Index: Source/modules/webaudio/BiquadDSPKernel.cpp |
diff --git a/Source/modules/webaudio/BiquadDSPKernel.cpp b/Source/modules/webaudio/BiquadDSPKernel.cpp |
index c9d52f43fd96cb137bc20a09e5bf4651357af6e4..1d4668b11472f69af503d76e633e2034785db527 100644 |
--- a/Source/modules/webaudio/BiquadDSPKernel.cpp |
+++ b/Source/modules/webaudio/BiquadDSPKernel.cpp |
@@ -36,7 +36,7 @@ |
namespace WebCore { |
// FIXME: As a recursive linear filter, depending on its parameters, a biquad filter can have |
-// an infinite tailTime. In practice, Biquad filters do not usually (except for very high resonance values) |
+// an infinite tailTime. In practice, Biquad filters do not usually (except for very high resonance values) |
// have a tailTime of longer than approx. 200ms. This value could possibly be calculated based on the |
// settings of the Biquad. |
static const double MaxBiquadDelayTime = 0.2; |
@@ -114,7 +114,7 @@ void BiquadDSPKernel::updateCoefficientsIfNecessary(bool useSmoothing, bool forc |
void BiquadDSPKernel::process(const float* source, float* destination, size_t framesToProcess) |
{ |
ASSERT(source && destination && biquadProcessor()); |
- |
+ |
// Recompute filter coefficients if any of the parameters have changed. |
// FIXME: as an optimization, implement a way that a Biquad object can simply copy its internal filter coefficients from another Biquad object. |
// Then re-factor this code to only run for the first BiquadDSPKernel of each BiquadProcessor. |