| Index: icu51/source/common/uvector.h
|
| ===================================================================
|
| --- icu51/source/common/uvector.h (revision 0)
|
| +++ icu51/source/common/uvector.h (revision 0)
|
| @@ -0,0 +1,413 @@
|
| +/*
|
| +**********************************************************************
|
| +* Copyright (C) 1999-2013, International Business Machines
|
| +* Corporation and others. All Rights Reserved.
|
| +**********************************************************************
|
| +* Date Name Description
|
| +* 10/22/99 alan Creation. This is an internal header.
|
| +* It should not be exported.
|
| +**********************************************************************
|
| +*/
|
| +
|
| +#ifndef UVECTOR_H
|
| +#define UVECTOR_H
|
| +
|
| +#include "unicode/utypes.h"
|
| +#include "unicode/uobject.h"
|
| +#include "cmemory.h"
|
| +#include "uarrsort.h"
|
| +#include "uelement.h"
|
| +
|
| +U_NAMESPACE_BEGIN
|
| +
|
| +/**
|
| + * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
|
| + * that is (mostly) compatible with java.util.Vector.
|
| + *
|
| + * <p>This is a very simple implementation, written to satisfy an
|
| + * immediate porting need. As such, it is not completely fleshed out,
|
| + * and it aims for simplicity and conformity. Nonetheless, it serves
|
| + * its purpose (porting code from java that uses java.util.Vector)
|
| + * well, and it could be easily made into a more robust vector class.
|
| + *
|
| + * <p><b>Design notes</b>
|
| + *
|
| + * <p>There is index bounds checking, but little is done about it. If
|
| + * indices are out of bounds, either nothing happens, or zero is
|
| + * returned. We <em>do</em> avoid indexing off into the weeds.
|
| + *
|
| + * <p>There is detection of out of memory, but the handling is very
|
| + * coarse-grained -- similar to UnicodeString's protocol, but even
|
| + * coarser. The class contains <em>one static flag</em> that is set
|
| + * when any call to <tt>new</tt> returns zero. This allows the caller
|
| + * to use several vectors and make just one check at the end to see if
|
| + * a memory failure occurred. This is more efficient than making a
|
| + * check after each call on each vector when doing many operations on
|
| + * multiple vectors. The single static flag works best when memory
|
| + * failures are infrequent, and when recovery options are limited or
|
| + * nonexistent.
|
| + *
|
| + * <p>Since we don't have garbage collection, UVector was given the
|
| + * option to <em>own</em>its contents. To employ this, set a deleter
|
| + * function. The deleter is called on a void* pointer when that
|
| + * pointer is released by the vector, either when the vector itself is
|
| + * destructed, or when a call to setElementAt() overwrites an element,
|
| + * or when a call to remove() or one of its variants explicitly
|
| + * removes an element. If no deleter is set, or the deleter is set to
|
| + * zero, then it is assumed that the caller will delete elements as
|
| + * needed.
|
| + *
|
| + * <p>In order to implement methods such as contains() and indexOf(),
|
| + * UVector needs a way to compare objects for equality. To do so, it
|
| + * uses a comparison frunction, or "comparer." If the comparer is not
|
| + * set, or is set to zero, then all such methods will act as if the
|
| + * vector contains no element. That is, indexOf() will always return
|
| + * -1, contains() will always return FALSE, etc.
|
| + *
|
| + * <p><b>To do</b>
|
| + *
|
| + * <p>Improve the handling of index out of bounds errors.
|
| + *
|
| + * @author Alan Liu
|
| + */
|
| +class U_COMMON_API UVector : public UObject {
|
| + // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
|
| + // its basic storage type. It uses UElementsAreEqual as its
|
| + // comparison function. It uses UObjectDeleter as its deleter
|
| + // function. These are named for hashtables, but used here as-is
|
| + // rather than duplicating the type. This allows sharing of
|
| + // support functions.
|
| +
|
| +private:
|
| + int32_t count;
|
| +
|
| + int32_t capacity;
|
| +
|
| + UElement* elements;
|
| +
|
| + UObjectDeleter *deleter;
|
| +
|
| + UElementsAreEqual *comparer;
|
| +
|
| +public:
|
| + UVector(UErrorCode &status);
|
| +
|
| + UVector(int32_t initialCapacity, UErrorCode &status);
|
| +
|
| + UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
|
| +
|
| + UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
|
| +
|
| + virtual ~UVector();
|
| +
|
| + /**
|
| + * Assign this object to another (make this a copy of 'other').
|
| + * Use the 'assign' function to assign each element.
|
| + */
|
| + void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
|
| +
|
| + /**
|
| + * Compare this vector with another. They will be considered
|
| + * equal if they are of the same size and all elements are equal,
|
| + * as compared using this object's comparer.
