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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | |
6 | |
7 #include <GLES2/gl2.h> | |
8 #include <GLES2/gl2ext.h> | |
9 | |
10 #include "base/bind.h" | |
11 #include "content/child/child_thread.h" | |
12 #include "content/common/gpu/client/gpu_channel_host.h" | |
13 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | |
14 #include "gpu/command_buffer/client/gles2_implementation.h" | |
15 #include "gpu/ipc/command_buffer_proxy.h" | |
16 #include "third_party/skia/include/core/SkPixelRef.h" | |
17 | |
18 namespace content { | |
19 | |
20 RendererGpuVideoDecoderFactories::~RendererGpuVideoDecoderFactories() {} | |
21 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( | |
22 GpuChannelHost* gpu_channel_host, | |
23 const scoped_refptr<base::MessageLoopProxy>& message_loop, | |
24 WebGraphicsContext3DCommandBufferImpl* context) | |
25 : message_loop_(message_loop), | |
26 main_message_loop_(base::MessageLoopProxy::current()), | |
27 gpu_channel_host_(gpu_channel_host), | |
28 aborted_waiter_(true, false), | |
29 message_loop_async_waiter_(false, false), | |
30 render_thread_async_waiter_(false, false) { | |
31 if (message_loop_->BelongsToCurrentThread()) { | |
32 AsyncGetContext(context); | |
33 message_loop_async_waiter_.Reset(); | |
34 return; | |
35 } | |
36 // Wait for the context to be acquired. | |
37 message_loop_->PostTask(FROM_HERE, base::Bind( | |
38 &RendererGpuVideoDecoderFactories::AsyncGetContext, | |
39 // Unretained to avoid ref/deref'ing |*this|, which is not yet stored in a | |
40 // scoped_refptr. Safe because the Wait() below keeps us alive until this | |
41 // task completes. | |
42 base::Unretained(this), | |
43 // OK to pass raw because the pointee is only deleted on the compositor | |
44 // thread, and only as the result of a PostTask from the render thread | |
45 // which can only happen after this function returns, so our PostTask will | |
46 // run first. | |
47 context)); | |
48 message_loop_async_waiter_.Wait(); | |
49 } | |
50 | |
51 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories() | |
52 : aborted_waiter_(true, false), | |
53 message_loop_async_waiter_(false, false), | |
54 render_thread_async_waiter_(false, false) {} | |
55 | |
56 void RendererGpuVideoDecoderFactories::AsyncGetContext( | |
57 WebGraphicsContext3DCommandBufferImpl* context) { | |
58 context_ = context->AsWeakPtr(); | |
59 if (context_.get()) { | |
60 if (context_->makeContextCurrent()) { | |
61 // Called once per media player, but is a no-op after the first one in | |
62 // each renderer. | |
63 context_->insertEventMarkerEXT("GpuVDAContext3D"); | |
64 } | |
65 } | |
66 message_loop_async_waiter_.Signal(); | |
67 } | |
68 | |
69 media::VideoDecodeAccelerator* | |
70 RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( | |
71 media::VideoCodecProfile profile, | |
72 media::VideoDecodeAccelerator::Client* client) { | |
73 if (message_loop_->BelongsToCurrentThread()) { | |
74 AsyncCreateVideoDecodeAccelerator(profile, client); | |
75 message_loop_async_waiter_.Reset(); | |
76 return vda_.release(); | |
77 } | |
78 // The VDA is returned in the vda_ member variable by the | |
79 // AsyncCreateVideoDecodeAccelerator() function. | |
80 message_loop_->PostTask(FROM_HERE, base::Bind( | |
81 &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator, | |
82 this, profile, client)); | |
83 | |
84 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
85 &message_loop_async_waiter_}; | |
86 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { | |
87 // If we are aborting and the VDA is created by the | |
88 // AsyncCreateVideoDecodeAccelerator() function later we need to ensure | |
89 // that it is destroyed on the same thread. | |
90 message_loop_->PostTask(FROM_HERE, base::Bind( | |
91 &RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator, | |
92 this)); | |
93 return NULL; | |
94 } | |
95 return vda_.release(); | |
96 } | |
97 | |
98 void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( | |
99 media::VideoCodecProfile profile, | |
100 media::VideoDecodeAccelerator::Client* client) { | |
101 DCHECK(message_loop_->BelongsToCurrentThread()); | |
102 | |
103 if (context_.get() && context_->GetCommandBufferProxy()) { | |
104 vda_ = gpu_channel_host_->CreateVideoDecoder( | |
105 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); | |
106 } | |
107 message_loop_async_waiter_.Signal(); | |
108 } | |
109 | |
110 uint32 RendererGpuVideoDecoderFactories::CreateTextures( | |
111 int32 count, const gfx::Size& size, | |
112 std::vector<uint32>* texture_ids, | |
