Index: content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
diff --git a/content/renderer/media/renderer_gpu_video_decoder_factories.cc b/content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
similarity index 54% |
rename from content/renderer/media/renderer_gpu_video_decoder_factories.cc |
rename to content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
index d33e5901b2af82388a5364012575a4c9cf109e4e..bf5b002245b3f0d3e8af96798ffacda6f1ca7a19 100644 |
--- a/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
+++ b/content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
@@ -2,7 +2,7 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "content/renderer/media/renderer_gpu_video_decoder_factories.h" |
+#include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" |
#include <GLES2/gl2.h> |
#include <GLES2/gl2ext.h> |
@@ -17,8 +17,8 @@ |
namespace content { |
-RendererGpuVideoDecoderFactories::~RendererGpuVideoDecoderFactories() {} |
-RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
+RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {} |
+RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories( |
GpuChannelHost* gpu_channel_host, |
const scoped_refptr<base::MessageLoopProxy>& message_loop, |
WebGraphicsContext3DCommandBufferImpl* context) |
@@ -28,32 +28,35 @@ RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
aborted_waiter_(true, false), |
message_loop_async_waiter_(false, false), |
render_thread_async_waiter_(false, false) { |
- if (message_loop_->BelongsToCurrentThread()) { |
- AsyncGetContext(context); |
- message_loop_async_waiter_.Reset(); |
- return; |
+ if (context) { |
Ami GONE FROM CHROMIUM
2013/07/31 23:01:12
how can this fail?
if it's necessary, please rever
sheu
2013/08/02 01:27:49
If we disable HW-accelerated decode, we won't get
|
+ if (message_loop_->BelongsToCurrentThread()) { |
+ AsyncGetContext(context); |
+ message_loop_async_waiter_.Reset(); |
+ return; |
+ } |
+ // Wait for the context to be acquired. |
+ message_loop_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncGetContext, |
+ // Unretained to avoid ref/deref'ing |*this|, which is not |
+ // yet stored in a scoped_refptr. Safe because the Wait() |
+ // below keeps us alive until this task completes. |
+ base::Unretained(this), |
+ // OK to pass raw because the pointee is only deleted on the |
+ // compositor thread, and only as the result of a PostTask |
+ // from the render thread which can only happen after this |
+ // function returns, so our PostTask will run first. |
+ context)); |
+ message_loop_async_waiter_.Wait(); |
} |
- // Wait for the context to be acquired. |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncGetContext, |
- // Unretained to avoid ref/deref'ing |*this|, which is not yet stored in a |
- // scoped_refptr. Safe because the Wait() below keeps us alive until this |
- // task completes. |
- base::Unretained(this), |
- // OK to pass raw because the pointee is only deleted on the compositor |
- // thread, and only as the result of a PostTask from the render thread |
- // which can only happen after this function returns, so our PostTask will |
- // run first. |
- context)); |
- message_loop_async_waiter_.Wait(); |
} |
-RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories() |
+RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories() |
: aborted_waiter_(true, false), |
message_loop_async_waiter_(false, false), |
render_thread_async_waiter_(false, false) {} |
-void RendererGpuVideoDecoderFactories::AsyncGetContext( |
+void RendererGpuVideoAcceleratorFactories::AsyncGetContext( |
WebGraphicsContext3DCommandBufferImpl* context) { |
context_ = context->AsWeakPtr(); |
if (context_.get()) { |
@@ -66,20 +69,23 @@ void RendererGpuVideoDecoderFactories::AsyncGetContext( |
message_loop_async_waiter_.Signal(); |
} |
-media::VideoDecodeAccelerator* |
-RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( |
+scoped_ptr<media::VideoDecodeAccelerator> |
+RendererGpuVideoAcceleratorFactories::CreateVideoDecodeAccelerator( |
media::VideoCodecProfile profile, |
media::VideoDecodeAccelerator::Client* client) { |
