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Side by Side Diff: Source/modules/webaudio/OfflineAudioDestinationNode.h

Issue 20300002: Fix trailing whitespace in .cpp, .h, and .idl files (ex. Source/core) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 #include "modules/webaudio/AudioBuffer.h" 28 #include "modules/webaudio/AudioBuffer.h"
29 #include "modules/webaudio/AudioDestinationNode.h" 29 #include "modules/webaudio/AudioDestinationNode.h"
30 #include "wtf/PassRefPtr.h" 30 #include "wtf/PassRefPtr.h"
31 #include "wtf/RefPtr.h" 31 #include "wtf/RefPtr.h"
32 #include "wtf/Threading.h" 32 #include "wtf/Threading.h"
33 33
34 namespace WebCore { 34 namespace WebCore {
35 35
36 class AudioBus; 36 class AudioBus;
37 class AudioContext; 37 class AudioContext;
38 38
39 class OfflineAudioDestinationNode : public AudioDestinationNode { 39 class OfflineAudioDestinationNode : public AudioDestinationNode {
40 public: 40 public:
41 static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget) 41 static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
42 { 42 {
43 return adoptRef(new OfflineAudioDestinationNode(context, renderTarget)); 43 return adoptRef(new OfflineAudioDestinationNode(context, renderTarget));
44 } 44 }
45 45
46 virtual ~OfflineAudioDestinationNode(); 46 virtual ~OfflineAudioDestinationNode();
47 47
48 // AudioNode 48 // AudioNode
49 virtual void initialize() OVERRIDE; 49 virtual void initialize() OVERRIDE;
50 virtual void uninitialize() OVERRIDE; 50 virtual void uninitialize() OVERRIDE;
51 51
52 // AudioDestinationNode 52 // AudioDestinationNode
53 virtual void enableInput(const String&) OVERRIDE { } 53 virtual void enableInput(const String&) OVERRIDE { }
54 virtual void startRendering() OVERRIDE; 54 virtual void startRendering() OVERRIDE;
55 55
56 virtual float sampleRate() const { return m_renderTarget->sampleRate(); } 56 virtual float sampleRate() const { return m_renderTarget->sampleRate(); }
57 57
58 private: 58 private:
59 OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget); 59 OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
60 60
61 // This AudioNode renders into this AudioBuffer. 61 // This AudioNode renders into this AudioBuffer.
62 RefPtr<AudioBuffer> m_renderTarget; 62 RefPtr<AudioBuffer> m_renderTarget;
63 63
64 // Temporary AudioBus for each render quantum. 64 // Temporary AudioBus for each render quantum.
65 RefPtr<AudioBus> m_renderBus; 65 RefPtr<AudioBus> m_renderBus;
66 66
67 // Rendering thread. 67 // Rendering thread.
68 volatile ThreadIdentifier m_renderThread; 68 volatile ThreadIdentifier m_renderThread;
69 bool m_startedRendering; 69 bool m_startedRendering;
70 static void offlineRenderEntry(void* threadData); 70 static void offlineRenderEntry(void* threadData);
71 void offlineRender(); 71 void offlineRender();
72 72
73 // For completion callback on main thread. 73 // For completion callback on main thread.
74 static void notifyCompleteDispatch(void* userData); 74 static void notifyCompleteDispatch(void* userData);
75 void notifyComplete(); 75 void notifyComplete();
76 }; 76 };
77 77
78 } // namespace WebCore 78 } // namespace WebCore
79 79
80 #endif // OfflineAudioDestinationNode_h 80 #endif // OfflineAudioDestinationNode_h
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