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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "SkRefCnt.h" | 9 #include "SkRefCnt.h" |
| 10 | 10 |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } | 29 bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } |
| 30 bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } | 30 bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } |
| 31 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } | 31 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } |
| 32 bool hwAALineSupport() const { return fHWAALineSupport; } | 32 bool hwAALineSupport() const { return fHWAALineSupport; } |
| 33 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } | 33 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
| 34 bool geometryShaderSupport() const { return fGeometryShaderSupport; } | 34 bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
| 35 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} | 35 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} |
| 36 bool bufferLockSupport() const { return fBufferLockSupport; } | 36 bool bufferLockSupport() const { return fBufferLockSupport; } |
| 37 bool pathStencilingSupport() const { return fPathStencilingSupport; } | 37 bool pathStencilingSupport() const { return fPathStencilingSupport; } |
| 38 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } | 38 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
| 39 bool reuseScratchTextures() const { return fReuseScratchTextures; } |
| 39 | 40 |
| 40 int maxRenderTargetSize() const { return fMaxRenderTargetSize; } | 41 int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
| 41 int maxTextureSize() const { return fMaxTextureSize; } | 42 int maxTextureSize() const { return fMaxTextureSize; } |
| 42 // Will be 0 if MSAA is not supported | 43 // Will be 0 if MSAA is not supported |
| 43 int maxSampleCount() const { return fMaxSampleCount; } | 44 int maxSampleCount() const { return fMaxSampleCount; } |
| 44 | 45 |
| 45 protected: | 46 protected: |
| 46 bool f8BitPaletteSupport : 1; | 47 bool f8BitPaletteSupport : 1; |
| 47 bool fNPOTTextureTileSupport : 1; | 48 bool fNPOTTextureTileSupport : 1; |
| 48 bool fTwoSidedStencilSupport : 1; | 49 bool fTwoSidedStencilSupport : 1; |
| 49 bool fStencilWrapOpsSupport : 1; | 50 bool fStencilWrapOpsSupport : 1; |
| 50 bool fHWAALineSupport : 1; | 51 bool fHWAALineSupport : 1; |
| 51 bool fShaderDerivativeSupport : 1; | 52 bool fShaderDerivativeSupport : 1; |
| 52 bool fGeometryShaderSupport : 1; | 53 bool fGeometryShaderSupport : 1; |
| 53 bool fDualSourceBlendingSupport : 1; | 54 bool fDualSourceBlendingSupport : 1; |
| 54 bool fBufferLockSupport : 1; | 55 bool fBufferLockSupport : 1; |
| 55 bool fPathStencilingSupport : 1; | 56 bool fPathStencilingSupport : 1; |
| 56 bool fDstReadInShaderSupport : 1; | 57 bool fDstReadInShaderSupport : 1; |
| 58 bool fReuseScratchTextures : 1; |
| 57 | 59 |
| 58 int fMaxRenderTargetSize; | 60 int fMaxRenderTargetSize; |
| 59 int fMaxTextureSize; | 61 int fMaxTextureSize; |
| 60 int fMaxSampleCount; | 62 int fMaxSampleCount; |
| 61 | 63 |
| 62 typedef SkRefCnt INHERITED; | 64 typedef SkRefCnt INHERITED; |
| 63 }; | 65 }; |
| 64 | 66 |
| 65 #endif | 67 #endif |
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