OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "content/child/child_thread.h" | 11 #include "content/child/child_thread.h" |
12 #include "content/common/gpu/client/gpu_channel_host.h" | 12 #include "content/common/gpu/client/gpu_channel_host.h" |
13 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | 13 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
14 #include "gpu/command_buffer/client/gles2_implementation.h" | 14 #include "gpu/command_buffer/client/gles2_implementation.h" |
15 #include "gpu/ipc/command_buffer_proxy.h" | 15 #include "gpu/ipc/command_buffer_proxy.h" |
16 #include "third_party/skia/include/core/SkPixelRef.h" | 16 #include "third_party/skia/include/core/SkPixelRef.h" |
17 | 17 |
18 namespace content { | 18 namespace content { |
19 | 19 |
20 RendererGpuVideoDecoderFactories::~RendererGpuVideoDecoderFactories() {} | 20 RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {} |
21 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( | 21 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories( |
22 GpuChannelHost* gpu_channel_host, | 22 GpuChannelHost* gpu_channel_host, |
23 const scoped_refptr<base::MessageLoopProxy>& message_loop, | 23 const scoped_refptr<base::MessageLoopProxy>& message_loop, |
24 WebGraphicsContext3DCommandBufferImpl* context) | 24 WebGraphicsContext3DCommandBufferImpl* context) |
25 : message_loop_(message_loop), | 25 : message_loop_(message_loop), |
26 main_message_loop_(base::MessageLoopProxy::current()), | 26 main_message_loop_(base::MessageLoopProxy::current()), |
27 gpu_channel_host_(gpu_channel_host), | 27 gpu_channel_host_(gpu_channel_host), |
28 aborted_waiter_(true, false), | 28 aborted_waiter_(true, false), |
29 message_loop_async_waiter_(false, false), | 29 message_loop_async_waiter_(false, false), |
30 render_thread_async_waiter_(false, false) { | 30 render_thread_async_waiter_(false, false) { |
| 31 // |context| is only required to support HW-accelerated decode. |
| 32 if (!context) |
| 33 return; |
| 34 |
31 if (message_loop_->BelongsToCurrentThread()) { | 35 if (message_loop_->BelongsToCurrentThread()) { |
32 AsyncGetContext(context); | 36 AsyncGetContext(context); |
33 message_loop_async_waiter_.Reset(); | 37 message_loop_async_waiter_.Reset(); |
34 return; | 38 return; |
35 } | 39 } |
36 // Wait for the context to be acquired. | 40 // Wait for the context to be acquired. |
37 message_loop_->PostTask(FROM_HERE, base::Bind( | 41 message_loop_->PostTask( |
38 &RendererGpuVideoDecoderFactories::AsyncGetContext, | 42 FROM_HERE, |
39 // Unretained to avoid ref/deref'ing |*this|, which is not yet stored in a | 43 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncGetContext, |
40 // scoped_refptr. Safe because the Wait() below keeps us alive until this | 44 // Unretained to avoid ref/deref'ing |*this|, which is not yet |
41 // task completes. | 45 // stored in a scoped_refptr. Safe because the Wait() below |
42 base::Unretained(this), | 46 // keeps us alive until this task completes. |
43 // OK to pass raw because the pointee is only deleted on the compositor | 47 base::Unretained(this), |
44 // thread, and only as the result of a PostTask from the render thread | 48 // OK to pass raw because the pointee is only deleted on the |
45 // which can only happen after this function returns, so our PostTask will | 49 // compositor thread, and only as the result of a PostTask from |
46 // run first. | 50 // the render thread which can only happen after this function |
47 context)); | 51 // returns, so our PostTask will run first. |
| 52 context)); |
48 message_loop_async_waiter_.Wait(); | 53 message_loop_async_waiter_.Wait(); |
49 } | 54 } |
50 | 55 |
51 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories() | 56 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories() |
52 : aborted_waiter_(true, false), | 57 : aborted_waiter_(true, false), |
53 message_loop_async_waiter_(false, false), | 58 message_loop_async_waiter_(false, false), |
54 render_thread_async_waiter_(false, false) {} | 59 render_thread_async_waiter_(false, false) {} |
