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Unified Diff: ash/wm/window_selector_controller.cc

Issue 20415002: Add window overview mode behind --ash-enable-overview-mode flag to F5 key. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Remove implicit cast to bool. Created 7 years, 5 months ago
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Index: ash/wm/window_selector_controller.cc
diff --git a/ash/wm/window_selector_controller.cc b/ash/wm/window_selector_controller.cc
new file mode 100644
index 0000000000000000000000000000000000000000..ff215bd2361f7366231244f5219885edd5025288
--- /dev/null
+++ b/ash/wm/window_selector_controller.cc
@@ -0,0 +1,61 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/window_selector_controller.h"
+
+#include "ash/session_state_delegate.h"
+#include "ash/shell.h"
+#include "ash/wm/mru_window_tracker.h"
+#include "ash/wm/window_selector.h"
+#include "ash/wm/window_util.h"
+
+namespace ash {
+
+WindowSelectorController::WindowSelectorController() {
+}
+
+WindowSelectorController::~WindowSelectorController() {
+}
+
+// static
+bool WindowSelectorController::CanSelect() {
+ // Don't allow a window overview if the screen is locked or a modal dialog is
+ // open.
+ return !Shell::GetInstance()->session_state_delegate()->IsScreenLocked() &&
+ !Shell::GetInstance()->IsSystemModalWindowOpen();
+}
+
+void WindowSelectorController::ToggleOverview() {
+ if (window_selector_.get()) {
+ window_selector_.reset();
+ } else {
+ std::vector<aura::Window*> windows = ash::Shell::GetInstance()->
+ mru_window_tracker()->BuildMruWindowList();
+ // Don't enter overview mode with no windows.
+ if (windows.empty())
+ return;
+
+ // Deactivating the window will hide popup windows like the omnibar or
+ // open menus.
+ aura::Window* active_window = wm::GetActiveWindow();
+ if (active_window)
+ wm::DeactivateWindow(active_window);
+ window_selector_.reset(new WindowSelector(windows, this));
+ }
+}
+
+bool WindowSelectorController::IsSelecting() {
+ return window_selector_.get() != NULL;
+}
+
+void WindowSelectorController::OnWindowSelected(aura::Window* window) {
+ window_selector_.reset();
+ wm::ActivateWindow(window);
+}
+
+void WindowSelectorController::OnSelectionCanceled() {
+ window_selector_.reset();
+}
+
+} // namespace ash
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