Index: Source/modules/webaudio/AudioNodeOutput.h |
diff --git a/Source/modules/webaudio/AudioNodeOutput.h b/Source/modules/webaudio/AudioNodeOutput.h |
index 5d0f973409b015accb1811b61d00afee00c11d0d..e0f82c66f926cb81a46bc87caaca6613864407bc 100644 |
--- a/Source/modules/webaudio/AudioNodeOutput.h |
+++ b/Source/modules/webaudio/AudioNodeOutput.h |
@@ -48,7 +48,7 @@ public: |
// Can be called from any thread. |
AudioNode* node() const { return m_node; } |
AudioContext* context() { return m_node->context(); } |
- |
+ |
// Causes our AudioNode to process if it hasn't already for this render quantum. |
// It returns the bus containing the processed audio for this output, returning inPlaceBus if in-place processing was possible. |
// Called from context's audio thread. |
@@ -84,13 +84,13 @@ public: |
// updateRenderingState() is called in the audio thread at the start or end of the render quantum to handle any recent changes to the graph state. |
// It must be called with the context's graph lock. |
void updateRenderingState(); |
- |
+ |
private: |
AudioNode* m_node; |
friend class AudioNodeInput; |
friend class AudioParam; |
- |
+ |
// These are called from AudioNodeInput. |
// They must be called with the context's graph lock. |
void addInput(AudioNodeInput*); |
@@ -128,7 +128,7 @@ private: |
// The main thread sets m_desiredNumberOfChannels which will later get picked up in the audio thread in updateNumberOfChannels(). |
unsigned m_numberOfChannels; |
unsigned m_desiredNumberOfChannels; |
- |
+ |
// m_internalBus and m_inPlaceBus must only be changed in the audio thread with the context's graph lock (or constructor). |
RefPtr<AudioBus> m_internalBus; |
RefPtr<AudioBus> m_inPlaceBus; |