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Unified Diff: ash/wm/window_selector_unittest.cc

Issue 20415002: Add window overview mode behind --ash-enable-overview-mode flag to F5 key. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Remove implicit cast to bool. Created 7 years, 5 months ago
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Index: ash/wm/window_selector_unittest.cc
diff --git a/ash/wm/window_selector_unittest.cc b/ash/wm/window_selector_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..972f8dbe2f7742f772f0892a2a83ab662b7b3450
--- /dev/null
+++ b/ash/wm/window_selector_unittest.cc
@@ -0,0 +1,202 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/root_window_controller.h"
+#include "ash/screen_ash.h"
+#include "ash/shell.h"
+#include "ash/test/ash_test_base.h"
+#include "ash/test/shell_test_api.h"
+#include "ash/wm/mru_window_tracker.h"
+#include "ash/wm/window_selector_controller.h"
+#include "ash/wm/window_util.h"
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
+#include "base/memory/scoped_vector.h"
+#include "base/run_loop.h"
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/test/event_generator.h"
+#include "ui/aura/test/test_window_delegate.h"
+#include "ui/aura/test/test_windows.h"
+#include "ui/aura/window.h"
+#include "ui/compositor/layer_animator.h"
+#include "ui/gfx/rect_conversions.h"
+#include "ui/gfx/transform.h"
+
+namespace ash {
+namespace internal {
+
+namespace {
+
+class LayerAnimationObserver : public ui::LayerAnimationObserver {
+ public:
+ LayerAnimationObserver(ui::Layer* layer)
+ : layer_(layer), animating_(false), message_loop_running_(false) {
+ layer_->GetAnimator()->AddObserver(this);
+ }
+
+ virtual ~LayerAnimationObserver() {
+ layer_->GetAnimator()->RemoveObserver(this);
+ }
+
+ virtual void OnLayerAnimationEnded(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {
+ AnimationDone();
+ }
+
+ virtual void OnLayerAnimationScheduled(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {
+ animating_ = true;
+ }
+
+ virtual void OnLayerAnimationAborted(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {
+ AnimationDone();
+ }
+
+ void WaitUntilDone() {
+ while (animating_) {
+ message_loop_running_ = true;
+ base::MessageLoop::current()->Run();
+ message_loop_running_ = false;
+ }
+ }
+
+ private:
+ void AnimationDone() {
+ animating_ = false;
+ if (message_loop_running_)
+ base::MessageLoop::current()->Quit();
+ }
+
+ ui::Layer* layer_;
+ bool animating_;
+ bool message_loop_running_;
+
+ DISALLOW_COPY_AND_ASSIGN(LayerAnimationObserver);
+};
+
+} // namespace
+
+class WindowSelectorTest : public test::AshTestBase {
+ public:
+ WindowSelectorTest() {}
+ virtual ~WindowSelectorTest() {}
+
+ aura::Window* CreateWindow(const gfx::Rect& bounds) {
+ return CreateTestWindowInShellWithDelegate(&wd, -1, bounds);
+ }
+
+ bool WindowsOverlapping(aura::Window* window1, aura::Window* window2) {
+ gfx::RectF window1_bounds = GetTransformedTargetBounds(window1);
+ gfx::RectF window2_bounds = GetTransformedTargetBounds(window2);
+ return window1_bounds.Intersects(window2_bounds);
+ }
+
+ void ToggleOverview() {
+ std::vector<aura::Window*> windows = ash::Shell::GetInstance()->
+ mru_window_tracker()->BuildMruWindowList();
+ ScopedVector<LayerAnimationObserver> animations;
+ for (size_t i = 0; i < windows.size(); ++i) {
+ animations.push_back(new LayerAnimationObserver(windows[i]->layer()));
+ }
+ ash::Shell::GetInstance()->window_selector_controller()->ToggleOverview();
+ for (size_t i = 0; i < animations.size(); ++i) {
+ animations[i]->WaitUntilDone();
+ }
+ }
+
+ gfx::RectF GetTransformedBounds(aura::Window* window) {
+ gfx::RectF bounds(window->layer()->bounds());
+ window->layer()->transform().TransformRect(&bounds);
+ return bounds;
+ }
+
+ gfx::RectF GetTransformedTargetBounds(aura::Window* window) {
+ gfx::RectF bounds(window->layer()->GetTargetBounds());
+ window->layer()->GetTargetTransform().TransformRect(&bounds);
+ return bounds;
+ }
+
+ void ClickWindow(aura::Window* window) {
+ aura::test::EventGenerator event_generator(window->GetRootWindow(), window);
+ gfx::RectF target = GetTransformedBounds(window);
+ event_generator.ClickLeftButton();
+ }
+
+ private:
+ aura::test::TestWindowDelegate wd;
+
+ DISALLOW_COPY_AND_ASSIGN(WindowSelectorTest);
+};
+
+// Tests entering overview mode with two windows and selecting one.