55 | 60 |
56 void RendererGpuVideoDecoderFactories::AsyncGetContext( | 61 void RendererGpuVideoAcceleratorFactories::AsyncGetContext( |
57 WebGraphicsContext3DCommandBufferImpl* context) { | 62 WebGraphicsContext3DCommandBufferImpl* context) { |
58 context_ = context->AsWeakPtr(); | 63 context_ = context->AsWeakPtr(); |
59 if (context_.get()) { | 64 if (context_.get()) { |
60 if (context_->makeContextCurrent()) { | 65 if (context_->makeContextCurrent()) { |
61 // Called once per media player, but is a no-op after the first one in | 66 // Called once per media player, but is a no-op after the first one in |
62 // each renderer. | 67 // each renderer. |
63 context_->insertEventMarkerEXT("GpuVDAContext3D"); | 68 context_->insertEventMarkerEXT("GpuVDAContext3D"); |
64 } | 69 } |
65 } | 70 } |
66 message_loop_async_waiter_.Signal(); | 71 message_loop_async_waiter_.Signal(); |
67 } | 72 } |
68 | 73 |
69 media::VideoDecodeAccelerator* | 74 scoped_ptr<media::VideoDecodeAccelerator> |
70 RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( | 75 RendererGpuVideoAcceleratorFactories::CreateVideoDecodeAccelerator( |
71 media::VideoCodecProfile profile, | 76 media::VideoCodecProfile profile, |
72 media::VideoDecodeAccelerator::Client* client) { | 77 media::VideoDecodeAccelerator::Client* client) { |
73 if (message_loop_->BelongsToCurrentThread()) { | 78 if (message_loop_->BelongsToCurrentThread()) { |
74 AsyncCreateVideoDecodeAccelerator(profile, client); | 79 AsyncCreateVideoDecodeAccelerator(profile, client); |
75 message_loop_async_waiter_.Reset(); | 80 message_loop_async_waiter_.Reset(); |
76 return vda_.release(); | 81 return vda_.Pass(); |
77 } | 82 } |
78 // The VDA is returned in the vda_ member variable by the | 83 // The VDA is returned in the vda_ member variable by the |
79 // AsyncCreateVideoDecodeAccelerator() function. | 84 // AsyncCreateVideoDecodeAccelerator() function. |
80 message_loop_->PostTask(FROM_HERE, base::Bind( | 85 message_loop_->PostTask(FROM_HERE, |
81 &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator, | 86 base::Bind(&RendererGpuVideoAcceleratorFactories:: |
82 this, profile, client)); | 87 AsyncCreateVideoDecodeAccelerator, |
| 88 this, |
| 89 profile, |
| 90 client)); |
83 | 91 |
84 base::WaitableEvent* objects[] = {&aborted_waiter_, | 92 base::WaitableEvent* objects[] = {&aborted_waiter_, |
85 &message_loop_async_waiter_}; | 93 &message_loop_async_waiter_}; |
86 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { | 94 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { |
87 // If we are aborting and the VDA is created by the | 95 // If we are aborting and the VDA is created by the |
88 // AsyncCreateVideoDecodeAccelerator() function later we need to ensure | 96 // AsyncCreateVideoDecodeAccelerator() function later we need to ensure |
89 // that it is destroyed on the same thread. | 97 // that it is destroyed on the same thread. |
90 message_loop_->PostTask(FROM_HERE, base::Bind( | 98 message_loop_->PostTask(FROM_HERE, |
91 &RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator, | 99 base::Bind(&RendererGpuVideoAcceleratorFactories:: |
92 this)); | 100 AsyncDestroyVideoDecodeAccelerator, |
93 return NULL; | 101 this)); |
| 102 return scoped_ptr<media::VideoDecodeAccelerator>(); |
94 } | 103 } |
95 return vda_.release(); | 104 return vda_.Pass(); |
96 } | 105 } |
97 | 106 |
98 void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( | 107 scoped_ptr<media::VideoEncodeAccelerator> |
99 media::VideoCodecProfile profile, | 108 RendererGpuVideoAcceleratorFactories::CreateVideoEncodeAccelerator( |
100 media::VideoDecodeAccelerator::Client* client) { | 109 media::VideoEncodeAccelerator::Client* client) { |
| 110 if (message_loop_->BelongsToCurrentThread()) { |
| 111 AsyncCreateVideoEncodeAccelerator(client); |
| 112 message_loop_async_waiter_.Reset(); |
| 113 return vea_.Pass(); |
| 114 } |
| 115 // The VEA is returned in the vea_ member variable by the |
| 116 // AsyncCreateVideoEncodeAccelerator() function. |
| 117 message_loop_->PostTask(FROM_HERE, |
