OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
(...skipping 171 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
182 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; | 182 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
183 GLPtr<GrGLEndQueryProc> fEndQuery; | 183 GLPtr<GrGLEndQueryProc> fEndQuery; |
184 GLPtr<GrGLFinishProc> fFinish; | 184 GLPtr<GrGLFinishProc> fFinish; |
185 GLPtr<GrGLFlushProc> fFlush; | 185 GLPtr<GrGLFlushProc> fFlush; |
186 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; | 186 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; |
187 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; | 187 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; |
188 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisam
ple; | 188 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisam
ple; |
189 GLPtr<GrGLFrontFaceProc> fFrontFace; | 189 GLPtr<GrGLFrontFaceProc> fFrontFace; |
190 GLPtr<GrGLGenBuffersProc> fGenBuffers; | 190 GLPtr<GrGLGenBuffersProc> fGenBuffers; |
191 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; | 191 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; |
| 192 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; |
192 GLPtr<GrGLGenQueriesProc> fGenQueries; | 193 GLPtr<GrGLGenQueriesProc> fGenQueries; |
193 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; | 194 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; |
194 GLPtr<GrGLGenTexturesProc> fGenTextures; | 195 GLPtr<GrGLGenTexturesProc> fGenTextures; |
195 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; | 196 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; |
196 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; | 197 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; |
197 GLPtr<GrGLGetErrorProc> fGetError; | 198 GLPtr<GrGLGetErrorProc> fGetError; |
198 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment
Parameteriv; | 199 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment
Parameteriv; |
199 GLPtr<GrGLGetIntegervProc> fGetIntegerv; | 200 GLPtr<GrGLGetIntegervProc> fGetIntegerv; |
200 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; | 201 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; |
201 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; | 202 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; |
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
319 | 320 |
320 // Per-GL func callback | 321 // Per-GL func callback |
321 #if GR_GL_PER_GL_FUNC_CALLBACK | 322 #if GR_GL_PER_GL_FUNC_CALLBACK |
322 GrGLInterfaceCallbackProc fCallback; | 323 GrGLInterfaceCallbackProc fCallback; |
323 GrGLInterfaceCallbackData fCallbackData; | 324 GrGLInterfaceCallbackData fCallbackData; |
324 #endif | 325 #endif |
325 | 326 |
326 }; | 327 }; |
327 | 328 |
328 #endif | 329 #endif |
OLD | NEW |