|
| + */
|
| + UBool operator==(const UVector& other);
|
| +
|
| + /**
|
| + * Equivalent to !operator==()
|
| + */
|
| + inline UBool operator!=(const UVector& other);
|
| +
|
| + //------------------------------------------------------------
|
| + // java.util.Vector API
|
| + //------------------------------------------------------------
|
| +
|
| + void addElement(void* obj, UErrorCode &status);
|
| +
|
| + void addElement(int32_t elem, UErrorCode &status);
|
| +
|
| + void setElementAt(void* obj, int32_t index);
|
| +
|
| + void setElementAt(int32_t elem, int32_t index);
|
| +
|
| + void insertElementAt(void* obj, int32_t index, UErrorCode &status);
|
| +
|
| + void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
|
| +
|
| + void* elementAt(int32_t index) const;
|
| +
|
| + int32_t elementAti(int32_t index) const;
|
| +
|
| + UBool equals(const UVector &other) const;
|
| +
|
| + void* firstElement(void) const;
|
| +
|
| + void* lastElement(void) const;
|
| +
|
| + int32_t lastElementi(void) const;
|
| +
|
| + int32_t indexOf(void* obj, int32_t startIndex = 0) const;
|
| +
|
| + int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
|
| +
|
| + UBool contains(void* obj) const;
|
| +
|
| + UBool contains(int32_t obj) const;
|
| +
|
| + UBool containsAll(const UVector& other) const;
|
| +
|
| + UBool removeAll(const UVector& other);
|
| +
|
| + UBool retainAll(const UVector& other);
|
| +
|
| + void removeElementAt(int32_t index);
|
| +
|
| + UBool removeElement(void* obj);
|
| +
|
| + void removeAllElements();
|
| +
|
| + int32_t size(void) const;
|
| +
|
| + UBool isEmpty(void) const;
|
| +
|
| + UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
|
| +
|
| + /**
|
| + * Change the size of this vector as follows: If newSize is
|
| + * smaller, then truncate the array, possibly deleting held
|
| + * elements for i >= newSize. If newSize is larger, grow the
|
| + * array, filling in new slots with NULL.
|
| + */
|
| + void setSize(int32_t newSize, UErrorCode &status);
|
| +
|
| + /**
|
| + * Fill in the given array with all elements of this vector.
|
| + */
|
| + void** toArray(void** result) const;
|
| +
|
| + //------------------------------------------------------------
|
| + // New API
|
| + //------------------------------------------------------------
|
| +
|
| + UObjectDeleter *setDeleter(UObjectDeleter *d);
|
| +
|
| + UElementsAreEqual *setComparer(UElementsAreEqual *c);
|
| +
|
| + void* operator[](int32_t index) const;
|
| +
|
| + /**
|
| + * Removes the element at the given index from this vector and
|
| + * transfer ownership of it to the caller. After this call, the
|
| + * caller owns the result and must delete it and the vector entry
|
| + * at 'index' is removed, shifting all subsequent entries back by
|
| + * one index and shortening the size of the vector by one. If the
|
| + * index is out of range or if there is no item at the given index
|
| + * then 0 is returned and the vector is unchanged.
|
| + */
|
| + void* orphanElementAt(int32_t index);
|
| +
|
| + /**
|
| + * Returns true if this vector contains none of the elements
|
| + * of the given vector.
|
| + * @param other vector to be checked for containment
|
| + * @return true if the test condition is met
|
| + */
|
| + UBool containsNone(const UVector& other) const;
|
| +
|
| + /**
|
| + * Insert the given object into this vector at its sorted position
|
| + * as defined by 'compare'. The current elements are assumed to
|
| + * be sorted already.
|
| + */
|
| + void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
|
| +
|
| + /**
|
| + * Insert the given integer into this vector at its sorted position
|
| + * as defined by 'compare'. The current elements are assumed to
|
| + * be sorted already.
|
| + */
|
| + void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
|
| +
|
| + /**
|
| + * Sort the contents of the vector, assuming that the contents of the
|
| + * vector are of type int32_t.
|
| + */
|
| + void sorti(UErrorCode &ec);
|
| +
|
| + /**
|
| + * Sort the contents of this vector, using a caller-supplied function
|
| + * to do the comparisons. (It's confusing that
|
| + * UVector's UElementComparator function is different from the
|
| + * UComparator function type defined in uarrsort.h)
|
| + */
|
| + void sort(UElementComparator *compare, UErrorCode &ec);
|
| +
|
| + /**
|
| + * Stable sort the contents of this vector using a caller-supplied function
|
| + * of type UComparator to do the comparison. Provides more flexibility
|
| + * than UVector::sort() because an additional user parameter can be passed to
|
| + * the comparison function.
|
| + */
|
| + void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
|
| +
|
| + /**
|
| + * ICU "poor man's RTTI", returns a UClassID for this class.