| 118 base::Bind(&RendererGpuVideoAcceleratorFactories:: |
| 119 AsyncCreateVideoEncodeAccelerator, |
| 120 this, |
| 121 client)); |
| 122 |
| 123 base::WaitableEvent* objects[] = {&aborted_waiter_, |
| 124 &message_loop_async_waiter_}; |
| 125 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { |
| 126 // If we are aborting and the VDA is created by the |
| 127 // AsyncCreateVideoEncodeAccelerator() function later we need to ensure |
| 128 // that it is destroyed on the same thread. |
| 129 message_loop_->PostTask(FROM_HERE, |
| 130 base::Bind(&RendererGpuVideoAcceleratorFactories:: |
| 131 AsyncDestroyVideoEncodeAccelerator, |
| 132 this)); |
| 133 return scoped_ptr<media::VideoEncodeAccelerator>(); |
| 134 } |
| 135 return vea_.Pass(); |
| 136 } |
| 137 |
| 138 void RendererGpuVideoAcceleratorFactories::AsyncCreateVideoDecodeAccelerator( |
| 139 media::VideoCodecProfile profile, |
| 140 media::VideoDecodeAccelerator::Client* client) { |
101 DCHECK(message_loop_->BelongsToCurrentThread()); | 141 DCHECK(message_loop_->BelongsToCurrentThread()); |
102 | 142 |
103 if (context_.get() && context_->GetCommandBufferProxy()) { | 143 if (context_.get() && context_->GetCommandBufferProxy()) { |
104 vda_ = gpu_channel_host_->CreateVideoDecoder( | 144 vda_ = gpu_channel_host_->CreateVideoDecoder( |
105 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); | 145 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); |
106 } | 146 } |
107 message_loop_async_waiter_.Signal(); | 147 message_loop_async_waiter_.Signal(); |
108 } | 148 } |
109 | 149 |
110 uint32 RendererGpuVideoDecoderFactories::CreateTextures( | 150 void RendererGpuVideoAcceleratorFactories::AsyncCreateVideoEncodeAccelerator( |
111 int32 count, const gfx::Size& size, | 151 media::VideoEncodeAccelerator::Client* client) { |
| 152 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 153 |
| 154 vea_ = gpu_channel_host_->CreateVideoEncoder(client).Pass(); |
| 155 message_loop_async_waiter_.Signal(); |
| 156 } |
| 157 |
| 158 uint32 RendererGpuVideoAcceleratorFactories::CreateTextures( |
| 159 int32 count, |
| 160 const gfx::Size& size, |
112 std::vector<uint32>* texture_ids, | 161 std::vector<uint32>* texture_ids, |
113 std::vector<gpu::Mailbox>* texture_mailboxes, | 162 std::vector<gpu::Mailbox>* texture_mailboxes, |
114 uint32 texture_target) { | 163 uint32 texture_target) { |
115 uint32 sync_point = 0; | 164 uint32 sync_point = 0; |
116 | 165 |
117 if (message_loop_->BelongsToCurrentThread()) { | 166 if (message_loop_->BelongsToCurrentThread()) { |
118 AsyncCreateTextures(count, size, texture_target, &sync_point); | 167 AsyncCreateTextures(count, size, texture_target, &sync_point); |
119 texture_ids->swap(created_textures_); | 168 texture_ids->swap(created_textures_); |
120 texture_mailboxes->swap(created_texture_mailboxes_); | 169 texture_mailboxes->swap(created_texture_mailboxes_); |
121 message_loop_async_waiter_.Reset(); | 170 message_loop_async_waiter_.Reset(); |
122 return sync_point; | 171 return sync_point; |
123 } | 172 } |
124 message_loop_->PostTask(FROM_HERE, base::Bind( | 173 message_loop_->PostTask( |
125 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | 174 FROM_HERE, |
126 count, size, texture_target, &sync_point)); | 175 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncCreateTextures, |
| 176 this, |
| 177 count, |
| 178 size, |
| 179 texture_target, |
| 180 &sync_point)); |
127 | 181 |
128 base::WaitableEvent* objects[] = {&aborted_waiter_, | 182 base::WaitableEvent* objects[] = {&aborted_waiter_, |
129 &message_loop_async_waiter_}; | 183 &message_loop_async_waiter_}; |
130 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | 184 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
131 return 0; | 185 return 0; |
132 texture_ids->swap(created_textures_); | 186 texture_ids->swap(created_textures_); |
133 texture_mailboxes->swap(created_texture_mailboxes_); | 187 texture_mailboxes->swap(created_texture_mailboxes_); |
134 return sync_point; | 188 return sync_point; |
135 } | 189 } |
136 | 190 |
