if (!context3d_->makeContextCurrent()) { 44 if (!context3d_->makeContextCurrent()) {
46 base::AutoLock lock(destroyed_lock_); 45 base::AutoLock lock(destroyed_lock_);
47 destroyed_ = true; 46 destroyed_ = true;
48 return false; 47 return false;
49 } 48 }
50 return true; 49 return true;
51 } 50 }
52 51
53 WebKit::WebGraphicsContext3D* FakeContextProvider::Context3d() { 52 WebKit::WebGraphicsContext3D* FakeContextProvider::Context3d() {
54 DCHECK(context3d_); 53 DCHECK(context3d_);
55 DCHECK(bound_); 54 DCHECK(bound_);
56 DCHECK(context_thread_checker_.CalledOnValidThread()); 55 DCHECK(context_thread_checker_.CalledOnValidThread());
57 56
58 return context3d_.get(); 57 return context3d_.get();
59 } 58 }
59
60 class GrContext* FakeContextProvider::GrContext() { 60 class GrContext* FakeContextProvider::GrContext() {
61 DCHECK(context3d_); 61 DCHECK(context3d_);
62 DCHECK(bound_); 62 DCHECK(bound_);
63 DCHECK(context_thread_checker_.CalledOnValidThread()); 63 DCHECK(context_thread_checker_.CalledOnValidThread());
64 64
65 // TODO(danakj): Make a fake GrContext. 65 // TODO(danakj): Make a fake GrContext that works with a fake Context3d.
66 return NULL; 66 return NULL;
67 } 67 }
68 68
69 void FakeContextProvider::VerifyContexts() { 69 void FakeContextProvider::VerifyContexts() {
70 DCHECK(context3d_); 70 DCHECK(context3d_);
71 DCHECK(bound_); 71 DCHECK(bound_);
72 DCHECK(context_thread_checker_.CalledOnValidThread()); 72 DCHECK(context_thread_checker_.CalledOnValidThread());
73 73
74 if (context3d_->isContextLost()) { 74 if (context3d_->isContextLost()) {
75 base::AutoLock lock(destroyed_lock_); 75 base::AutoLock lock(destroyed_lock_);
76 destroyed_ = true; 76 destroyed_ = true;
77 } 77 }
78 } 78 }
79 79
80 bool FakeContextProvider::DestroyedOnMainThread() { 80 bool FakeContextProvider::DestroyedOnMainThread() {
81 DCHECK(main_thread_checker_.CalledOnValidThread()); 81 DCHECK(main_thread_checker_.CalledOnValidThread());
82 82
83 base::AutoLock lock(destroyed_lock_); 83 base::AutoLock lock(destroyed_lock_);
84 return destroyed_; 84 return destroyed_;
85 } 85 }
86 86
87 void FakeContextProvider::SetLostContextCallback( 87 void FakeContextProvider::SetLostContextCallback(
88 const LostContextCallback& cb) { 88 const LostContextCallback& cb) {
89 DCHECK(context_thread_checker_.CalledOnValidThread()); 89 DCHECK(context_thread_checker_.CalledOnValidThread());
90 NOTIMPLEMENTED(); 90 NOTIMPLEMENTED();
91 } 91 }
92 92
93 } // namespace cc 93 } // namespace cc
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