Index: Source/core/platform/graphics/Color.h |
diff --git a/Source/core/platform/graphics/Color.h b/Source/core/platform/graphics/Color.h |
index 1288d4b7110c2b8a1a825d1c1d2e3ee57d8a9d9d..1734fb19caaa92d4b944f30bbe412a710a5d9344 100644 |
--- a/Source/core/platform/graphics/Color.h |
+++ b/Source/core/platform/graphics/Color.h |
@@ -55,16 +55,14 @@ inline int alphaChannel(RGBA32 color) { return (color >> 24) & 0xFF; } |
class Color { |
WTF_MAKE_FAST_ALLOCATED; |
public: |
- Color() : m_color(0), m_valid(false) { } |
- Color(RGBA32 color, bool valid = true) : m_color(color), m_valid(valid) { ASSERT(!m_color || m_valid); } |
- Color(int r, int g, int b) : m_color(makeRGB(r, g, b)), m_valid(true) { } |
- Color(int r, int g, int b, int a) : m_color(makeRGBA(r, g, b, a)), m_valid(true) { } |
+ Color() : m_color(0) { } |
+ Color(RGBA32 color) : m_color(color) { } |
+ Color(int r, int g, int b) : m_color(makeRGB(r, g, b)) { } |
+ Color(int r, int g, int b, int a) : m_color(makeRGBA(r, g, b, a)) { } |
// Color is currently limited to 32bit RGBA, perhaps some day we'll support better colors |
- Color(float r, float g, float b, float a) : m_color(makeRGBA32FromFloats(r, g, b, a)), m_valid(true) { } |
+ Color(float r, float g, float b, float a) : m_color(makeRGBA32FromFloats(r, g, b, a)) { } |
// Creates a new color from the specific CMYK and alpha values. |
- Color(float c, float m, float y, float k, float a) : m_color(makeRGBAFromCMYKA(c, m, y, k, a)), m_valid(true) { } |
- explicit Color(const String&); |
- explicit Color(const char*); |
+ Color(float c, float m, float y, float k, float a) : m_color(makeRGBAFromCMYKA(c, m, y, k, a)) { } |
static Color createUnchecked(int r, int g, int b) |
{ |
@@ -85,10 +83,6 @@ public: |
// The latter format is not a valid CSS color, and should only be seen in DRT dumps. |
String nameForRenderTreeAsText() const; |
- void setNamedColor(const String&); |
- |
- bool isValid() const { return m_valid; } |
- |
bool hasAlpha() const { return alpha() < 255; } |
int red() const { return redChannel(m_color); } |
@@ -97,8 +91,8 @@ public: |
int alpha() const { return alphaChannel(m_color); } |
RGBA32 rgb() const { return m_color; } // Preserve the alpha. |
- void setRGB(int r, int g, int b) { m_color = makeRGB(r, g, b); m_valid = true; } |
- void setRGB(RGBA32 rgb) { m_color = rgb; m_valid = true; } |
+ void setRGB(int r, int g, int b) { m_color = makeRGB(r, g, b); } |
+ void setRGB(RGBA32 rgb) { m_color = rgb; } |
void getRGBA(float& r, float& g, float& b, float& a) const; |
void getRGBA(double& r, double& g, double& b, double& a) const; |
void getHSL(double& h, double& s, double& l) const; |
@@ -120,15 +114,15 @@ public: |
static const RGBA32 gray = 0xFFA0A0A0; |
static const RGBA32 lightGray = 0xFFC0C0C0; |
static const RGBA32 transparent = 0x00000000; |
+ static const RGBA32 stdShadowColor = 0x00000055; |
private: |
RGBA32 m_color; |
- bool m_valid; |
}; |
inline bool operator==(const Color& a, const Color& b) |
{ |
- return a.rgb() == b.rgb() && a.isValid() == b.isValid(); |
+ return a.rgb() == b.rgb(); |
} |
inline bool operator!=(const Color& a, const Color& b) |
@@ -141,10 +135,6 @@ RGBA32 premultipliedARGBFromColor(const Color&); |
inline Color blend(const Color& from, const Color& to, double progress, bool blendPremultiplied = true) |
{ |
- // We need to preserve the state of the valid flag at the end of the animation |
- if (progress == 1 && !to.isValid()) |
- return Color(); |
- |
if (blendPremultiplied) { |
// Contrary to the name, RGBA32 actually stores ARGB, so we can initialize Color directly from premultipliedARGBFromColor(). |
// Also, premultipliedARGBFromColor() bails on zero alpha, so special-case that. |