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Unified Diff: Source/modules/webaudio/AudioContext.cpp

Issue 20300002: Fix trailing whitespace in .cpp, .h, and .idl files (ex. Source/core) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 5 months ago
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Index: Source/modules/webaudio/AudioContext.cpp
diff --git a/Source/modules/webaudio/AudioContext.cpp b/Source/modules/webaudio/AudioContext.cpp
index 699a3784823937fc555b54b79529f8cf834761da..fde4c4b58e4b6d2955a13405a8b6fdf4a1558826 100644
--- a/Source/modules/webaudio/AudioContext.cpp
+++ b/Source/modules/webaudio/AudioContext.cpp
@@ -82,7 +82,7 @@ const int UndefinedThreadIdentifier = 0xffffffff;
const unsigned MaxNodesToDeletePerQuantum = 10;
namespace WebCore {
-
+
bool AudioContext::isSampleRateRangeGood(float sampleRate)
{
// FIXME: It would be nice if the minimum sample-rate could be less than 44.1KHz,
@@ -93,7 +93,7 @@ bool AudioContext::isSampleRateRangeGood(float sampleRate)
// Don't allow more than this number of simultaneous AudioContexts talking to hardware.
const unsigned MaxHardwareContexts = 4;
unsigned AudioContext::s_hardwareContextCount = 0;
-
+
PassRefPtr<AudioContext> AudioContext::create(Document* document)
{
ASSERT(document);
@@ -199,7 +199,7 @@ void AudioContext::lazyInitialize()
// Each time provideInput() is called, a portion of the audio stream is rendered. Let's call this time period a "render quantum".
// NOTE: for now default AudioContext does not need an explicit startRendering() call from JavaScript.
// We may want to consider requiring it for symmetry with OfflineAudioContext.
- m_destinationNode->startRendering();
+ m_destinationNode->startRendering();
++s_hardwareContextCount;
}
@@ -259,7 +259,7 @@ bool AudioContext::isRunnable() const
{
if (!isInitialized())
return false;
-
+
// Check with the HRTF spatialization system to see if it's finished loading.
return m_hrtfDatabaseLoader->isLoaded();
}
@@ -346,16 +346,16 @@ PassRefPtr<MediaElementAudioSourceNode> AudioContext::createMediaElementSource(H
es.throwDOMException(InvalidStateError);
return 0;
}
-
+
ASSERT(isMainThread());
lazyInitialize();
-
+
// First check if this media element already has a source node.
if (mediaElement->audioSourceNode()) {
es.throwDOMException(InvalidStateError);
return 0;
}
-
+
RefPtr<MediaElementAudioSourceNode> node = MediaElementAudioSourceNode::create(this, mediaElement);
mediaElement->setAudioSourceNode(node.get());
@@ -557,12 +557,12 @@ PassRefPtr<OscillatorNode> AudioContext::createOscillator()
PassRefPtr<PeriodicWave> AudioContext::createPeriodicWave(Float32Array* real, Float32Array* imag, ExceptionState& es)
{
ASSERT(isMainThread());
-
+
if (!real || !imag || (real->length() != imag->length())) {
es.throwDOMException(SyntaxError);
return 0;
}
-
+
lazyInitialize();
return PeriodicWave::create(sampleRate(), real, imag);
}
@@ -587,7 +587,7 @@ void AudioContext::refNode(AudioNode* node)
{
ASSERT(isMainThread());
AutoLocker locker(this);
-
+
node->ref(AudioNode::RefTypeConnection);
m_referencedNodes.append(node);
}
@@ -595,7 +595,7 @@ void AudioContext::refNode(AudioNode* node)
void AudioContext::derefNode(AudioNode* node)
{
ASSERT(isGraphOwner());
-
+
node->deref(AudioNode::RefTypeConnection);
for (unsigned i = 0; i < m_referencedNodes.size(); ++i) {
@@ -640,15 +640,15 @@ bool AudioContext::tryLock(bool& mustReleaseLock)
// Try to catch cases of using try lock on main thread - it should use regular lock.
