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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
| (...skipping 171 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 182 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; | 182 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
| 183 GLPtr<GrGLEndQueryProc> fEndQuery; | 183 GLPtr<GrGLEndQueryProc> fEndQuery; |
| 184 GLPtr<GrGLFinishProc> fFinish; | 184 GLPtr<GrGLFinishProc> fFinish; |
| 185 GLPtr<GrGLFlushProc> fFlush; | 185 GLPtr<GrGLFlushProc> fFlush; |
| 186 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; | 186 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; |
| 187 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; | 187 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; |
| 188 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisam
ple; | 188 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisam
ple; |
| 189 GLPtr<GrGLFrontFaceProc> fFrontFace; | 189 GLPtr<GrGLFrontFaceProc> fFrontFace; |
| 190 GLPtr<GrGLGenBuffersProc> fGenBuffers; | 190 GLPtr<GrGLGenBuffersProc> fGenBuffers; |
| 191 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; | 191 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; |
| 192 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; |
| 192 GLPtr<GrGLGenQueriesProc> fGenQueries; | 193 GLPtr<GrGLGenQueriesProc> fGenQueries; |
| 193 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; | 194 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; |
| 194 GLPtr<GrGLGenTexturesProc> fGenTextures; | 195 GLPtr<GrGLGenTexturesProc> fGenTextures; |
| 195 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; | 196 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; |
| 196 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; | 197 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; |
| 197 GLPtr<GrGLGetErrorProc> fGetError; | 198 GLPtr<GrGLGetErrorProc> fGetError; |
| 198 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment
Parameteriv; | 199 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment
Parameteriv; |
| 199 GLPtr<GrGLGetIntegervProc> fGetIntegerv; | 200 GLPtr<GrGLGetIntegervProc> fGetIntegerv; |
| 200 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; | 201 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; |
| 201 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; | 202 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; |
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| 319 | 320 |
| 320 // Per-GL func callback | 321 // Per-GL func callback |
| 321 #if GR_GL_PER_GL_FUNC_CALLBACK | 322 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 322 GrGLInterfaceCallbackProc fCallback; | 323 GrGLInterfaceCallbackProc fCallback; |
| 323 GrGLInterfaceCallbackData fCallbackData; | 324 GrGLInterfaceCallbackData fCallbackData; |
| 324 #endif | 325 #endif |
| 325 | 326 |
| 326 }; | 327 }; |
| 327 | 328 |
| 328 #endif | 329 #endif |
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