| Index: media/gpu/avda_state_provider.h
|
| diff --git a/media/gpu/avda_state_provider.h b/media/gpu/avda_state_provider.h
|
| index 6946dedc8a42aa06ee460c36d876702e2a2282b2..2657c324a3650559b77b80f6771db9afed957679 100644
|
| --- a/media/gpu/avda_state_provider.h
|
| +++ b/media/gpu/avda_state_provider.h
|
| @@ -31,7 +31,7 @@ class AVDAStateProvider {
|
| virtual const base::ThreadChecker& ThreadChecker() const = 0;
|
| virtual base::WeakPtr<gpu::gles2::GLES2Decoder> GetGlDecoder() const = 0;
|
| virtual gpu::gles2::TextureRef* GetTextureForPicture(
|
| - const media::PictureBuffer& picture_buffer) = 0;
|
| + const PictureBuffer& picture_buffer) = 0;
|
|
|
| // Create a SurfaceTexture and attach a new gl texture to it. |*service_id|
|
| // is set to the created texture id.
|
| @@ -42,7 +42,7 @@ class AVDAStateProvider {
|
| // This will post NotifyError(), and transition to the error state.
|
| // It is meant to be called from the RETURN_ON_FAILURE macro.
|
| virtual void PostError(const ::tracked_objects::Location& from_here,
|
| - media::VideoDecodeAccelerator::Error error) = 0;
|
| + VideoDecodeAccelerator::Error error) = 0;
|
|
|
| protected:
|
| ~AVDAStateProvider() = default;
|
|
|