113 std::vector<gpu::Mailbox>* texture_mailboxes, | |
114 uint32 texture_target) { | |
115 uint32 sync_point = 0; | |
116 | |
117 if (message_loop_->BelongsToCurrentThread()) { | |
118 AsyncCreateTextures(count, size, texture_target, &sync_point); | |
119 texture_ids->swap(created_textures_); | |
120 texture_mailboxes->swap(created_texture_mailboxes_); | |
121 message_loop_async_waiter_.Reset(); | |
122 return sync_point; | |
123 } | |
124 message_loop_->PostTask(FROM_HERE, base::Bind( | |
125 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | |
126 count, size, texture_target, &sync_point)); | |
127 | |
128 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
129 &message_loop_async_waiter_}; | |
130 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | |
131 return 0; | |
132 texture_ids->swap(created_textures_); | |
133 texture_mailboxes->swap(created_texture_mailboxes_); | |
134 return sync_point; | |
135 } | |
136 | |
137 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( | |
138 int32 count, const gfx::Size& size, uint32 texture_target, | |
139 uint32* sync_point) { | |
140 DCHECK(message_loop_->BelongsToCurrentThread()); | |
141 DCHECK(texture_target); | |
142 | |
143 if (!context_.get()) { | |
144 message_loop_async_waiter_.Signal(); | |
145 return; | |
146 } | |
147 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
148 created_textures_.resize(count); | |
149 created_texture_mailboxes_.resize(count); | |
150 gles2->GenTextures(count, &created_textures_[0]); | |
151 for (int i = 0; i < count; ++i) { | |
152 gles2->ActiveTexture(GL_TEXTURE0); | |
153 uint32 texture_id = created_textures_[i]; | |
154 gles2->BindTexture(texture_target, texture_id); | |
155 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
156 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
157 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
158 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
159 if (texture_target == GL_TEXTURE_2D) { | |
160 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), | |
161 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | |
162 } | |
163 gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); | |
164 gles2->ProduceTextureCHROMIUM(texture_target, | |
165 created_texture_mailboxes_[i].name); | |
166 } | |
167 | |
168 // We need a glFlush here to guarantee the decoder (in the GPU process) can | |
169 // use the texture ids we return here. Since textures are expected to be | |
170 // reused, this should not be unacceptably expensive. | |
171 gles2->Flush(); | |
172 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | |
173 | |
174 *sync_point = gles2->InsertSyncPointCHROMIUM(); | |
175 message_loop_async_waiter_.Signal(); | |
176 } | |
177 | |
178 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { | |
179 if (message_loop_->BelongsToCurrentThread()) { | |
180 AsyncDeleteTexture(texture_id); | |
181 return; | |
182 } | |
183 message_loop_->PostTask(FROM_HERE, base::Bind( | |
184 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); | |
185 } | |
186 | |
187 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { | |
188 DCHECK(message_loop_->BelongsToCurrentThread()); | |
189 if (!context_.get()) | |
190 return; | |
191 | |
192 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
193 gles2->DeleteTextures(1, &texture_id); | |
194 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | |
195 } | |
196 | |
197 void RendererGpuVideoDecoderFactories::WaitSyncPoint(uint32 sync_point) { | |
198 if (message_loop_->BelongsToCurrentThread()) { | |
199 AsyncWaitSyncPoint(sync_point); | |
200 message_loop_async_waiter_.Reset(); | |
201 return; | |
202 } | |
203 | |
204 message_loop_->PostTask(FROM_HERE, base::Bind( | |
205 &RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint, | |
206 this, | |
207 sync_point)); | |
208 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
209 &message_loop_async_waiter_}; | |
210 base::WaitableEvent::WaitMany(objects, arraysize(objects)); | |
211 } | |
212 | |
213 void RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint(uint32 sync_point) { | |
214 DCHECK(message_loop_->BelongsToCurrentThread()); | |
215 if (!context_) { | |
216 message_loop_async_waiter_.Signal(); | |
217 return; | |
218 } | |
219 | |
220 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
221 gles2->WaitSyncPointCHROMIUM(sync_point); | |
222 message_loop_async_waiter_.Signal(); | |
223 } | |
224 | |
225 void RendererGpuVideoDecoderFactories::ReadPixels( | |
226 uint32 texture_id, uint32 texture_target, const gfx::Size& size, | |
