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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Base.h" |
9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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65 return SkNEW_ARGS(SkCanvas, (fDevice)); | 65 return SkNEW_ARGS(SkCanvas, (fDevice)); |
66 } | 66 } |
67 | 67 |
68 SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) { | 68 SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) { |
69 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 69 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
70 int sampleCount = rt->numSamples(); | 70 int sampleCount = rt->numSamples(); |
71 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount); | 71 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount); |
72 } | 72 } |
73 | 73 |
74 SkImage* SkSurface_Gpu::onNewImageSnapshot() { | 74 SkImage* SkSurface_Gpu::onNewImageSnapshot() { |
75 | 75 return SkImage::NewTexture(fDevice->accessBitmap(false)); |
76 GrRenderTarget* rt = fDevice->accessRenderTarget(); | |
77 | |
78 return SkImage::NewTexture(rt->asTexture()); | |
79 } | 76 } |
80 | 77 |
81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, | 78 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
82 const SkPaint* paint) { | 79 const SkPaint* paint) { |
83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); | 80 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
84 } | 81 } |
85 | 82 |
86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old | 83 // Create a new SkGpuDevice and, if necessary, copy the contents of the old |
87 // device into it. Note that this flushes the SkGpuDevice but | 84 // device into it. Note that this flushes the SkGpuDevice but |
88 // doesn't force an OpenGL flush. | 85 // doesn't force an OpenGL flush. |
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132 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); | 129 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); |
133 desc.fSampleCnt = sampleCount; | 130 desc.fSampleCnt = sampleCount; |
134 | 131 |
135 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | 132 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); |
136 if (NULL == tex) { | 133 if (NULL == tex) { |
137 return NULL; | 134 return NULL; |
138 } | 135 } |
139 | 136 |
140 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); | 137 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); |
141 } | 138 } |
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