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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 7 * Copyright (C) 2010 Google Inc. All rights reserved. | 7 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 8 * | 8 * |
| 9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
| 10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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| 37 #include "core/rendering/ImageQualityController.h" | 37 #include "core/rendering/ImageQualityController.h" |
| 38 #include "core/rendering/RenderBlock.h" | 38 #include "core/rendering/RenderBlock.h" |
| 39 #include "core/rendering/RenderGeometryMap.h" | 39 #include "core/rendering/RenderGeometryMap.h" |
| 40 #include "core/rendering/RenderInline.h" | 40 #include "core/rendering/RenderInline.h" |
| 41 #include "core/rendering/RenderLayer.h" | 41 #include "core/rendering/RenderLayer.h" |
| 42 #include "core/rendering/RenderLayerBacking.h" | 42 #include "core/rendering/RenderLayerBacking.h" |
| 43 #include "core/rendering/RenderLayerCompositor.h" | 43 #include "core/rendering/RenderLayerCompositor.h" |
| 44 #include "core/rendering/RenderNamedFlowThread.h" | 44 #include "core/rendering/RenderNamedFlowThread.h" |
| 45 #include "core/rendering/RenderRegion.h" | 45 #include "core/rendering/RenderRegion.h" |
| 46 #include "core/rendering/RenderView.h" | 46 #include "core/rendering/RenderView.h" |
| 47 #include <wtf/CurrentTime.h> | 47 #include "wtf/CurrentTime.h" |
| 48 | 48 |
| 49 using namespace std; | 49 using namespace std; |
| 50 | 50 |
| 51 namespace WebCore { | 51 namespace WebCore { |
| 52 | 52 |
| 53 using namespace HTMLNames; | 53 using namespace HTMLNames; |
| 54 | 54 |
| 55 // The HashMap for storing continuation pointers. | 55 // The HashMap for storing continuation pointers. |
| 56 // An inline can be split with blocks occuring in between the inline content. | 56 // An inline can be split with blocks occuring in between the inline content. |
| 57 // When this occurs we need a pointer to the next object. We can basically be | 57 // When this occurs we need a pointer to the next object. We can basically be |
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| 2754 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); | 2754 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); |
| 2755 for (RenderObject* child = startChild; child && child != endChild; ) { | 2755 for (RenderObject* child = startChild; child && child != endChild; ) { |
| 2756 // Save our next sibling as moveChildTo will clear it. | 2756 // Save our next sibling as moveChildTo will clear it. |
| 2757 RenderObject* nextSibling = child->nextSibling(); | 2757 RenderObject* nextSibling = child->nextSibling(); |
| 2758 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); | 2758 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); |
| 2759 child = nextSibling; | 2759 child = nextSibling; |
| 2760 } | 2760 } |
| 2761 } | 2761 } |
| 2762 | 2762 |
| 2763 } // namespace WebCore | 2763 } // namespace WebCore |
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