if (message_loop_->BelongsToCurrentThread()) { |
AsyncCreateVideoDecodeAccelerator(profile, client); |
message_loop_async_waiter_.Reset(); |
- return vda_.release(); |
+ return vda_.Pass(); |
} |
// The VDA is returned in the vda_ member variable by the |
// AsyncCreateVideoDecodeAccelerator() function. |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator, |
- this, profile, client)); |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories:: |
+ AsyncCreateVideoDecodeAccelerator, |
Ami GONE FROM CHROMIUM
2013/07/31 23:01:12
Ugh, is this what clang-format makes?? If yes, IM
sheu
2013/08/02 01:27:49
It's just because the scoped function name is so l
Ami GONE FROM CHROMIUM
2013/08/02 18:42:40
I disagree, possibly because I believe the clang-f
|
+ this, |
+ profile, |
+ client)); |
base::WaitableEvent* objects[] = {&aborted_waiter_, |
&message_loop_async_waiter_}; |
@@ -87,17 +93,49 @@ RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( |
// If we are aborting and the VDA is created by the |
// AsyncCreateVideoDecodeAccelerator() function later we need to ensure |
// that it is destroyed on the same thread. |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator, |
- this)); |
- return NULL; |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories:: |
+ AsyncDestroyVideoDecodeAccelerator, |
+ this)); |
+ return scoped_ptr<media::VideoDecodeAccelerator>(); |
+ } |
+ return vda_.Pass(); |
+} |
+ |
+scoped_ptr<media::VideoEncodeAccelerator> |
+RendererGpuVideoAcceleratorFactories::CreateVideoEncodeAccelerator( |
+ media::VideoEncodeAccelerator::Client* client) { |
+ if (message_loop_->BelongsToCurrentThread()) { |
+ AsyncCreateVideoEncodeAccelerator(client); |
+ message_loop_async_waiter_.Reset(); |
+ return vea_.Pass(); |
+ } |
+ // The VEA is returned in the vea_ member variable by the |
+ // AsyncCreateVideoEncodeAccelerator() function. |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories:: |
+ AsyncCreateVideoEncodeAccelerator, |
+ this, |
+ client)); |
+ |
+ base::WaitableEvent* objects[] = {&aborted_waiter_, |
+ &message_loop_async_waiter_}; |
+ if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { |
+ // If we are aborting and the VDA is created by the |
+ // AsyncCreateVideoEncodeAccelerator() function later we need to ensure |
+ // that it is destroyed on the same thread. |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories:: |
+ AsyncDestroyVideoEncodeAccelerator, |
+ this)); |
+ return scoped_ptr<media::VideoEncodeAccelerator>(); |
} |
- return vda_.release(); |
+ return vea_.Pass(); |
} |
-void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( |
- media::VideoCodecProfile profile, |
- media::VideoDecodeAccelerator::Client* client) { |
+void RendererGpuVideoAcceleratorFactories::AsyncCreateVideoDecodeAccelerator( |
+ media::VideoCodecProfile profile, |
+ media::VideoDecodeAccelerator::Client* client) { |
DCHECK(message_loop_->BelongsToCurrentThread()); |
if (context_.get() && context_->GetCommandBufferProxy()) { |
@@ -107,8 +145,17 @@ void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( |
message_loop_async_waiter_.Signal(); |
} |
-uint32 RendererGpuVideoDecoderFactories::CreateTextures( |
- int32 count, const gfx::Size& size, |
+void RendererGpuVideoAcceleratorFactories::AsyncCreateVideoEncodeAccelerator( |
+ media::VideoEncodeAccelerator::Client* client) { |
+ DCHECK(message_loop_->BelongsToCurrentThread()); |
+ |
+ vea_ = gpu_channel_host_->CreateVideoEncoder(client).Pass(); |
+ message_loop_async_waiter_.Signal(); |
+} |
+ |
+uint32 RendererGpuVideoAcceleratorFactories::CreateTextures( |
+ int32 count, |
+ const gfx::Size& size, |
std::vector<uint32>* texture_ids, |
std::vector<gpu::Mailbox>* texture_mailboxes, |
uint32 texture_target) { |
@@ -121,9 +168,14 @@ uint32 RendererGpuVideoDecoderFactories::CreateTextures( |
message_loop_async_waiter_.Reset(); |
return sync_point; |
} |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
- count, size, texture_target, &sync_point)); |
+ message_loop_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncCreateTextures, |
+ this, |
+ count, |
+ size, |
+ texture_target, |
+ &sync_point)); |