137 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( | 191 void RendererGpuVideoAcceleratorFactories::AsyncCreateTextures( |
138 int32 count, const gfx::Size& size, uint32 texture_target, | 192 int32 count, |
| 193 const gfx::Size& size, |
| 194 uint32 texture_target, |
139 uint32* sync_point) { | 195 uint32* sync_point) { |
140 DCHECK(message_loop_->BelongsToCurrentThread()); | 196 DCHECK(message_loop_->BelongsToCurrentThread()); |
141 DCHECK(texture_target); | 197 DCHECK(texture_target); |
142 | 198 |
143 if (!context_.get()) { | 199 if (!context_.get()) { |
144 message_loop_async_waiter_.Signal(); | 200 message_loop_async_waiter_.Signal(); |
145 return; | 201 return; |
146 } | 202 } |
147 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 203 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
148 created_textures_.resize(count); | 204 created_textures_.resize(count); |
149 created_texture_mailboxes_.resize(count); | 205 created_texture_mailboxes_.resize(count); |
150 gles2->GenTextures(count, &created_textures_[0]); | 206 gles2->GenTextures(count, &created_textures_[0]); |
151 for (int i = 0; i < count; ++i) { | 207 for (int i = 0; i < count; ++i) { |
152 gles2->ActiveTexture(GL_TEXTURE0); | 208 gles2->ActiveTexture(GL_TEXTURE0); |
153 uint32 texture_id = created_textures_[i]; | 209 uint32 texture_id = created_textures_[i]; |
154 gles2->BindTexture(texture_target, texture_id); | 210 gles2->BindTexture(texture_target, texture_id); |
155 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 211 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
156 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 212 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
157 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 213 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
158 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 214 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
159 if (texture_target == GL_TEXTURE_2D) { | 215 if (texture_target == GL_TEXTURE_2D) { |
160 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), | 216 gles2->TexImage2D(texture_target, |
161 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 217 0, |
| 218 GL_RGBA, |
| 219 size.width(), |
| 220 size.height(), |
| 221 0, |
| 222 GL_RGBA, |
| 223 GL_UNSIGNED_BYTE, |
| 224 NULL); |
162 } | 225 } |
163 gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); | 226 gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); |
164 gles2->ProduceTextureCHROMIUM(texture_target, | 227 gles2->ProduceTextureCHROMIUM(texture_target, |
165 created_texture_mailboxes_[i].name); | 228 created_texture_mailboxes_[i].name); |
166 } | 229 } |
167 | 230 |
168 // We need a glFlush here to guarantee the decoder (in the GPU process) can | 231 // We need a glFlush here to guarantee the decoder (in the GPU process) can |
169 // use the texture ids we return here. Since textures are expected to be | 232 // use the texture ids we return here. Since textures are expected to be |
170 // reused, this should not be unacceptably expensive. | 233 // reused, this should not be unacceptably expensive. |
171 gles2->Flush(); | 234 gles2->Flush(); |
172 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 235 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
173 | 236 |
174 *sync_point = gles2->InsertSyncPointCHROMIUM(); | 237 *sync_point = gles2->InsertSyncPointCHROMIUM(); |
175 message_loop_async_waiter_.Signal(); | 238 message_loop_async_waiter_.Signal(); |
176 } | 239 } |
177 | 240 |
178 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { | 241 void RendererGpuVideoAcceleratorFactories::DeleteTexture(uint32 texture_id) { |
179 if (message_loop_->BelongsToCurrentThread()) { | 242 if (message_loop_->BelongsToCurrentThread()) { |
180 AsyncDeleteTexture(texture_id); | 243 AsyncDeleteTexture(texture_id); |
181 return; | 244 return; |
182 } | 245 } |
183 message_loop_->PostTask(FROM_HERE, base::Bind( | 246 message_loop_->PostTask( |
184 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); | 247 FROM_HERE, |