|
| + */
|
| + static UClassID U_EXPORT2 getStaticClassID();
|
| +
|
| + /**
|
| + * ICU "poor man's RTTI", returns a UClassID for the actual class.
|
| + */
|
| + virtual UClassID getDynamicClassID() const;
|
| +
|
| +private:
|
| + void _init(int32_t initialCapacity, UErrorCode &status);
|
| +
|
| + int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
|
| +
|
| + void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
|
| +
|
| + // Disallow
|
| + UVector(const UVector&);
|
| +
|
| + // Disallow
|
| + UVector& operator=(const UVector&);
|
| +
|
| +};
|
| +
|
| +
|
| +/**
|
| + * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
|
| + * that is (mostly) compatible with java.util.Stack. As in java, this
|
| + * is merely a paper thin layer around UVector. See the UVector
|
| + * documentation for further information.
|
| + *
|
| + * <p><b>Design notes</b>
|
| + *
|
| + * <p>The element at index <tt>n-1</tt> is (of course) the top of the
|
| + * stack.
|
| + *
|
| + * <p>The poorly named <tt>empty()</tt> method doesn't empty the
|
| + * stack; it determines if the stack is empty.
|
| + *
|
| + * @author Alan Liu
|
| + */
|
| +class U_COMMON_API UStack : public UVector {
|
| +public:
|
| + UStack(UErrorCode &status);
|
| +
|
| + UStack(int32_t initialCapacity, UErrorCode &status);
|
| +
|
| + UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
|
| +
|
| + UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
|
| +
|
| + virtual ~UStack();
|
| +
|
| + // It's okay not to have a virtual destructor (in UVector)
|
| + // because UStack has no special cleanup to do.
|
| +
|
| + UBool empty(void) const;
|
| +
|
| + void* peek(void) const;
|
| +
|
| + int32_t peeki(void) const;
|
| +
|
| + void* pop(void);
|
| +
|
| + int32_t popi(void);
|
| +
|
| + void* push(void* obj, UErrorCode &status);
|
| +
|
| + int32_t push(int32_t i, UErrorCode &status);
|
| +
|
| + /*
|
| + If the object o occurs as an item in this stack,
|
| + this method returns the 1-based distance from the top of the stack.
|
| + */
|
| + int32_t search(void* obj) const;
|
| +
|
| + /**
|
| + * ICU "poor man's RTTI", returns a UClassID for this class.
|
| + */
|
| + static UClassID U_EXPORT2 getStaticClassID();
|
| +
|
| + /**
|
| + * ICU "poor man's RTTI", returns a UClassID for the actual class.
|
| + */
|
| + virtual UClassID getDynamicClassID() const;
|
| +
|
| +private:
|
| + // Disallow
|
| + UStack(const UStack&);
|
| +
|
| + // Disallow
|
| + UStack& operator=(const UStack&);
|
| +};
|
| +
|
| +
|
| +// UVector inlines
|
| +
|
| +inline int32_t UVector::size(void) const {
|
| + return count;
|
| +}
|
| +
|
| +inline UBool UVector::isEmpty(void) const {
|
| + return count == 0;
|
| +}
|
| +
|
| +inline UBool UVector::contains(void* obj) const {
|
| + return indexOf(obj) >= 0;
|
| +}
|
| +
|
| +inline UBool UVector::contains(int32_t obj) const {
|
| + return indexOf(obj) >= 0;
|
| +}
|
| +
|
| +inline void* UVector::firstElement(void) const {
|
| + return elementAt(0);
|
| +}
|
| +
|
| +inline void* UVector::lastElement(void) const {
|
| + return elementAt(count-1);
|
| +}
|
| +
|
| +inline int32_t UVector::lastElementi(void) const {
|
| + return elementAti(count-1);
|
| +}
|
| +
|
| +inline void* UVector::operator[](int32_t index) const {
|
| + return elementAt(index);
|
| +}
|
| +
|
| +inline UBool UVector::operator!=(const UVector& other) {
|
| + return !operator==(other);
|
| +}
|
| +
|
| +// UStack inlines
|
| +
|
| +inline UBool UStack::empty(void) const {
|
| + return isEmpty();
|
| +}
|
| +
|
| +inline void* UStack::peek(void) const {
|
| + return lastElement();
|
| +}
|
| +
|
| +inline int32_t UStack::peeki(void) const {
|
| + return lastElementi();
|
| +}
|
| +
|
| +inline void* UStack::push(void* obj, UErrorCode &status) {
|
| + addElement(obj, status);
|
| + return obj;
|
| +}
|
| +
|
| +inline int32_t UStack::push(int32_t i, UErrorCode &status) {
|
| + addElement(i, status);
|
| + return i;
|
| +}
|
| +
|
| +U_NAMESPACE_END
|
| +
|
| +#endif
|
|
|
| Property changes on: icu51/source/common/uvector.h
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|