ASSERT(isAudioThread || isAudioThreadFinished());
-
+
if (!isAudioThread) {
// In release build treat tryLock() as lock() (since above ASSERT(isAudioThread) never fires) - this is the best we can do.
lock(mustReleaseLock);
return true;
}
-
+
bool hasLock;
-
+
if (thisThread == m_graphOwnerThread) {
// Thread already has the lock.
hasLock = true;
@@ -656,13 +656,13 @@ bool AudioContext::tryLock(bool& mustReleaseLock)
} else {
// Don't already have the lock - try to acquire it.
hasLock = m_contextGraphMutex.tryLock();
-
+
if (hasLock)
m_graphOwnerThread = thisThread;
mustReleaseLock = hasLock;
}
-
+
return hasLock;
}
@@ -693,7 +693,7 @@ void AudioContext::addDeferredFinishDeref(AudioNode* node)
void AudioContext::handlePreRenderTasks()
{
ASSERT(isAudioThread());
-
+
// At the beginning of every render quantum, try to update the internal rendering graph state (from main thread changes).
// It's OK if the tryLock() fails, we'll just take slightly longer to pick up the changes.
bool mustReleaseLock;
@@ -712,7 +712,7 @@ void AudioContext::handlePreRenderTasks()
void AudioContext::handlePostRenderTasks()
{
ASSERT(isAudioThread());
-
+
// Must use a tryLock() here too. Don't worry, the lock will very rarely be contended and this method is called frequently.
// The worst that can happen is that there will be some nodes which will take slightly longer than usual to be deleted or removed
// from the render graph (in which case they'll render silence).
@@ -746,7 +746,7 @@ void AudioContext::handleDeferredFinishDerefs()
AudioNode* node = m_deferredFinishDerefList[i];
node->finishDeref(AudioNode::RefTypeConnection);
}
-
+
m_deferredFinishDerefList.clear();
}
@@ -773,7 +773,7 @@ void AudioContext::scheduleNodeDeletion()
if (!isGood)
return;
- // Make sure to call deleteMarkedNodes() on main thread.
+ // Make sure to call deleteMarkedNodes() on main thread.
if (m_nodesMarkedForDeletion.size() && !m_isDeletionScheduled) {
m_nodesToDelete.append(m_nodesMarkedForDeletion);
m_nodesMarkedForDeletion.clear();
@@ -830,7 +830,7 @@ void AudioContext::deleteMarkedNodes()
void AudioContext::markSummingJunctionDirty(AudioSummingJunction* summingJunction)
{
- ASSERT(isGraphOwner());
+ ASSERT(isGraphOwner());
m_dirtySummingJunctions.add(summingJunction);
}
@@ -843,13 +843,13 @@ void AudioContext::removeMarkedSummingJunction(AudioSummingJunction* summingJunc
void AudioContext::markAudioNodeOutputDirty(AudioNodeOutput* output)
{
- ASSERT(isGraphOwner());
+ ASSERT(isGraphOwner());
m_dirtyAudioNodeOutputs.add(output);
}
void AudioContext::handleDirtyAudioSummingJunctions()
{
- ASSERT(isGraphOwner());
+ ASSERT(isGraphOwner());
for (HashSet<AudioSummingJunction*>::iterator i = m_dirtySummingJunctions.begin(); i != m_dirtySummingJunctions.end(); ++i)
(*i)->updateRenderingState();
@@ -859,7 +859,7 @@ void AudioContext::handleDirtyAudioSummingJunctions()
void AudioContext::handleDirtyAudioNodeOutputs()
{
- ASSERT(isGraphOwner());
+ ASSERT(isGraphOwner());
for (HashSet<AudioNodeOutput*>::iterator i = m_dirtyAudioNodeOutputs.begin(); i != m_dirtyAudioNodeOutputs.end(); ++i)
(*i)->updateRenderingState();
@@ -933,7 +933,7 @@ void AudioContext::fireCompletionEvent()
ASSERT(isMainThread());
if (!isMainThread())
return;
-
+
AudioBuffer* renderedBuffer = m_renderTarget.get();
ASSERT(renderedBuffer);
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