| 248 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncDeleteTexture, |
| 249 this, |
| 250 texture_id)); |
185 } | 251 } |
186 | 252 |
187 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { | 253 void RendererGpuVideoAcceleratorFactories::AsyncDeleteTexture( |
| 254 uint32 texture_id) { |
188 DCHECK(message_loop_->BelongsToCurrentThread()); | 255 DCHECK(message_loop_->BelongsToCurrentThread()); |
189 if (!context_.get()) | 256 if (!context_.get()) |
190 return; | 257 return; |
191 | 258 |
192 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 259 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
193 gles2->DeleteTextures(1, &texture_id); | 260 gles2->DeleteTextures(1, &texture_id); |
194 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 261 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
195 } | 262 } |
196 | 263 |
197 void RendererGpuVideoDecoderFactories::WaitSyncPoint(uint32 sync_point) { | 264 void RendererGpuVideoAcceleratorFactories::WaitSyncPoint(uint32 sync_point) { |
198 if (message_loop_->BelongsToCurrentThread()) { | 265 if (message_loop_->BelongsToCurrentThread()) { |
199 AsyncWaitSyncPoint(sync_point); | 266 AsyncWaitSyncPoint(sync_point); |
200 message_loop_async_waiter_.Reset(); | 267 message_loop_async_waiter_.Reset(); |
201 return; | 268 return; |
202 } | 269 } |
203 | 270 |
204 message_loop_->PostTask(FROM_HERE, base::Bind( | 271 message_loop_->PostTask( |
205 &RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint, | 272 FROM_HERE, |
206 this, | 273 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncWaitSyncPoint, |
207 sync_point)); | 274 this, |
| 275 sync_point)); |
208 base::WaitableEvent* objects[] = {&aborted_waiter_, | 276 base::WaitableEvent* objects[] = {&aborted_waiter_, |
209 &message_loop_async_waiter_}; | 277 &message_loop_async_waiter_}; |
210 base::WaitableEvent::WaitMany(objects, arraysize(objects)); | 278 base::WaitableEvent::WaitMany(objects, arraysize(objects)); |
211 } | 279 } |
212 | 280 |
213 void RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint(uint32 sync_point) { | 281 void RendererGpuVideoAcceleratorFactories::AsyncWaitSyncPoint( |
| 282 uint32 sync_point) { |
214 DCHECK(message_loop_->BelongsToCurrentThread()); | 283 DCHECK(message_loop_->BelongsToCurrentThread()); |
215 if (!context_) { | 284 if (!context_) { |
216 message_loop_async_waiter_.Signal(); | 285 message_loop_async_waiter_.Signal(); |
217 return; | 286 return; |
218 } | 287 } |
219 | 288 |
220 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 289 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
221 gles2->WaitSyncPointCHROMIUM(sync_point); | 290 gles2->WaitSyncPointCHROMIUM(sync_point); |
222 message_loop_async_waiter_.Signal(); | 291 message_loop_async_waiter_.Signal(); |
223 } | 292 } |
224 | 293 |
225 void RendererGpuVideoDecoderFactories::ReadPixels( | 294 void RendererGpuVideoAcceleratorFactories::ReadPixels(uint32 texture_id, |
226 uint32 texture_id, uint32 texture_target, const gfx::Size& size, | 295 uint32 texture_target, |
227 const SkBitmap& pixels) { | 296 const gfx::Size& size, |
| 297 const SkBitmap& pixels) { |
228 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. | 298 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. |
229 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to | 299 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to |
230 // ensure that the underlying pixels in the SkBitmap passed in remain valid | 300 // ensure that the underlying pixels in the SkBitmap passed in remain valid |
231 // until the AsyncReadPixels() call completes. | 301 // until the AsyncReadPixels() call completes. |
232 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); | 302 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); |
233 | 303 |
234 if (!message_loop_->BelongsToCurrentThread()) { | 304 if (!message_loop_->BelongsToCurrentThread()) { |
235 message_loop_->PostTask(FROM_HERE, base::Bind( | 305 message_loop_->PostTask( |
236 &RendererGpuVideoDecoderFactories::AsyncReadPixels, this, | 306 FROM_HERE, |
