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1 /** | 1 /** |
2 * Copyright (C) 2003, 2006 Apple Computer, Inc. | 2 * Copyright (C) 2003, 2006 Apple Computer, Inc. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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41 if (styleTextColor != context->fillColor()) | 41 if (styleTextColor != context->fillColor()) |
42 context->setFillColor(styleTextColor); | 42 context->setFillColor(styleTextColor); |
43 | 43 |
44 Color textColor = styleTextColor; | 44 Color textColor = styleTextColor; |
45 const Font& font = style->font(); | 45 const Font& font = style->font(); |
46 if (selectionState() != RenderObject::SelectionNone) { | 46 if (selectionState() != RenderObject::SelectionNone) { |
47 paintSelection(context, paintOffset, style, font); | 47 paintSelection(context, paintOffset, style, font); |
48 | 48 |
49 // Select the correct color for painting the text. | 49 // Select the correct color for painting the text. |
50 Color foreground = paintInfo.forceBlackText() ? Color::black : renderer(
)->selectionForegroundColor(); | 50 Color foreground = paintInfo.forceBlackText() ? Color::black : renderer(
)->selectionForegroundColor(); |
51 if (foreground.isValid() && foreground != styleTextColor) | 51 if (foreground != Color::transparent && foreground != styleTextColor) |
52 context->setFillColor(foreground); | 52 context->setFillColor(foreground); |
53 } | 53 } |
54 | 54 |
55 // Text shadows are disabled when printing. http://crbug.com/258321 | 55 // Text shadows are disabled when printing. http://crbug.com/258321 |
56 const ShadowData* shadow = context->printing() ? 0 : style->textShadow(); | 56 const ShadowData* shadow = context->printing() ? 0 : style->textShadow(); |
57 bool hasShadow = shadow; | 57 bool hasShadow = shadow; |
58 if (hasShadow) { | 58 if (hasShadow) { |
59 DrawLooper drawLooper; | 59 DrawLooper drawLooper; |
60 do { | 60 do { |
61 int shadowX = isHorizontal() ? shadow->x() : shadow->y(); | 61 int shadowX = isHorizontal() ? shadow->x() : shadow->y(); |
62 int shadowY = isHorizontal() ? shadow->y() : -shadow->x(); | 62 int shadowY = isHorizontal() ? shadow->y() : -shadow->x(); |
63 FloatSize offset(shadowX, shadowY); | 63 FloatSize offset(shadowX, shadowY); |
64 drawLooper.addShadow(offset, shadow->blur(), m_renderer->resolveColo
r(shadow->color()), | 64 drawLooper.addShadow(offset, shadow->blur(), |
| 65 m_renderer->resolveColor(shadow->color(), Color::stdShadowColor)
, |
65 DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresA
lpha); | 66 DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresA
lpha); |
66 } while ((shadow = shadow->next())); | 67 } while ((shadow = shadow->next())); |
67 drawLooper.addUnmodifiedContent(); | 68 drawLooper.addUnmodifiedContent(); |
68 context->setDrawLooper(drawLooper); | 69 context->setDrawLooper(drawLooper); |
69 } | 70 } |
70 | 71 |
71 // FIXME: Why is this always LTR? Fix by passing correct text run flags belo
w. | 72 // FIXME: Why is this always LTR? Fix by passing correct text run flags belo
w. |
72 FloatPoint boxOrigin(paintOffset); | 73 FloatPoint boxOrigin(paintOffset); |
73 boxOrigin.move(x(), y()); | 74 boxOrigin.move(x(), y()); |
74 FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight())); | 75 FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight())); |
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124 RenderStyle* style = m_renderer->style(isFirstLineStyle()); | 125 RenderStyle* style = m_renderer->style(isFirstLineStyle()); |
125 const Font& font = style->font(); | 126 const Font& font = style->font(); |
126 // FIXME: Why is this always LTR? Fix by passing correct text run flags belo
w. | 127 // FIXME: Why is this always LTR? Fix by passing correct text run flags belo
w. |
127 return enclosingIntRect(font.selectionRectForText(RenderBlock::constructText
Run(renderer(), font, m_str, style, TextRun::AllowTrailingExpansion), IntPoint(x
(), y() + root()->selectionTopAdjustedForPrecedingBlock()), root()->selectionHei
ghtAdjustedForPrecedingBlock())); | 128 return enclosingIntRect(font.selectionRectForText(RenderBlock::constructText
Run(renderer(), font, m_str, style, TextRun::AllowTrailingExpansion), IntPoint(x
(), y() + root()->selectionTopAdjustedForPrecedingBlock()), root()->selectionHei
ghtAdjustedForPrecedingBlock())); |
128 } | 129 } |
129 | 130 |
130 void EllipsisBox::paintSelection(GraphicsContext* context, const LayoutPoint& pa
intOffset, RenderStyle* style, const Font& font) | 131 void EllipsisBox::paintSelection(GraphicsContext* context, const LayoutPoint& pa
intOffset, RenderStyle* style, const Font& font) |
131 { | 132 { |
132 Color textColor = m_renderer->resolveColor(style, CSSPropertyColor); | 133 Color textColor = m_renderer->resolveColor(style, CSSPropertyColor); |
133 Color c = m_renderer->selectionBackgroundColor(); | 134 Color c = m_renderer->selectionBackgroundColor(); |
134 if (!c.isValid() || !c.alpha()) | 135 if (!c.alpha()) |
135 return; | 136 return; |
136 | 137 |
137 // If the text color ends up being the same as the selection background, inv
ert the selection | 138 // If the text color ends up being the same as the selection background, inv
ert the selection |
138 // background. | 139 // background. |
139 if (textColor == c) | 140 if (textColor == c) |
140 c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue()); | 141 c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue()); |
141 | 142 |
142 GraphicsContextStateSaver stateSaver(*context); | 143 GraphicsContextStateSaver stateSaver(*context); |
143 LayoutUnit top = root()->selectionTop(); | 144 LayoutUnit top = root()->selectionTop(); |
144 LayoutUnit h = root()->selectionHeight(); | 145 LayoutUnit h = root()->selectionHeight(); |
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168 if (visibleToHitTestRequest(request) && boundsRect.intersects(HitTestLocatio
n::rectForPoint(locationInContainer.point(), 0, 0, 0, 0))) { | 169 if (visibleToHitTestRequest(request) && boundsRect.intersects(HitTestLocatio
n::rectForPoint(locationInContainer.point(), 0, 0, 0, 0))) { |
169 renderer()->updateHitTestResult(result, locationInContainer.point() - to
LayoutSize(adjustedLocation)); | 170 renderer()->updateHitTestResult(result, locationInContainer.point() - to
LayoutSize(adjustedLocation)); |
170 if (!result.addNodeToRectBasedTestResult(renderer()->node(), request, lo
cationInContainer, boundsRect)) | 171 if (!result.addNodeToRectBasedTestResult(renderer()->node(), request, lo
cationInContainer, boundsRect)) |
171 return true; | 172 return true; |
172 } | 173 } |
173 | 174 |
174 return false; | 175 return false; |
175 } | 176 } |
176 | 177 |
177 } // namespace WebCore | 178 } // namespace WebCore |
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