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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 19729006: Hold on to image-filtered texture in SkGpuDevice (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrTextureDomainEffect.h" 10 #include "effects/GrTextureDomainEffect.h"
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1381 1381
1382 int w = bitmap.width(); 1382 int w = bitmap.width();
1383 int h = bitmap.height(); 1383 int h = bitmap.height();
1384 1384
1385 GrTexture* texture; 1385 GrTexture* texture;
1386 // draw sprite uses the default texture params 1386 // draw sprite uses the default texture params
1387 SkAutoCachedTexture act(this, bitmap, NULL, &texture); 1387 SkAutoCachedTexture act(this, bitmap, NULL, &texture);
1388 1388
1389 SkImageFilter* filter = paint.getImageFilter(); 1389 SkImageFilter* filter = paint.getImageFilter();
1390 SkIPoint offset = SkIPoint::Make(0, 0); 1390 SkIPoint offset = SkIPoint::Make(0, 0);
1391 // This bitmap will own the filtered result as a texture.
1392 SkBitmap filteredBitmap;
1393
1391 if (NULL != filter) { 1394 if (NULL != filter) {
1392 SkBitmap filterBitmap; 1395 if (filter_texture(this, fContext, texture, filter, w, h, &filteredBitma p, &offset)) {
1393 if (filter_texture(this, fContext, texture, filter, w, h, &filterBitmap, &offset)) { 1396 texture = (GrTexture*) filteredBitmap.getTexture();
1394 texture = (GrTexture*) filterBitmap.getTexture(); 1397 w = filteredBitmap.width();
1395 w = filterBitmap.width(); 1398 h = filteredBitmap.height();
1396 h = filterBitmap.height();
1397 } 1399 }
1398 } 1400 }
1399 1401
1400 GrPaint grPaint; 1402 GrPaint grPaint;
1401 grPaint.addColorTextureEffect(texture, SkMatrix::I()); 1403 grPaint.addColorTextureEffect(texture, SkMatrix::I());
1402 1404
1403 if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { 1405 if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
1404 return; 1406 return;
1405 } 1407 }
1406 1408
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1461 GrTexture* devTex; 1463 GrTexture* devTex;
1462 if (NULL == (devTex = devRT->asTexture())) { 1464 if (NULL == (devTex = devRT->asTexture())) {
1463 return; 1465 return;
1464 } 1466 }
1465 1467
1466 const SkBitmap& bm = dev->accessBitmap(false); 1468 const SkBitmap& bm = dev->accessBitmap(false);
1467 int w = bm.width(); 1469 int w = bm.width();
1468 int h = bm.height(); 1470 int h = bm.height();
1469 1471
1470 SkImageFilter* filter = paint.getImageFilter(); 1472 SkImageFilter* filter = paint.getImageFilter();
1473 // This bitmap will own the filtered result as a texture.
1474 SkBitmap filteredBitmap;
1471 1475
1472 if (NULL != filter) { 1476 if (NULL != filter) {
1473 SkBitmap filterBitmap;
1474 SkIPoint offset = SkIPoint::Make(0, 0); 1477 SkIPoint offset = SkIPoint::Make(0, 0);
1475 if (filter_texture(this, fContext, devTex, filter, w, h, &filterBitmap, &offset)) { 1478 if (filter_texture(this, fContext, devTex, filter, w, h, &filteredBitmap , &offset)) {
1476 devTex = filterBitmap.getTexture(); 1479 devTex = filteredBitmap.getTexture();
1477 w = filterBitmap.width(); 1480 w = filteredBitmap.width();
1478 h = filterBitmap.height(); 1481 h = filteredBitmap.height();
1479 x += offset.fX; 1482 x += offset.fX;
1480 y += offset.fY; 1483 y += offset.fY;
1481 } 1484 }
1482 } 1485 }
1483 1486
1484 GrPaint grPaint; 1487 GrPaint grPaint;
1485 grPaint.addColorTextureEffect(devTex, SkMatrix::I()); 1488 grPaint.addColorTextureEffect(devTex, SkMatrix::I());
1486 1489
1487 if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { 1490 if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
1488 return; 1491 return;
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1760 GrTexture* texture, 1763 GrTexture* texture,
1761 bool needClear) 1764 bool needClear)
1762 : SkDevice(make_bitmap(context, texture->asRenderTarget())) { 1765 : SkDevice(make_bitmap(context, texture->asRenderTarget())) {
1763 1766
1764 GrAssert(texture && texture->asRenderTarget()); 1767 GrAssert(texture && texture->asRenderTarget());
1765 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture 1768 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture
1766 // cache. We pass true for the third argument so that it will get unlocked. 1769 // cache. We pass true for the third argument so that it will get unlocked.
1767 this->initFromRenderTarget(context, texture->asRenderTarget(), true); 1770 this->initFromRenderTarget(context, texture->asRenderTarget(), true);
1768 fNeedClear = needClear; 1771 fNeedClear = needClear;
1769 } 1772 }
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