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Side by Side Diff: Source/modules/webaudio/AudioDestinationNode.h

Issue 20300002: Fix trailing whitespace in .cpp, .h, and .idl files (ex. Source/core) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 #include "core/platform/audio/AudioBus.h" 28 #include "core/platform/audio/AudioBus.h"
29 #include "core/platform/audio/AudioIOCallback.h" 29 #include "core/platform/audio/AudioIOCallback.h"
30 #include "core/platform/audio/AudioSourceProvider.h" 30 #include "core/platform/audio/AudioSourceProvider.h"
31 #include "modules/webaudio/AudioBuffer.h" 31 #include "modules/webaudio/AudioBuffer.h"
32 #include "modules/webaudio/AudioNode.h" 32 #include "modules/webaudio/AudioNode.h"
33 33
34 namespace WebCore { 34 namespace WebCore {
35 35
36 class AudioBus; 36 class AudioBus;
37 class AudioContext; 37 class AudioContext;
38 38
39 class AudioDestinationNode : public AudioNode, public AudioIOCallback { 39 class AudioDestinationNode : public AudioNode, public AudioIOCallback {
40 public: 40 public:
41 AudioDestinationNode(AudioContext*, float sampleRate); 41 AudioDestinationNode(AudioContext*, float sampleRate);
42 virtual ~AudioDestinationNode(); 42 virtual ~AudioDestinationNode();
43 43
44 // AudioNode 44 // AudioNode
45 virtual void process(size_t) { }; // we're pulled by hardware so this is nev er called 45 virtual void process(size_t) { }; // we're pulled by hardware so this is nev er called
46 virtual void reset() { m_currentSampleFrame = 0; }; 46 virtual void reset() { m_currentSampleFrame = 0; };
47 47
48 // The audio hardware calls render() to get the next render quantum of audio into destinationBus. 48 // The audio hardware calls render() to get the next render quantum of audio into destinationBus.
49 // It will optionally give us local/live audio input in sourceBus (if it's n ot 0). 49 // It will optionally give us local/live audio input in sourceBus (if it's n ot 0).
50 virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t nu mberOfFrames); 50 virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t nu mberOfFrames);
51 51
52 size_t currentSampleFrame() const { return m_currentSampleFrame; } 52 size_t currentSampleFrame() const { return m_currentSampleFrame; }
53 double currentTime() const { return currentSampleFrame() / static_cast<doubl e>(sampleRate()); } 53 double currentTime() const { return currentSampleFrame() / static_cast<doubl e>(sampleRate()); }
54 54
55 virtual unsigned long maxChannelCount() const { return 0; } 55 virtual unsigned long maxChannelCount() const { return 0; }
56 56
57 // Enable local/live input for the specified device. 57 // Enable local/live input for the specified device.
58 virtual void enableInput(const String& inputDeviceId) = 0; 58 virtual void enableInput(const String& inputDeviceId) = 0;
59 59
60 virtual void startRendering() = 0; 60 virtual void startRendering() = 0;
61 61
62 AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputPr ovider; } 62 AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputPr ovider; }
63 63
64 protected: 64 protected:
65 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo cal/live audio input. 65 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo cal/live audio input.
66 // If there is local/live audio input, we call set() with the audio input da ta every render quantum. 66 // If there is local/live audio input, we call set() with the audio input da ta every render quantum.
67 class LocalAudioInputProvider : public AudioSourceProvider { 67 class LocalAudioInputProvider : public AudioSourceProvider {
68 public: 68 public:
69 LocalAudioInputProvider() 69 LocalAudioInputProvider()
70 : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames) ) // FIXME: handle non-stereo local input. 70 : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames) ) // FIXME: handle non-stereo local input.
71 { 71 {
72 } 72 }
73 73
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95 95
96 // Counts the number of sample-frames processed by the destination. 96 // Counts the number of sample-frames processed by the destination.
97 size_t m_currentSampleFrame; 97 size_t m_currentSampleFrame;
98 98
99 LocalAudioInputProvider m_localAudioInputProvider; 99 LocalAudioInputProvider m_localAudioInputProvider;
100 }; 100 };
101 101
102 } // namespace WebCore 102 } // namespace WebCore
103 103
104 #endif // AudioDestinationNode_h 104 #endif // AudioDestinationNode_h
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