base::WaitableEvent* objects[] = {&aborted_waiter_, |
&message_loop_async_waiter_}; |
@@ -134,8 +186,10 @@ uint32 RendererGpuVideoDecoderFactories::CreateTextures( |
return sync_point; |
} |
-void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
- int32 count, const gfx::Size& size, uint32 texture_target, |
+void RendererGpuVideoAcceleratorFactories::AsyncCreateTextures( |
+ int32 count, |
+ const gfx::Size& size, |
+ uint32 texture_target, |
uint32* sync_point) { |
DCHECK(message_loop_->BelongsToCurrentThread()); |
DCHECK(texture_target); |
@@ -157,8 +211,15 @@ void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
if (texture_target == GL_TEXTURE_2D) { |
- gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
+ gles2->TexImage2D(texture_target, |
+ 0, |
+ GL_RGBA, |
+ size.width(), |
+ size.height(), |
+ 0, |
+ GL_RGBA, |
+ GL_UNSIGNED_BYTE, |
+ NULL); |
} |
gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); |
gles2->ProduceTextureCHROMIUM(texture_target, |
@@ -175,16 +236,20 @@ void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
message_loop_async_waiter_.Signal(); |
} |
-void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
+void RendererGpuVideoAcceleratorFactories::DeleteTexture(uint32 texture_id) { |
if (message_loop_->BelongsToCurrentThread()) { |
AsyncDeleteTexture(texture_id); |
return; |
} |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
+ message_loop_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncDeleteTexture, |
+ this, |
+ texture_id)); |
} |
-void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { |
+void RendererGpuVideoAcceleratorFactories::AsyncDeleteTexture( |
+ uint32 texture_id) { |
DCHECK(message_loop_->BelongsToCurrentThread()); |
if (!context_.get()) |
return; |
@@ -194,23 +259,25 @@ void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { |
DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
} |
-void RendererGpuVideoDecoderFactories::WaitSyncPoint(uint32 sync_point) { |
+void RendererGpuVideoAcceleratorFactories::WaitSyncPoint(uint32 sync_point) { |
if (message_loop_->BelongsToCurrentThread()) { |
AsyncWaitSyncPoint(sync_point); |
message_loop_async_waiter_.Reset(); |
return; |
} |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint, |
- this, |
- sync_point)); |
+ message_loop_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncWaitSyncPoint, |
+ this, |
+ sync_point)); |
base::WaitableEvent* objects[] = {&aborted_waiter_, |
&message_loop_async_waiter_}; |
base::WaitableEvent::WaitMany(objects, arraysize(objects)); |
} |
-void RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint(uint32 sync_point) { |
+void RendererGpuVideoAcceleratorFactories::AsyncWaitSyncPoint( |
+ uint32 sync_point) { |
DCHECK(message_loop_->BelongsToCurrentThread()); |
if (!context_) { |
message_loop_async_waiter_.Signal(); |
@@ -222,9 +289,10 @@ void RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint(uint32 sync_point) { |
message_loop_async_waiter_.Signal(); |
} |
-void RendererGpuVideoDecoderFactories::ReadPixels( |
- uint32 texture_id, uint32 texture_target, const gfx::Size& size, |
- const SkBitmap& pixels) { |
+void RendererGpuVideoAcceleratorFactories::ReadPixels(uint32 texture_id, |
+ uint32 texture_target, |
+ const gfx::Size& size, |
+ const SkBitmap& pixels) { |
// SkBitmaps use the SkPixelRef object to refcount the underlying pixels. |
// Multiple SkBitmaps can share a SkPixelRef instance. We use this to |
// ensure that the underlying pixels in the SkBitmap passed in remain valid |
@@ -232,9 +300,13 @@ void RendererGpuVideoDecoderFactories::ReadPixels( |
read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); |
if (!message_loop_->BelongsToCurrentThread()) { |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncReadPixels, this, |
- texture_id, texture_target, size)); |
+ message_loop_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncReadPixels, |
+ this, |
+ texture_id, |
+ texture_target, |
+ size)); |
base::WaitableEvent* objects[] = {&aborted_waiter_, |
&message_loop_async_waiter_}; |
if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