227 const SkBitmap& pixels) { | |
228 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. | |
229 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to | |
230 // ensure that the underlying pixels in the SkBitmap passed in remain valid | |
231 // until the AsyncReadPixels() call completes. | |
232 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); | |
233 | |
234 if (!message_loop_->BelongsToCurrentThread()) { | |
235 message_loop_->PostTask(FROM_HERE, base::Bind( | |
236 &RendererGpuVideoDecoderFactories::AsyncReadPixels, this, | |
237 texture_id, texture_target, size)); | |
238 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
239 &message_loop_async_waiter_}; | |
240 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | |
241 return; | |
242 } else { | |
243 AsyncReadPixels(texture_id, texture_target, size); | |
244 message_loop_async_waiter_.Reset(); | |
245 } | |
246 read_pixels_bitmap_.setPixelRef(NULL); | |
247 } | |
248 | |
249 void RendererGpuVideoDecoderFactories::AsyncReadPixels( | |
250 uint32 texture_id, uint32 texture_target, const gfx::Size& size) { | |
251 DCHECK(message_loop_->BelongsToCurrentThread()); | |
252 if (!context_.get()) { | |
253 message_loop_async_waiter_.Signal(); | |
254 return; | |
255 } | |
256 | |
257 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
258 | |
259 GLuint tmp_texture; | |
260 gles2->GenTextures(1, &tmp_texture); | |
261 gles2->BindTexture(texture_target, tmp_texture); | |
262 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
263 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
264 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
265 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
266 context_->copyTextureCHROMIUM( | |
267 texture_target, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); | |
268 | |
269 GLuint fb; | |
270 gles2->GenFramebuffers(1, &fb); | |
271 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); | |
272 gles2->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
273 texture_target, tmp_texture, 0); | |
274 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); | |
275 gles2->ReadPixels(0, 0, size.width(), size.height(), GL_BGRA_EXT, | |
276 GL_UNSIGNED_BYTE, read_pixels_bitmap_.pixelRef()->pixels()); | |
277 gles2->DeleteFramebuffers(1, &fb); | |
278 gles2->DeleteTextures(1, &tmp_texture); | |
279 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | |
280 message_loop_async_waiter_.Signal(); | |
281 } | |
282 | |
283 base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory( | |
284 size_t size) { | |
285 if (main_message_loop_->BelongsToCurrentThread()) { | |
286 return ChildThread::current()->AllocateSharedMemory(size); | |
287 } | |
288 main_message_loop_->PostTask(FROM_HERE, base::Bind( | |
289 &RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory, this, | |
290 size)); | |
291 | |
292 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
293 &render_thread_async_waiter_}; | |
294 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | |
295 return NULL; | |
296 return shared_memory_segment_.release(); | |
297 } | |
298 | |
299 void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory(size_t size) { | |
300 DCHECK_EQ(base::MessageLoop::current(), | |
301 ChildThread::current()->message_loop()); | |
302 | |
303 shared_memory_segment_.reset( | |
304 ChildThread::current()->AllocateSharedMemory(size)); | |
305 render_thread_async_waiter_.Signal(); | |
306 } | |
307 | |
308 scoped_refptr<base::MessageLoopProxy> | |
309 RendererGpuVideoDecoderFactories::GetMessageLoop() { | |
310 return message_loop_; | |
311 } | |
312 | |
313 void RendererGpuVideoDecoderFactories::Abort() { | |
314 aborted_waiter_.Signal(); | |
315 } | |
316 | |
317 bool RendererGpuVideoDecoderFactories::IsAborted() { | |
318 return aborted_waiter_.IsSignaled(); | |
319 } | |
320 | |
321 scoped_refptr<media::GpuVideoDecoderFactories> | |
322 RendererGpuVideoDecoderFactories::Clone() { | |
323 scoped_refptr<RendererGpuVideoDecoderFactories> factories = | |
324 new RendererGpuVideoDecoderFactories(); | |
325 factories->message_loop_ = message_loop_; | |
326 factories->main_message_loop_ = main_message_loop_; | |
327 factories->gpu_channel_host_ = gpu_channel_host_; | |
328 factories->context_ = context_; | |
329 return factories; | |
330 } | |
331 | |
332 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { | |
333 // OK to release because Destroy() will delete the VDA instance. | |
334 if (vda_) | |
335 vda_.release()->Destroy(); | |
336 } | |
337 | |
338 } // namespace content | |
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