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Side by Side Diff: Source/modules/webaudio/AudioBuffer.h

Issue 20300002: Fix trailing whitespace in .cpp, .h, and .idl files (ex. Source/core) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
60 void zero(); 60 void zero();
61 61
62 // Scalar gain 62 // Scalar gain
63 double gain() const { return m_gain; } 63 double gain() const { return m_gain; }
64 void setGain(double gain) { m_gain = gain; } 64 void setGain(double gain) { m_gain = gain; }
65 65
66 // Because an AudioBuffer has a JavaScript wrapper, which will be garbage co llected, it may take awhile for this object to be deleted. 66 // Because an AudioBuffer has a JavaScript wrapper, which will be garbage co llected, it may take awhile for this object to be deleted.
67 // releaseMemory() can be called when the AudioContext goes away, so we can release the memory earlier than when the garbage collection happens. 67 // releaseMemory() can be called when the AudioContext goes away, so we can release the memory earlier than when the garbage collection happens.
68 // Careful! Only call this when the page unloads, after the AudioContext is no longer processing. 68 // Careful! Only call this when the page unloads, after the AudioContext is no longer processing.
69 void releaseMemory(); 69 void releaseMemory();
70 70
71 protected: 71 protected:
72 AudioBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRa te); 72 AudioBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRa te);
73 explicit AudioBuffer(AudioBus*); 73 explicit AudioBuffer(AudioBus*);
74 74
75 double m_gain; // scalar gain 75 double m_gain; // scalar gain
76 float m_sampleRate; 76 float m_sampleRate;
77 size_t m_length; 77 size_t m_length;
78 78
79 Vector<RefPtr<Float32Array> > m_channels; 79 Vector<RefPtr<Float32Array> > m_channels;
80 }; 80 };
81 81
82 } // namespace WebCore 82 } // namespace WebCore
83 83
84 #endif // AudioBuffer_h 84 #endif // AudioBuffer_h
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