Index: Source/modules/webaudio/ScriptProcessorNode.cpp |
diff --git a/Source/modules/webaudio/ScriptProcessorNode.cpp b/Source/modules/webaudio/ScriptProcessorNode.cpp |
index d47ce5481172a6f70df15ca99dca6defafae6301..316c39d0afeca0ada661e80cc4bee9c7178c5d70 100644 |
--- a/Source/modules/webaudio/ScriptProcessorNode.cpp |
+++ b/Source/modules/webaudio/ScriptProcessorNode.cpp |
@@ -139,7 +139,7 @@ void ScriptProcessorNode::process(size_t framesToProcess) |
// Additionally, there is a double-buffering for input and output which is exposed directly to JavaScript (see inputBuffer and outputBuffer below). |
// This node is the producer for inputBuffer and the consumer for outputBuffer. |
// The JavaScript code is the consumer of inputBuffer and the producer for outputBuffer. |
- |
+ |
// Get input and output busses. |
AudioBus* inputBus = this->input(0)->bus(); |
AudioBus* outputBus = this->output(0)->bus(); |
@@ -150,7 +150,7 @@ void ScriptProcessorNode::process(size_t framesToProcess) |
ASSERT(isDoubleBufferIndexGood); |
if (!isDoubleBufferIndexGood) |
return; |
- |
+ |
AudioBuffer* inputBuffer = m_inputBuffers[doubleBufferIndex].get(); |
AudioBuffer* outputBuffer = m_outputBuffers[doubleBufferIndex].get(); |
@@ -185,7 +185,7 @@ void ScriptProcessorNode::process(size_t framesToProcess) |
if (numberOfInputChannels) |
m_internalInputBus->copyFrom(*inputBus); |
- // Copy from the output buffer to the output. |
+ // Copy from the output buffer to the output. |
for (unsigned i = 0; i < numberOfOutputChannels; ++i) |
memcpy(outputBus->channel(i)->mutableData(), outputBuffer->getChannelData(i)->data() + m_bufferReadWriteIndex, sizeof(float) * framesToProcess); |
@@ -200,11 +200,11 @@ void ScriptProcessorNode::process(size_t framesToProcess) |
if (m_isRequestOutstanding) { |
// We're late in handling the previous request. The main thread must be very busy. |
// The best we can do is clear out the buffer ourself here. |
- outputBuffer->zero(); |
+ outputBuffer->zero(); |
} else { |
// Reference ourself so we don't accidentally get deleted before fireProcessEvent() gets called. |
ref(); |
- |
+ |
// Fire the event on the main thread, not this one (which is the realtime audio thread). |
m_doubleBufferIndexForEvent = m_doubleBufferIndex; |
m_isRequestOutstanding = true; |
@@ -231,12 +231,12 @@ void ScriptProcessorNode::fireProcessEventDispatch(void* userData) |
void ScriptProcessorNode::fireProcessEvent() |
{ |
ASSERT(isMainThread() && m_isRequestOutstanding); |
- |
+ |
bool isIndexGood = m_doubleBufferIndexForEvent < 2; |
ASSERT(isIndexGood); |
if (!isIndexGood) |
return; |
- |
+ |
AudioBuffer* inputBuffer = m_inputBuffers[m_doubleBufferIndexForEvent].get(); |
AudioBuffer* outputBuffer = m_outputBuffers[m_doubleBufferIndexForEvent].get(); |
ASSERT(outputBuffer); |
@@ -247,7 +247,7 @@ void ScriptProcessorNode::fireProcessEvent() |
if (context()->scriptExecutionContext()) { |
// Let the audio thread know we've gotten to the point where it's OK for it to make another request. |
m_isRequestOutstanding = false; |
- |
+ |
// Call the JavaScript event handler which will do the audio processing. |
dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer)); |
} |