+TEST_F(WindowSelectorTest, Basic) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ scoped_ptr<aura::Window> window1(CreateWindow(bounds));
+ scoped_ptr<aura::Window> window2(CreateWindow(bounds));
+ EXPECT_TRUE(WindowsOverlapping(window1.get(), window2.get()));
+ wm::ActivateWindow(window2.get());
+ EXPECT_FALSE(wm::IsActiveWindow(window1.get()));
+ EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
+
+ // In overview mode the windows should no longer overlap.
+ ToggleOverview();
+ EXPECT_FALSE(WindowsOverlapping(window1.get(), window2.get()));
+
+ // Clicking window 1 should activate it.
+ ClickWindow(window1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
+ EXPECT_FALSE(wm::IsActiveWindow(window2.get()));
+}
+
+// Tests that overview mode is exited if the last remaining window is destroyed.
+TEST_F(WindowSelectorTest, LastWindowDestroyed) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ scoped_ptr<aura::Window> window1(CreateWindow(bounds));
+ scoped_ptr<aura::Window> window2(CreateWindow(bounds));
+ ToggleOverview();
+
+ window1.reset();
+ window2.reset();
+ EXPECT_FALSE(ash::Shell::GetInstance()->window_selector_controller()->
+ IsSelecting());
+}
+
+// Tests that windows remain on the display they are currently on in overview
+// mode.
+TEST_F(WindowSelectorTest, MultipleDisplays) {
+ if (!SupportsMultipleDisplays())
+ return;
+
+ UpdateDisplay("400x400,400x400");
+ Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
+
+ scoped_ptr<aura::Window> window1(CreateWindow(gfx::Rect(0, 0, 100, 100)));
+ scoped_ptr<aura::Window> window2(CreateWindow(gfx::Rect(0, 0, 100, 100)));
+ scoped_ptr<aura::Window> window3(CreateWindow(gfx::Rect(450, 0, 100, 100)));
+ scoped_ptr<aura::Window> window4(CreateWindow(gfx::Rect(450, 0, 100, 100)));
+ EXPECT_EQ(root_windows[0], window1->GetRootWindow());
+ EXPECT_EQ(root_windows[0], window2->GetRootWindow());
+ EXPECT_EQ(root_windows[1], window3->GetRootWindow());
+ EXPECT_EQ(root_windows[1], window4->GetRootWindow());
+
+ // In overview mode, each window remains in the same root window.
+ ToggleOverview();
+ EXPECT_EQ(root_windows[0], window1->GetRootWindow());
+ EXPECT_EQ(root_windows[0], window2->GetRootWindow());
+ EXPECT_EQ(root_windows[1], window3->GetRootWindow());
+ EXPECT_EQ(root_windows[1], window4->GetRootWindow());
+ root_windows[0]->bounds().Contains(
+ ToEnclosingRect(GetTransformedBounds(window1.get())));
+ root_windows[0]->bounds().Contains(
+ ToEnclosingRect(GetTransformedBounds(window2.get())));
+ root_windows[1]->bounds().Contains(
+ ToEnclosingRect(GetTransformedBounds(window3.get())));
+ root_windows[1]->bounds().Contains(
+ ToEnclosingRect(GetTransformedBounds(window4.get())));
+}
+
+} // namespace internal
+} // namespace ash
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