@@ -246,8 +318,10 @@ void RendererGpuVideoDecoderFactories::ReadPixels( |
read_pixels_bitmap_.setPixelRef(NULL); |
} |
-void RendererGpuVideoDecoderFactories::AsyncReadPixels( |
- uint32 texture_id, uint32 texture_target, const gfx::Size& size) { |
+void RendererGpuVideoAcceleratorFactories::AsyncReadPixels( |
+ uint32 texture_id, |
+ uint32 texture_target, |
+ const gfx::Size& size) { |
DCHECK(message_loop_->BelongsToCurrentThread()); |
if (!context_.get()) { |
message_loop_async_waiter_.Signal(); |
@@ -269,25 +343,32 @@ void RendererGpuVideoDecoderFactories::AsyncReadPixels( |
GLuint fb; |
gles2->GenFramebuffers(1, &fb); |
gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); |
- gles2->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
- texture_target, tmp_texture, 0); |
+ gles2->FramebufferTexture2D( |
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, tmp_texture, 0); |
gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); |
- gles2->ReadPixels(0, 0, size.width(), size.height(), GL_BGRA_EXT, |
- GL_UNSIGNED_BYTE, read_pixels_bitmap_.pixelRef()->pixels()); |
+ gles2->ReadPixels(0, |
+ 0, |
+ size.width(), |
+ size.height(), |
+ GL_BGRA_EXT, |
+ GL_UNSIGNED_BYTE, |
+ read_pixels_bitmap_.pixelRef()->pixels()); |
gles2->DeleteFramebuffers(1, &fb); |
gles2->DeleteTextures(1, &tmp_texture); |
DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
message_loop_async_waiter_.Signal(); |
} |
-base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory( |
+base::SharedMemory* RendererGpuVideoAcceleratorFactories::CreateSharedMemory( |
size_t size) { |
if (main_message_loop_->BelongsToCurrentThread()) { |
return ChildThread::current()->AllocateSharedMemory(size); |
} |
- main_message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory, this, |
- size)); |
+ main_message_loop_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncCreateSharedMemory, |
+ this, |
+ size)); |
base::WaitableEvent* objects[] = {&aborted_waiter_, |
&render_thread_async_waiter_}; |
@@ -296,7 +377,8 @@ base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory( |
return shared_memory_segment_.release(); |
} |
-void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory(size_t size) { |
+void RendererGpuVideoAcceleratorFactories::AsyncCreateSharedMemory( |
+ size_t size) { |
DCHECK_EQ(base::MessageLoop::current(), |
ChildThread::current()->message_loop()); |
@@ -306,22 +388,20 @@ void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory(size_t size) { |
} |
scoped_refptr<base::MessageLoopProxy> |
-RendererGpuVideoDecoderFactories::GetMessageLoop() { |
+RendererGpuVideoAcceleratorFactories::GetMessageLoop() { |
return message_loop_; |
} |
-void RendererGpuVideoDecoderFactories::Abort() { |
- aborted_waiter_.Signal(); |
-} |
+void RendererGpuVideoAcceleratorFactories::Abort() { aborted_waiter_.Signal(); } |
-bool RendererGpuVideoDecoderFactories::IsAborted() { |
+bool RendererGpuVideoAcceleratorFactories::IsAborted() { |
return aborted_waiter_.IsSignaled(); |
} |
-scoped_refptr<media::GpuVideoDecoderFactories> |
-RendererGpuVideoDecoderFactories::Clone() { |
- scoped_refptr<RendererGpuVideoDecoderFactories> factories = |
- new RendererGpuVideoDecoderFactories(); |
+scoped_refptr<media::GpuVideoAcceleratorFactories> |
+RendererGpuVideoAcceleratorFactories::Clone() { |
+ scoped_refptr<RendererGpuVideoAcceleratorFactories> factories = |
+ new RendererGpuVideoAcceleratorFactories(); |
factories->message_loop_ = message_loop_; |
factories->main_message_loop_ = main_message_loop_; |
factories->gpu_channel_host_ = gpu_channel_host_; |
@@ -329,10 +409,18 @@ RendererGpuVideoDecoderFactories::Clone() { |
return factories; |
} |
-void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { |
+void |
+RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoDecodeAccelerator() { |
// OK to release because Destroy() will delete the VDA instance. |
if (vda_) |
vda_.release()->Destroy(); |
} |
+void |
+RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoEncodeAccelerator() { |
+ // OK to release because Destroy() will delete the VDA instance. |
+ if (vea_) |
+ vea_.release()->Destroy(); |
+} |
+ |
} // namespace content |