237 texture_id, texture_target, size)); | 307 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncReadPixels, |
| 308 this, |
| 309 texture_id, |
| 310 texture_target, |
| 311 size)); |
238 base::WaitableEvent* objects[] = {&aborted_waiter_, | 312 base::WaitableEvent* objects[] = {&aborted_waiter_, |
239 &message_loop_async_waiter_}; | 313 &message_loop_async_waiter_}; |
240 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | 314 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
241 return; | 315 return; |
242 } else { | 316 } else { |
243 AsyncReadPixels(texture_id, texture_target, size); | 317 AsyncReadPixels(texture_id, texture_target, size); |
244 message_loop_async_waiter_.Reset(); | 318 message_loop_async_waiter_.Reset(); |
245 } | 319 } |
246 read_pixels_bitmap_.setPixelRef(NULL); | 320 read_pixels_bitmap_.setPixelRef(NULL); |
247 } | 321 } |
248 | 322 |
249 void RendererGpuVideoDecoderFactories::AsyncReadPixels( | 323 void RendererGpuVideoAcceleratorFactories::AsyncReadPixels( |
250 uint32 texture_id, uint32 texture_target, const gfx::Size& size) { | 324 uint32 texture_id, |
| 325 uint32 texture_target, |
| 326 const gfx::Size& size) { |
251 DCHECK(message_loop_->BelongsToCurrentThread()); | 327 DCHECK(message_loop_->BelongsToCurrentThread()); |
252 if (!context_.get()) { | 328 if (!context_.get()) { |
253 message_loop_async_waiter_.Signal(); | 329 message_loop_async_waiter_.Signal(); |
254 return; | 330 return; |
255 } | 331 } |
256 | 332 |
257 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 333 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
258 | 334 |
259 GLuint tmp_texture; | 335 GLuint tmp_texture; |
260 gles2->GenTextures(1, &tmp_texture); | 336 gles2->GenTextures(1, &tmp_texture); |
261 gles2->BindTexture(texture_target, tmp_texture); | 337 gles2->BindTexture(texture_target, tmp_texture); |
262 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 338 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
263 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 339 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
264 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 340 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
265 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 341 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
266 context_->copyTextureCHROMIUM( | 342 context_->copyTextureCHROMIUM( |
267 texture_target, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); | 343 texture_target, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); |
268 | 344 |
269 GLuint fb; | 345 GLuint fb; |
270 gles2->GenFramebuffers(1, &fb); | 346 gles2->GenFramebuffers(1, &fb); |
271 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); | 347 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); |
272 gles2->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 348 gles2->FramebufferTexture2D( |
273 texture_target, tmp_texture, 0); | 349 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, tmp_texture, 0); |
274 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); | 350 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); |
275 gles2->ReadPixels(0, 0, size.width(), size.height(), GL_BGRA_EXT, | 351 gles2->ReadPixels(0, |
276 GL_UNSIGNED_BYTE, read_pixels_bitmap_.pixelRef()->pixels()); | 352 0, |
| 353 size.width(), |
| 354 size.height(), |
| 355 GL_BGRA_EXT, |
| 356 GL_UNSIGNED_BYTE, |
| 357 read_pixels_bitmap_.pixelRef()->pixels()); |
277 gles2->DeleteFramebuffers(1, &fb); | 358 gles2->DeleteFramebuffers(1, &fb); |
278 gles2->DeleteTextures(1, &tmp_texture); | 359 gles2->DeleteTextures(1, &tmp_texture); |
279 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 360 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
280 message_loop_async_waiter_.Signal(); | 361 message_loop_async_waiter_.Signal(); |
281 } | 362 } |
282 | 363 |
283 base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory( | 364 base::SharedMemory* RendererGpuVideoAcceleratorFactories::CreateSharedMemory( |
284 size_t size) { | 365 size_t size) { |
285 if (main_message_loop_->BelongsToCurrentThread()) { | 366 if (main_message_loop_->BelongsToCurrentThread()) { |
286 return ChildThread::current()->AllocateSharedMemory(size); | 367 return ChildThread::current()->AllocateSharedMemory(size); |
287 } | 368 } |
288 main_message_loop_->PostTask(FROM_HERE, base::Bind( | 369 main_message_loop_->PostTask( |
289 &RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory, this, | 370 FROM_HERE, |
290 size)); | 371 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncCreateSharedMemory, |
| 372 this, |
| 373 size)); |
291 | 374 |
292 base::WaitableEvent* objects[] = {&aborted_waiter_, | 375 base::WaitableEvent* objects[] = {&aborted_waiter_, |
293 &render_thread_async_waiter_}; | 376 &render_thread_async_waiter_}; |
294 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | 377 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
295 return NULL; | 378 return NULL; |
296 return shared_memory_segment_.release(); | 379 return shared_memory_segment_.release(); |
297 } | 380 } |
298 | 381 |
299 void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory(size_t size) { | 382 void RendererGpuVideoAcceleratorFactories::AsyncCreateSharedMemory( |
| 383 size_t size) { |
300 DCHECK_EQ(base::MessageLoop::current(), | 384 DCHECK_EQ(base::MessageLoop::current(), |
301 ChildThread::current()->message_loop()); | 385 ChildThread::current()->message_loop()); |
302 | 386 |
303 shared_memory_segment_.reset( | 387 shared_memory_segment_.reset( |
304 ChildThread::current()->AllocateSharedMemory(size)); | 388 ChildThread::current()->AllocateSharedMemory(size)); |
305 render_thread_async_waiter_.Signal(); | 389 render_thread_async_waiter_.Signal(); |
306 } | 390 } |
307 | 391 |
308 scoped_refptr<base::MessageLoopProxy> | 392 scoped_refptr<base::MessageLoopProxy> |
309 RendererGpuVideoDecoderFactories::GetMessageLoop() { | 393 RendererGpuVideoAcceleratorFactories::GetMessageLoop() { |
310 return message_loop_; | 394 return message_loop_; |
311 } | 395 } |
312 | 396 |
313 void RendererGpuVideoDecoderFactories::Abort() { | 397 void RendererGpuVideoAcceleratorFactories::Abort() { aborted_waiter_.Signal(); } |
314 aborted_waiter_.Signal(); | |
315 } | |
316 | 398 |
317 bool RendererGpuVideoDecoderFactories::IsAborted() { | 399 bool RendererGpuVideoAcceleratorFactories::IsAborted() { |
318 return aborted_waiter_.IsSignaled(); | 400 return aborted_waiter_.IsSignaled(); |
319 } | 401 } |
320 | 402 |
321 scoped_refptr<media::GpuVideoDecoderFactories> | 403 scoped_refptr<RendererGpuVideoAcceleratorFactories> |
322 RendererGpuVideoDecoderFactories::Clone() { | 404 RendererGpuVideoAcceleratorFactories::Clone() { |
323 scoped_refptr<RendererGpuVideoDecoderFactories> factories = | 405 scoped_refptr<RendererGpuVideoAcceleratorFactories> factories = |
324 new RendererGpuVideoDecoderFactories(); | 406 new RendererGpuVideoAcceleratorFactories(); |
325 factories->message_loop_ = message_loop_; | 407 factories->message_loop_ = message_loop_; |
326 factories->main_message_loop_ = main_message_loop_; | 408 factories->main_message_loop_ = main_message_loop_; |
327 factories->gpu_channel_host_ = gpu_channel_host_; | 409 factories->gpu_channel_host_ = gpu_channel_host_; |
328 factories->context_ = context_; | 410 factories->context_ = context_; |
329 return factories; | 411 return factories; |
330 } | 412 } |
331 | 413 |
332 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { | 414 void |
| 415 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoDecodeAccelerator() { |
333 // OK to release because Destroy() will delete the VDA instance. | 416 // OK to release because Destroy() will delete the VDA instance. |
334 if (vda_) | 417 if (vda_) |
335 vda_.release()->Destroy(); | 418 vda_.release()->Destroy(); |
336 } | 419 } |
337 | 420 |
| 421 void |
| 422 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoEncodeAccelerator() { |
| 423 // OK to release because Destroy() will delete the VDA instance. |
| 424 if (vea_) |
| 425 vea_.release()->Destroy(); |
| 426 } |
| 427 |
338 } // namespace content | 428 } // namespace content |
OLD | NEW |